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Forums - Sony - My impressions of the Move controller so far

greenmedic88 said:
MaxwellGT2000 said:
greenmedic88 said:
--OkeyDokey-- said:
MaxwellGT2000 said:

Pointer controls, this is by far my biggest complaint, this is from the perspective of someone who has used the Wiis pointer for years and that pointer is so intuitive and just really tight so going to this is like night and day.  On Move it's based on the gyroscope inside the controller, with Tumble in particular you have to turn your wrist/controller 90 degrees left or right to point at the edges of the screen, making a full 180 degrees of range, on Sports Champions its less but still way too wide of range and could be tightened up so much.  One particular issue when the controller did get off center after a LOT of motion the pointer was also off with it because it is gyro based.

No. Move's pointer functionality is achieved by the PS Eye tracking the light sphere on the controller. If you're having problems with this it may be because there is another light source interfering.

Actually, it's both.

If you use the controller when a game isn't launched (in the XMB for instance) the light is off. If it isn't immediately apparent what that means, the controller is using the gyro/accelerometer to translate your up/down and left/right motions to move the media bar.

Unplug your camera in the XMB and you can still use the Move controller to navigate menus (hold down the trigger and tilt the controller in the direction you want it to scroll).

Once you launch a game and the light turns on, and when the camera is plugged in (the light won't turn on if it isn't) the camera is now tracking the lit ball.

But if it only used the ball light to track motion, it wouldn't be able to determine the vector running along the axis from the center of the base of the controller to the tip of the ball. In simpler terms, a ball doesn't indicate what direction it's pointed in. It needs the gyro to provide orientation axis.


Hrm after further testing since Okey made me think of it, I tried tumble again, same result, on sports champions however I couldn't do the thing I did with Tumble which was hold the controller completely flat and just move the controller right to left without turning it, on sports champions it actually did track the light ball, in Tumble it simply does not.

So I somewhat change my verdict there which is I'm really pissed if they go the Tumble route rather than the Sports Champions route, my big reason for picking up Move was some FPS action with the nice Wii like controls since I'm a big CoD Wii player, anyway when I saw how Tumble controlled I was rather upset cause that destroyed my hopes of precise controls, but if they go the Sports Champions route but a little tighter it'd be nice.

So on that it depends on the software and that worries me since there is a lack of a standard, the Wii has its pointer and thats just what it is, I hope no one is foolish enough to do what Tumble did but I fear there will be more... 

Still it will be my biggest complaint since I want it to be tighter and there to become a standard to do it in a smart fashion.

You can't blame the hardware. It's the way the developers use the hardware and tweak their code appropriately that matters most. In many cases, it actually starts out as a design issue when deciding how they want the controls/interface to work.

In short, it's pretty stupid to write off Move based upon the earliest examples of control implementation.

I'd say see how KZ3 works with Move before making any decisions as to how useful Move will be for "serious" games like FPS. I'm guessing the controls will probably be dead on and give anyone using Move a distinct advantage in multiplayer over someone fiddling around with analog stick aiming.


As for the KZ3 example, the Nav controller not having motion control is actually a pretty big issue, all motion is mapped to Move and if you played early Wii FPS games when they tried to use motion on the Wii remote rather than Nunchuck it messed with your aiming, seeing the videos of KZ3 being played hasn't put my mind at ease since I saw it mess up a bit.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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Did they update Little Big Planet for it yet? I remember hearing weird things about the multiplayer using Move and was wondering how it ended up.



Starcraft 2 ID: Gnizmo 229

Fab review, thanks. Now try move with Heavy Rain. I was sceptical but can now say this game feels like it was made for the move.



MaxwellGT2000 said:
greenmedic88 said:
MaxwellGT2000 said:
greenmedic88 said:
--OkeyDokey-- said:
MaxwellGT2000 said:

Pointer controls, this is by far my biggest complaint, this is from the perspective of someone who has used the Wiis pointer for years and that pointer is so intuitive and just really tight so going to this is like night and day.  On Move it's based on the gyroscope inside the controller, with Tumble in particular you have to turn your wrist/controller 90 degrees left or right to point at the edges of the screen, making a full 180 degrees of range, on Sports Champions its less but still way too wide of range and could be tightened up so much.  One particular issue when the controller did get off center after a LOT of motion the pointer was also off with it because it is gyro based.

No. Move's pointer functionality is achieved by the PS Eye tracking the light sphere on the controller. If you're having problems with this it may be because there is another light source interfering.

Actually, it's both.

If you use the controller when a game isn't launched (in the XMB for instance) the light is off. If it isn't immediately apparent what that means, the controller is using the gyro/accelerometer to translate your up/down and left/right motions to move the media bar.

Unplug your camera in the XMB and you can still use the Move controller to navigate menus (hold down the trigger and tilt the controller in the direction you want it to scroll).

Once you launch a game and the light turns on, and when the camera is plugged in (the light won't turn on if it isn't) the camera is now tracking the lit ball.

But if it only used the ball light to track motion, it wouldn't be able to determine the vector running along the axis from the center of the base of the controller to the tip of the ball. In simpler terms, a ball doesn't indicate what direction it's pointed in. It needs the gyro to provide orientation axis.


Hrm after further testing since Okey made me think of it, I tried tumble again, same result, on sports champions however I couldn't do the thing I did with Tumble which was hold the controller completely flat and just move the controller right to left without turning it, on sports champions it actually did track the light ball, in Tumble it simply does not.

So I somewhat change my verdict there which is I'm really pissed if they go the Tumble route rather than the Sports Champions route, my big reason for picking up Move was some FPS action with the nice Wii like controls since I'm a big CoD Wii player, anyway when I saw how Tumble controlled I was rather upset cause that destroyed my hopes of precise controls, but if they go the Sports Champions route but a little tighter it'd be nice.

So on that it depends on the software and that worries me since there is a lack of a standard, the Wii has its pointer and thats just what it is, I hope no one is foolish enough to do what Tumble did but I fear there will be more... 

Still it will be my biggest complaint since I want it to be tighter and there to become a standard to do it in a smart fashion.

You can't blame the hardware. It's the way the developers use the hardware and tweak their code appropriately that matters most. In many cases, it actually starts out as a design issue when deciding how they want the controls/interface to work.

In short, it's pretty stupid to write off Move based upon the earliest examples of control implementation.

I'd say see how KZ3 works with Move before making any decisions as to how useful Move will be for "serious" games like FPS. I'm guessing the controls will probably be dead on and give anyone using Move a distinct advantage in multiplayer over someone fiddling around with analog stick aiming.


As for the KZ3 example, the Nav controller not having motion control is actually a pretty big issue, all motion is mapped to Move and if you played early Wii FPS games when they tried to use motion on the Wii remote rather than Nunchuck it messed with your aiming, seeing the videos of KZ3 being played hasn't put my mind at ease since I saw it mess up a bit.

You know that the Wii and the Move use different hardware that determine how they work. Right?

The Wii has difficulties using the remote for both pointing (using the IR camera that tracks the IR lights in the "sensor" bar) because if you shake the remote or point it in any direction that puts it out of the range of the IR lights on the sensor bar, it completely loses its point tracking. It doesn't know where the IR camera on the remote is pointing.

Unless you hide the ball on the Move, the camera will always know the relative position of the controller. Without even going into the technicals, I know that the internal compass, the accelerometer and gyro eliminate the problems the Wii has with using the remote for both pointing and motion control.

The navigator is literally on there just to provide an analog stick and an extra set of buttons in an ergonomic shell.



Gnizmo said:

Did they update Little Big Planet for it yet? I remember hearing weird things about the multiplayer using Move and was wondering how it ended up.

If I recall correctly, Move will be used instead in LBP2. After all, all the custom levels in LBP are being transferred to 2, and as such, I don't see the point in a move patch for the first game.

OT: Great review. But as Darth said, I won't get one until Sorcery releases.



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I'm still not convinced that I really want it.  While it looks very cool and intuitive, I still just don't see the library for the game.  As for the lag, that made me think of something regarding that...has anybody else had slight issues where when you are playing a game (in my case, LBP or MW2), and when you go into the menu while the game is running, the menu appears to have some slight lag.  As I said, this comment just made me think of this and I was really wondering.



Money can't buy happiness. Just video games, which make me happy.

Well to be honest guys I know everyone is liking my review, personally with a few of my disappointments I'm really concerned about the limitations IE mainly the lack of motion Nav , that makes you have to have 2 Moves and give up your analog, for me I like CoD on Wii and love the nunchuck motion for that game, having that mapped to the controller that affects aiming is worrying since that didn't work for other FPS titles.

On the other hand it can do certain things better, but so far there hasn't been that ONE stand out game.  I'm really wanting the new Ape Escape (the non minigame one) to take advantage of this set up, if anything fits the Move set up its Ape Escape, Nav can control your movement and item selection, and Move for 1:1 Monkey netting action



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

No, its gyro and camera based. Just camera based wouldn't make sense.



Baalzamon said:

I'm still not convinced that I really want it.  While it looks very cool and intuitive, I still just don't see the library for the game.  As for the lag, that made me think of something regarding that...has anybody else had slight issues where when you are playing a game (in my case, LBP or MW2), and when you go into the menu while the game is running, the menu appears to have some slight lag.  As I said, this comment just made me think of this and I was really wondering.

Agreed, I'm  not even considering buying it until sorcery comes out, then I'll start looking into what games it has and if they have any issues and how good the games are with it (including sorcery, but from what I've seen it will be good)



Thanks for the review. The only thing that may interest me for now is sports champions and table tennis more specifically. I watched a video before where the guy playing indicated that you could actually put top spin on the ball.

If it's as accurate as advertised I will be really tempted as I already own a PS eye camera and would just need to get the Wand.