richardhutnik said:
Locking in people into a certain platform, like you do with the Mac, insures a degree of profitability for a console. I bring up the 3DO because the licensing model they set up ended up offloading all the costs of the hardware on the manufacturer, while the standards company got a cut of the licensimng fees. End result was the console was as expensive. If you think this is just 3DO, and is a simple issue, you got the taste again with the PS3. The manufacturers have to be able to recover costs down the road for their hardware investment. In the case of Nintendo, freed of the high def arms race, they produced a marginal upgrade to the Gamecube, with a new feature they added, and did it for a profit.
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That seems more like an error in implementation rather than the model itself. If I were to set up the equivalent of the 3DO company today, it would be a non-profit organization, and every hardware manufacturer should have a say in the design, with regards to wishes and the like. Also, in no way am I imagining something like the PS3 for a new generation. I would want a console that launches at $299 at the most, $249 would be a sweet spot.
richardhutnik said:
As far as "no first party" goes, who is first-party in your model? You propose something like a PC model for this, and the closest thing to that is Microsoft with the PC. Well Microsoft has found moneyhatting third-party is the way to go. They have a few studios, but not a lot. Think DVD player manufacturers here to. There is no first-party in the area of DVD manufacturers. What you find is with this universal standard (to remind again, that is what 3DO pushed for) content makers and hardware makers tend to separate as time goes on.
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True, though it would certainly help having first party developers, instead of throwing around money for third party exclusives.
richardhutnik said:
The market has expanded a lot. Do you think it would expand under one uniformed standard for hardware? Do you think Nintendo would of done the Wii and pushed motion-control if they didn't control the hardware? It is because they did, just like the 3DS, that they push innovation in ways not normally done. They are built on controlling the hardware to meet their ends regarding what they want to do as far as games. And this approach has led to greater variety.
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I don't know, but I do know that gaming would be a lot more accessible if we didn't have to worry what platform we want or what platform our friends have so we can play with them. And I think Nintendo could have done the Wii in this scenario, because they still control their controllers, and it's not like they have lost all control over the hardware, only some of it. I've outlined how I think Nintendo could do well with a Wii-model earlier in the thread, you can go back and read that for more details. 
richardhutnik said:
An issue you have with universal standards and one platform, is that one really goes and markets the platform itself, unless it is like Microsoft doing it. Also, in large markets, you find more competitors jumping in, who would undermine what you say. I have learned this trying to get a non-profit involved with promoting abstract strategy games. The supporters of different abstract strategy games see themselves as only interested in themselves. They will NOT work together to get all interested in things.
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And that's the biggest hurdle. 
richardhutnik said:
First, regarding a title produced and distribution, you do have third-party companies that have their own dev environments which enable them to create games and easily port them between platforms. They then will look to also distribute digitally, over the Internet. They get their games on platforms that are not compatible, without worrying about the environments, because the dev work does it.
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Yeah, but those tools still have to be developed, and can be a pretty big investment when new hardware comes around. You also have to improve it on several platforms, or you end up with one group of gamers getting a lackluster solution and another one not so (many PS3 versions of multiplat games can tell you this).
| richardhutnik said:
In regards to playing whomever, besides it offering console makers a competitive advantage, it would take the likes of a Blizzard to strong-arm the console makers into agreeing to allow World of Warcraft on all platforms they want to be on, to connect together. Of course, this is presuming that there is a drive for EVERYONE to want to play everyone online. There are more fundamental issues of screening out strangers who are jerks that isn't resolved. No one has found a solution to this bit of human nature. Myself, I don't really play online with others. I don't have much of an interest other. For me, I want to play with good people I know, who are friends. Multiplayer boardgames is of greater appeal than online. Play random strangers? Well I do Game Room on my 360, and I get to play whenever for high score in challenges. It works well. Not sure how going beyond the 360 would help here though.
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If there was only one console you needed, then why not play your friends online? You wouldn't have to worry about anything being compatible or things like that, you just... play together, online or offline. This is what I'm getting at, I don't care about playing with strangers either.