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Forums - Gaming - The Bleeding Edge: Cevat Yerli On Crytek

An interesting interview...

After years of making games exclusively for the PC with its ambitious large-scale shooters Far Cry, Crysis, and Crysis Warhead, Frankfurt-headquartered Crytek is stepping into multiplatform development with Crysis 2, a game that leaves the studio's traditional lush island environments behind in favor of the dense urban jungle of New York City.

That's a decision that has significant implications on Crytek's established gameplay tropes, which tend to deal with massive, wide-open landscapes. CEO Cevat Yerli, who has presided over Crytek's rapid expansion to a seven-studio company that also tackles serious game contracting, uses the phrase "choreographed sandbox" to describe Crysis 2's intended dynamic.

Yerli says the "choreographed sandbox" allows for the player expression and exploration that defines Crytek's previous efforts, while giving the studio's designers the ability to script elaborate cinematic sequences with toppling skyscrapers and massive alien ship landings.

In a wide-reaching interview, Yerli sat down with Gamasutra to discuss that gameplay philosophy, what Crytek has learned from its past titles, how the company has maintained growth while shipping so few games, and why Crytek is on board with 3D gaming.

Have you been working on this since Crysis, for the most part?

CY: We started Crysis 2 in mid-2007, just before we finalized Crysis 1. We started working on it with just a few people, and after we finished Crysis 1, the dev team took a little break, then jumped right into Crysis 2.

So that was parallel to your other studio's work on Crysis Warhead.

CY: Yeah. We are quite a large organization, so we have a lot of projects now, but we focus on them one-at-a-time still. We are trying a lot of new IPs as well.

How many Studios do you have now? There's the Frankfurt headquarters, the Budapest studio, and the former Free Radical, but there are more, right?

CY: Six. There is also Kiev, Sofia, and Korea.

What does the Korean studio do?

CY: I can't divulge that yet. Actually, I can't divulge any of them right now.

During your demonstration, you spoke a lot about the notion of choreography. How does that play into the traditional Crysis values of openness and player direction?

CY: The choreographed sandbox combines the freedom of Crysis 1, so you still have free-form gameplay, with choreographed moments that are interspersed into the experience. You have a more intense feeling -- a more action packed, intense feeling of a linear shooter. It's more accessible and more cinematic.

At the same time, you can use the world full of freedom; you can traverse it horizontally and vertically using the features of New York. The world is filled with objects that have logic behind them; you have cars, barrels, and breakable stuff that you can pick up and slap people with, and you can also have the intrinsic ability to play stealthily without the stealth suit.

You can also activate the stealth suit to play stealth, because the entire AI system is based on hearing and seeing. If the AI didn't hear or see you because your footsteps weren't loud enough or you were behind an object, then you can sneak up on them and activate stealth mode.

You can sprint fast, jump high, jump long, and you have the tactical mode to assess and scan the enemies' attacks to truly define your action. I bet Crysis 1 gamers will be super happy with the game; we still have the more open areas. But, also, traditional FPS gamers will also find cinematic, intense experiences because of the choreographed sequences.

What we want is for people to explore the depth of the game, the systemic tools. I want people to experience their own created experience; we never tell the player how to play. Since Far Cry, we've always said, "Play as you want. You are empowered. You have the tools, the world is a tool, and everything can be a weapon is some way, you just have to find a solution to that." We want people to still be able to do that, but we also want to satisfy people who don't care too much about sandbox.

read the rest at http://www.gamasutra.com/view/feature/6147/the_bleeding_edge_cevat_yerli_on_.php

a lot of the more interesting stuff is on page 2and 3 btw



@TheVoxelman on twitter

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Choreographed sandbox... with a lot more emphasis on choreographed than sandbox.



Slimebeast said:

Choreographed sandbox... with a lot more emphasis on choreographed than sandbox.


as long as there is a sandbox, what is wrong with the amount of scripted events within it? 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
Slimebeast said:

Choreographed sandbox... with a lot more emphasis on choreographed than sandbox.


as long as there is a sandbox, what is wrong with the amount of scripted events within it? 

Because Crisis wasn't a sandbox game even without the scripts.



Sand-box or wannabe Hollywood blockbuster, I just want to be able to run the damn game on my computer. The original Crysis to this day requires a $2000 Alienware comp to run it at 60 framerate per second on the highest graphics settings.



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Killiana1a said:

Sand-box or wannabe Hollywood blockbuster, I just want to be able to run the damn game on my computer. The original Crysis to this day requires a $2000 Alienware comp to run it at 60 framerate per second on the highest graphics settings.


and it is still the most technically impressive game released.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
Killiana1a said:

Sand-box or wannabe Hollywood blockbuster, I just want to be able to run the damn game on my computer. The original Crysis to this day requires a $2000 Alienware comp to run it at 60 framerate per second on the highest graphics settings.


and it is still the most technically impressive game released.

Yes, Crysis on high settings on my gaming laptop is picturesque. I understand why MW2 and every other FPS out there is built on the Crysis engine or one similar to it.



Killiana1a said:
zarx said:
Killiana1a said:

Sand-box or wannabe Hollywood blockbuster, I just want to be able to run the damn game on my computer. The original Crysis to this day requires a $2000 Alienware comp to run it at 60 framerate per second on the highest graphics settings.


and it is still the most technically impressive game released.

Yes, Crysis on high settings on my gaming laptop is picturesque. I understand why MW2 and every other FPS out there is built on the Crysis engine or one similar to it.


???

What are you talking about? MW2 runs on a modified quake 3 engine, it's not like the crysis engine at all.



Killiana1a said:
zarx said:
Killiana1a said:

Sand-box or wannabe Hollywood blockbuster, I just want to be able to run the damn game on my computer. The original Crysis to this day requires a $2000 Alienware comp to run it at 60 framerate per second on the highest graphics settings.


and it is still the most technically impressive game released.

Yes, Crysis on high settings on my gaming laptop is picturesque. I understand why MW2 and every other FPS out there is built on the Crysis engine or one similar to it.

Just FYI Crysis (and warhead) is the only FPS running on the Cryengine 2. And MW2 is running on a proprietary engine. Crytech are doing a lot more work this time round trying to get people to licence Cryengine 3 tho.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!