News like this is always nice to hear. Having SCEWWS directly involved in hardware R&D will be incredibly benefitial to both SCE and third party developers. It will allow SCE to have stronger hardware launches, and it will allow both first and third party developers to quickly conform to this hardware post launch, leading to a better development culture than seen in the ps2/3 days. SCE's first parties should actually have a good grasp of the hardware well before launch, given they will be directly involved in its creation, unlike with the ps3's launch.
This is an approach very similar to that taken by Nintendo over the past 30 years, and it's a sign that SCE is becoming a more focused game division, rather than a haphazard subsidiary of a larger corporate conglomerate. Originally SCE was just a group of guys tasked with making a console, then hiring or paying off developers to make games for it. The unit has become much stronger over in the 15 years since its inception, exponentially so in the past five years, despite the disaster that was the ps3's launch. (By stronger I mean in management and vision, not financially.)
Five years ago Worldwide Studios didn't exist, and SCE's software teams were each kinda doing their own thing. Five years ago their developers weren't even working with each other, let alone working on their hardware. Five years ago they released the ps3, an incredible piece of machinery with an exorbitant price tag, one that was a nightmare to develop for, saw few notable software releases for the first full year of its life, and came with firmware that barely got the job done.
Under Kaz Hirai's helm, the division has evolved into a much stronger and more unified entity, working together to shape the future of PlayStation. This change can best be seen in Sony's first party output, which is stronger than ever thanks to the ability of Sony's developers to work together and rely on each other, improving the quality and quantity of each studio's respective output. To think these guys are now actively involved in hardware creation is truly exciting, especially on the firmware side. Game developers are your best source for ideas for game-related OS improvements.
I really can't wait to see what SCE is cooking up for PSP2 and PS4.
IMU1808 said:
After these past 4 years developers know what they're doing with the Cell. All SONY has to do is not make it more complex.
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Indeed. At this point, most developers have a decent understanding of Cell development, on top of a probably strong knowledge of general multicore development. Cell is scalable technology, and it'd be a waste to abandon all that has been learned by developers and all the gains that have been made in the ps3's SDK in the past five years when they could easily put a stronger Cell in the ps4.
An upgraded Cell would also make software BC for ps3 games quite feasible for ps4.