By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Working on a game

We ( myself and a friend) are working on blender (its free, lol) and hoping it will be capable of doing our early prototype. We have 0 expirence with game creating, coding, anything other than we love games. I plan on going to school to learn how to basicly design and create a game. Unfortunately, I read that the psn is difficult to get a game on and that it has to be approved by Sony and they are pretty picky =/. After that, if you are approved, you are able to purchase the dev kit (2,000$). But im hopeful and i think we have a pretty cool ideas to bring to the table (not original per se but neat to me).

You guys have any tips/advice?

Anyone here made any games?

 

 



EVERY GAMERS WORST NIGHTMARE...THE TANGLING CABLES MONSTER!

            

       Coffee is for closers!

Around the Network

You might not want to start with PSN.... try Addicting Games.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

dtewi said:

You might not want to start with PSN.... try Addicting Games.


Prolly, but we are going to aim high and who knows maybe we could get CRAZY lucky. But deffinitly will try addicting games if we fail thanks.



EVERY GAMERS WORST NIGHTMARE...THE TANGLING CABLES MONSTER!

            

       Coffee is for closers!

mmm sorry to break it up to you man, but if you dont know anything about coding, it will be difficult to do something good that people appreciate... I recommend you to buy some books and start reading and coding thats the best way to start,

I am studing electrical engineer, but i have experience on java and c , doing a good game will take you a lot of time and effort, but its not impossible, but surely not easy.

My advice is you go buy some books with your friend and start reading and learning codes, you can have the ideas, but you need to know how to translate them into code (it takes a lot of time so prepare xD)

I am telling you because i have friends that wanted to do the same and after some time they stopped because its not as friendly as people might think.



I have a few advices for you.

if you can't afford a devkit, then don't go to consoles and start with computer (PC/Mac/Linux) and/or Web based games as a start. Then look for the opportunity to go for console games (downloadable ones).  You might try XNA to work on XBLA but don't put your hopes up unless you have some experience.

I started with 2D games with GameMaker (http://www.yoyogames.com/gamemaker/) Many dismiss this one but you can make a lot of games without any code at all. and the pro version only cost $25.

If you want to make 3D games and your budget is small like mine,  then I recommend use a game engine that is simple and easy to use and has everything you need to publish a game without the extra stuff (and cheap/free XP)

- Blender

Blender has a game engine based on Ogre, it's a decent engine (I made my first 3D game with it) but it uses a lot of resources of your computer when you play. It's a good start but I recommend to move to something else.

- Unity : http://unity3d.com/

This engine is free to use and to make commercial games. It has an in-game scene editor, terrain editor and your code is divided in scripts so you can separate actions easily. It has pretty good tutorials and you can code in three languages : javascript, c# and boo(python). You can publish games on Windows and Mac platforms and even on the Web. You can later upgrade to get the Pro edition. It can read Blender Files without the need to export anything, so you're good to go. with the tutorials you learn to code a bit but you can learn as you  go with tutorials on the web (no need to get programming books). It has physics, audio and networking out of the box

- Panda 3D: http://www.panda3d.org/

It's another free engine. but a bit more complex than Unity, since it doesn't have a game editor out of the box, but you use python to code which is one of the easiest languages to learn yet flexible and powerful (you can move to c with no problem later on). You can make computer and web games with it. It's completely free with no extra licenses. It doesn't read Blender files out of the box but with an easy exporter you can work without issues. The tutorials and manuals are excellent. It has physics, audio and networking out of the box.

 

There are other engines like Torque (which I don't like) and DarkBasic (Good but limited) , DarkGDK (simple but you need a licence). Later on when you have more experience and more people to do some code, then move to other engines

 

I hope it helps



Around the Network
4lc0h0l said:

mmm sorry to break it up to you man, but if you dont know anything about coding, it will be difficult to do something good that people appreciate... I recommend you to buy some books and start reading and coding thats the best way to start,

I am studing electrical engineer, but i have experience on java and c , doing a good game will take you a lot of time and effort, but its not impossible, but surely not easy.

My advice is you go buy some books with your friend and start reading and learning codes, you can have the ideas, but you need to know how to translate them into code (it takes a lot of time so prepare xD)

I am telling you because i have friends that wanted to do the same and after some time they stopped because its not as friendly as people might think.

I understand completely and i know it will be near impossible. I am studying coding (other aspects of game creation too) online and in books basicly what i can. I am pretty good at picking things up quickly and being able to atleast know the basics to get me by, so i am hoping it will work out. Also, i am a pretty determined individual and dont mind spending hours doing the most mundane task. We are still designing stuff and everything so we still have a while before we will get to the coding and stuff.  Thanks for the your advice though



EVERY GAMERS WORST NIGHTMARE...THE TANGLING CABLES MONSTER!

            

       Coffee is for closers!

My advice is to go for it. I think a famous quote goes I haven't failed,I have just found 10,000 ways that won't work. I think thomas edision,the famous inventor said that. lol



the_bloodwalker said:

I have a few advices for you.

if you can't afford a devkit, then don't go to consoles and start with computer (PC/Mac/Linux) and/or Web based games as a start. Then look for the opportunity to go for console games (downloadable ones).  You might try XNA to work on XBLA but don't put your hopes up unless you have some experience.

I started with 2D games with GameMaker (http://www.yoyogames.com/gamemaker/) Many dismiss this one but you can make a lot of games without any code at all. and the pro version only cost $25.

If you want to make 3D games and your budget is small like mine,  then I recommend use a game engine that is simple and easy to use and has everything you need to publish a game without the extra stuff (and cheap/free XP)

- Blender

Blender has a game engine based on Ogre, it's a decent engine (I made my first 3D game with it) but it uses a lot of resources of your computer when you play. It's a good start but I recommend to move to something else.

- Unity : http://unity3d.com/

This engine is free to use and to make commercial games. It has an in-game scene editor, terrain editor and your code is divided in scripts so you can separate actions easily. It has pretty good tutorials and you can code in three languages : javascript, c# and boo(python). You can publish games on Windows and Mac platforms and even on the Web. You can later upgrade to get the Pro edition. It can read Blender Files without the need to export anything, so you're good to go. with the tutorials you learn to code a bit but you can learn as you  go with tutorials on the web (no need to get programming books). It has physics, audio and networking out of the box

- Panda 3D: http://www.panda3d.org/

It's another free engine. but a bit more complex than Unity, since it doesn't have a game editor out of the box, but you use python to code which is one of the easiest languages to learn yet flexible and powerful. You can make computer and web games with it. It's completely free with no extra licenses. It doesn't read Blender files out of the box but with an easy exporter you can work without issues. The tutorials and manuals are excellent. It has physics, audio and networking out of the box.

There are other engines like Torque (which I don't like) and DarkBasic (Good but limited) , DarkGDK (simple but you need a licence). Later on when you have more experience and more people to do some code, then move to other engines

 

I hope it helps

Thanks i'll check these out. I love that alot of these Engines and stuff have communitys behind them or people online that you can get some sort of tutorial or walk through. And im always going to keep my options open on other places to get this game on like computers and web sites PSN is my dream so hopefully one day. I did some stuff on Gamemaker too but moved on to Blender. Thanks for the advice and all the stuff man it really helps.

You got any finished products published?



EVERY GAMERS WORST NIGHTMARE...THE TANGLING CABLES MONSTER!

            

       Coffee is for closers!

oldschoolfool said:

My advice is to go for it. I think a famous quote goes I haven't failed,I have just found 10,000 ways that won't work. I think thomas edision,the famous inventor said that. lol


Yup about the light bulb i believe

I have not failed. I've just found 10,000 ways that won't work.
Thomas A. Edison

thanks



EVERY GAMERS WORST NIGHTMARE...THE TANGLING CABLES MONSTER!

            

       Coffee is for closers!

then go for it =)! wish you the best!