MaxwellGT2000 said:
greenmedic88 said:
MaxwellGT2000 said:
greenmedic88 said:
--OkeyDokey-- said:
| MaxwellGT2000 said:
Pointer controls, this is by far my biggest complaint, this is from the perspective of someone who has used the Wiis pointer for years and that pointer is so intuitive and just really tight so going to this is like night and day. On Move it's based on the gyroscope inside the controller, with Tumble in particular you have to turn your wrist/controller 90 degrees left or right to point at the edges of the screen, making a full 180 degrees of range, on Sports Champions its less but still way too wide of range and could be tightened up so much. One particular issue when the controller did get off center after a LOT of motion the pointer was also off with it because it is gyro based.
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No. Move's pointer functionality is achieved by the PS Eye tracking the light sphere on the controller. If you're having problems with this it may be because there is another light source interfering.
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Actually, it's both.
If you use the controller when a game isn't launched (in the XMB for instance) the light is off. If it isn't immediately apparent what that means, the controller is using the gyro/accelerometer to translate your up/down and left/right motions to move the media bar.
Unplug your camera in the XMB and you can still use the Move controller to navigate menus (hold down the trigger and tilt the controller in the direction you want it to scroll).
Once you launch a game and the light turns on, and when the camera is plugged in (the light won't turn on if it isn't) the camera is now tracking the lit ball.
But if it only used the ball light to track motion, it wouldn't be able to determine the vector running along the axis from the center of the base of the controller to the tip of the ball. In simpler terms, a ball doesn't indicate what direction it's pointed in. It needs the gyro to provide orientation axis.
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Hrm after further testing since Okey made me think of it, I tried tumble again, same result, on sports champions however I couldn't do the thing I did with Tumble which was hold the controller completely flat and just move the controller right to left without turning it, on sports champions it actually did track the light ball, in Tumble it simply does not.
So I somewhat change my verdict there which is I'm really pissed if they go the Tumble route rather than the Sports Champions route, my big reason for picking up Move was some FPS action with the nice Wii like controls since I'm a big CoD Wii player, anyway when I saw how Tumble controlled I was rather upset cause that destroyed my hopes of precise controls, but if they go the Sports Champions route but a little tighter it'd be nice.
So on that it depends on the software and that worries me since there is a lack of a standard, the Wii has its pointer and thats just what it is, I hope no one is foolish enough to do what Tumble did but I fear there will be more...
Still it will be my biggest complaint since I want it to be tighter and there to become a standard to do it in a smart fashion.
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You can't blame the hardware. It's the way the developers use the hardware and tweak their code appropriately that matters most. In many cases, it actually starts out as a design issue when deciding how they want the controls/interface to work.
In short, it's pretty stupid to write off Move based upon the earliest examples of control implementation.
I'd say see how KZ3 works with Move before making any decisions as to how useful Move will be for "serious" games like FPS. I'm guessing the controls will probably be dead on and give anyone using Move a distinct advantage in multiplayer over someone fiddling around with analog stick aiming.
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As for the KZ3 example, the Nav controller not having motion control is actually a pretty big issue, all motion is mapped to Move and if you played early Wii FPS games when they tried to use motion on the Wii remote rather than Nunchuck it messed with your aiming, seeing the videos of KZ3 being played hasn't put my mind at ease since I saw it mess up a bit.
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You know that the Wii and the Move use different hardware that determine how they work. Right?
The Wii has difficulties using the remote for both pointing (using the IR camera that tracks the IR lights in the "sensor" bar) because if you shake the remote or point it in any direction that puts it out of the range of the IR lights on the sensor bar, it completely loses its point tracking. It doesn't know where the IR camera on the remote is pointing.
Unless you hide the ball on the Move, the camera will always know the relative position of the controller. Without even going into the technicals, I know that the internal compass, the accelerometer and gyro eliminate the problems the Wii has with using the remote for both pointing and motion control.
The navigator is literally on there just to provide an analog stick and an extra set of buttons in an ergonomic shell.