Haven't seen it posted. Pretty interesting (and long) read. Here's their summary.
"From a technical perspective, Halo: Reach is undoubtedly a colossal improvement over the previous games in the series: higher resolution without sacrificing HDR, tangibly improved poly counts, insane use of particles and alpha, far higher levels of dynamic lighting, four times the draw distance, four times the amount of enemy units... the list is seemingly never-ending. But for all its technical achievements, it's clearly still a Halo game. It looks like one, it plays like one - and that's all by design.
What it does mean for some though is that there is a layer of "familiarity breeds contempt" style cynicism to break down before you appreciate Reach for what it is: the best Halo yet, and probably the very best shooter available on 360. The first level does a pretty good job of setting out the stall in terms of the many technical improvements, but the bottom line is that they do not come at the cost of any of the established Bungie standards: multiplayer is still brilliant, split-screen hasn't been jettisoned, and the entire campaign is still co-op friendly both online and off.
Evolutionary in many respects, sure, but where it counts Halo: Reach is the revolution we've been waiting for: a genuinely superb game with a combined feature set that pushes Xbox 360 performance to the bleeding edge"
Pretty much what all of us wanted and expected from Reach. :)
Source: http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-analysis-article









