| scottie said: @ ironman - I'm gonna stop quoting because we now have a fairly imposing wall of text between us. I hope you still read this despite the lack of orange text.
Customers are still buying the consoles in decent numbers, true. But the release of next gen hardware will cut down on that to a large degree. The 3DS is getting incredible 3rd party support from what we've heard so far, certainly more than the DS in term of hardcore games aimed at the 18 year old male market. Where the developers go, the gamers will too. Like it or not, handhelds and consoles are a part of the same market. What did I tell you in my last post, The handheld market has very little (if anything) to do with the console market, that's like saying people buying the new phones with HD video capabilities are going to stop buying HD TVs. It is true that Kinect has been marketed more than Move, although I still think we should wait before assuming it will be huge. As for the argument of 'games will eventually come to Kinect/Move that will sell hardware'. I have yet to see either an increase in 3rd party support for the PS360 as a result of these controllers, nor have I even seen any games that look likely to push lots of hardware. I could be wrong, completely misinterpreting the idea of move and kinect, and the degree to which they will be supported this generation, but I doubt it. Considering Move has not been out for long and Kinnect hasn't hit shelves yet, I don't think you are in any position to make the claim that they won't be supported. I don't know about Move, but Ido know Kinect already has an imporessive lineup of games. Now, I don't expect either motion control system to sell consoles on a huges scale, but the numbers will be enough to keep this gen afloat for a few more years.
The 360 had already been in development for a long time when Nvidia stopped making the parts for the xbox. I am under the impression that Nvidia's move came without much warning for MS, and thus they can't have changed their plans too much when it occurred. Remember RROD, that was the result of rushing, as soon as any company gets a console dialed in they will begin working on the next one, but right now, the technology isn't advanced enough to make a large enough leep to an entirely new console, so it's all R&D at this point. It's purely subjective whether motion controls add to or subtract from a game or genre, but it seems the majority have spoken, and the word is motion. XD no, the majority is saying motion control will suck for FPS, action adventure, and racing. It's fine for the stuff that gets put out on the wii (although there is some debate about that in the Wii camp) But for stuff that gets put out on the two HD consoles, it isn't going to add much, the normal controller will remain a staple for hard core games. I mean can you imagine using Natal for a 24 hour Halo party, after about 20 min of running in place, or strafting, you will get tired and go back the to Cheeto and Red Bull stained beanbag and play with a regular controller. How about Gears of War? Dodging, throwing, ducking, once again, 20 Min. tops. Racing it could work for, but in the end, having a sturdy mounted wheel, or being able to precisly control you car with a thumbstick is what hard core race fans are going to use. Is motion controll innovative, yeah, is it cool, definately, has it been perfected to the point that it can fully substitute a regular game pad, no. |








