Rainbird said:
richardhutnik said:
I would say another area that causes videogames to not be able to fit the model that other media like DVDs and music (and PCs to some extent) is that they have been history been evolving from a technical standpoint to be able to do more, get better, look better and improve. With movies and music, the tech is pretty much set. They are generally good enough for most people. However, with videogames, we have had jumps. Graphics get better, and AI and so on demand more. The end result was the need to drive hardware to improve, and match the wishes of developers (you can see Nintendo's philosophy here).
Post-crash (early 1980s) you saw Nintendo lay down a business model that was viable. When Atari 2600 became the standard with all companies running 2600 games on their systems, there was a clear lack of quality control. caused the crash.
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True with the DVD comparison, but we're still seeing the longest hardware generation to date, so I don't see why this is necessarily a big hurdle. If you only need new hardware every 6-7 years, I don't see why this model can't be sustained.
And because there was a lack of quality control on the 2600, doesn't mean there have to be here.
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Look up the concept of "Tragedy of the commons". When there is a common area everyone is involved with, and no one owns or collectively overseas, the end result is that are area (a commons) will end up going downhill and being horrible. It is what happened with the Atari 2600. And with the 3DO, the hardware research costs ended up not being covered, or offloaded on the manufacturer, without them getting licensing kickbacks on the software for it. The lack of quality control does happen.
The hurdles exist, and don't go away, for numerous reasons:
* As Nintendo showed, without oversight by hardware makers, the software quality can suffer. The PC industry evolved standards, but you have issue with even the PC as a viable platform, due to it not being easy. This is due to a mix of accessory makers, and equipment manufacturers, who do things their own way. They do it to get competitive advantage. When you force a universal standard on everyone, it leads to commoditization. Commoditization is a race to the bottom for individuals in an industry, because you compete on price. It isn't a way to win. It is a reason why you had Nintendo do a Blue Ocean Strategy with the Wii, to redefine the industry, and make a lot of money.
* It is human nature to not want to work with others. Unless there is a strong compelling reason to cooperate, companies won't, particularly when they compete over the same standards. They want to have standards map to their competencies. In the case of standardization, you will force to have a company to compromise and not map to their strengths. The end result is it doesn't happen. A company like Nintendo is NOT going to throw out its values it had evolved over 100 years to say thei idea is to put smiles on the faces of people, to one like Sony, where the idea is to innovate hardware, and be leading edge.
* Universal platform to code to is less and less relevant now. For large budget titles, where the goal is to do AAA production values, the costs are so high, companies work their way around the issues to get the games to work and look nearly identical. Capcom, for example, has a dev environment they create for one, and it spits out content that works on whatever the dev environment is set up for. Lost Planets 2 was created in that environemtn. The financial stakes are so high now, the barriers to success aren't the incompatibility in platforms, but how well the game is marketed, how well the game plays, the word of mouth, and also the appeal of the concept (if a new IP). To get an extra marketing push to, developers need to form partnerships with console makers.
In the area of charities, cooperation goes with that. But, in business, it is to make money, and fight for control of markets. Sony and Microsoft are doing videogames now, to block each other from dominance that fits their bottom line. It isn't charity, it is war. End result, you aren't getting cooperation you would desire, that somehow you have multiple makers of hardware that do innovate, but a common platform to code to. It isn't going to happen, unless everything collapses, and the likes of Linux rises, and becomes a platform for coding games to.