scottie said:
We can go back and forth on this without ever reaching an agreement, but your comparison is not apt. It's like saying that PCs and laptop sales do not effect each other. Your analogy is not even close.
No, Laptops and PCs are very much alike, consoles and handhelds are very differant, my analogy was fine
http://en.wikipedia.org/wiki/List_of_Kinect_games
Tell me what from that will be both big and exclusive, which is required for a game to push hardware. Forza 4 is the only one I can see there and it's not the first on the 360 so hardware impact will be low. That is of course unless MS can convince the casual market that Kinect is superior to the Wii.
I never said big, I said it had an impressive lineup. which will only grow. You can't look at the "now" numbers and expect them to be stagnant.
So you're saying that Moore's law has finally broken! That is indeed an amazing claim, for which I would require much more than you merely claiming it in a forum post with no evidence. Fact is, technology is advancing now as quickly as it was last gen, and the gen before etc, thus this gen, from a technical perspective, has no reason to last longer than the previous one.
Did you not read what I wrote, I said technology has not advanced enough to warrant a new console. I did not say technology had not advanced. Please read what I say before making ridiculous claims such as this. At any rate, even if I were to agree with you on the technical aspect, from a business standpoint, it's stupid to start the next gen so soon. And let's face it both MS and Sony are in the end, in this for business reasons.
Your attitude towards motion controlled gaming just goes to prove my point. There are sensible ways to make motion controlled games, and then there are the ways you mentioned - devs need experience with motion controls now to make good games next gen.
You may be correct, I'm not going to argue that point, however, the devs could just as well experiment next gen without having any adverse affects. The HD twins Motion control has very little to do with giving devs experiance, and everything to do with stretching out this gen and giving the Wii some competition.
Additionally, you are either mistaken about the meaning of the word 'precision' or about the specifications of the 3 major motion controls. I can guarentee that motion controls are more precise. In order to turn full lock on a racing game (assuming we're talking about one that is controlled using a motion controller to mimic a steering wheel) you must move your hands aprroximately 20 cm. In order to provide the same lock from a control stick, you must move your thumb approximately 2 cm. If you move 2 cm in the motion controlled case, you get 1/10th lock. This means that a motion controller is, in this example, 10 times as precise
No, no and no. The controls themselves are very precise, we've seen this in demos, but do you know how hard it is to aim when you have nothing tangible, or just a small wand in your hand, how about steering a car, the tendancy tgo oversteer without a wheel or thumbstick is very great, this is what I meant when I said the controlls were not precise enough for most hard core games. I certainly could have worded it better, but give me a break, I was posting at 4:00 A.M.
However, I shall give you the benefit of the doubt and respond as if you used the word accurate, which actually means what you think precise means. In that case, I would say that you have no had enough experience with PSmove, the Wii motion or Kinect in order to judge how accurate they are, because, frankly, if you had, we wouldn't be having this conversation. That is why it is vital that MS and Sony get their motion controllers into the hands of as many gamers as possible - they need to show what an advantage it gives you in competitive play, and how fun it is in social play. You are the reason kinect is out now.
The will has the advantage of controller addons and games that compensate for the inneficiancies of the human error. Move and Kinnect have games such as Forza and GT that require great precision and accuracy, something that the human body cannot achive without extensive training and tangibles. Have you played Mario cart with just the wiimote, no wheel attatchment or anything? I'm sure if you did, you would at least be fighting the tendancies to oversteer, and that game takes nowhere near the level of precision and accuracy Foza and GT do. I know because I have played both Mario cart and Forza 3.
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