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Forums - Sony - PlayStation Move - Between A Rock And A Hard Place?

[Source Gamasutra]

Opinion: PlayStation Move - Between A Rock And A Hard Place?
by Chris Morris
6 comments
 
 
September 17, 2010
 

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[As Sony's PlayStation Move launches this weekend, Gamasutra editor-at-large Chris Morris gathers his thoughts about the debut of the PS3's motion control device, and the intuitiveness and needle-threading it requires to satisfy all parties.]

A little over a week ago, my wife fell asleep early when we were watching TV. I knew if I played Halo: Reach, it would likely get too loud, wake her up and I’d be in the doghouse for the rest of the weekend, so I figured this would be a good time to do some testing with the new motion control device for the PlayStation 3, the PlayStation Move.

I had just set things up and was turning the system on when she woke up. She looked over at me, got a confused look on her face and asked, "Are you holding a vibrator?"

When I stopped laughing, I started thinking. If someone who pays absolutely no attention to the inside jokes of the gaming community automatically leaps to that conclusion, the Move could be in for a rough time with the mainstream world.

Aesthetics matter – especially when you’re pursuing the general audience. This isn’t news to Sony, which wisely dumped the George Foreman grill design of the PlayStation 3 for the slimmer model last year. But it’s a lesson the company seems to have forgotten when they were in the design phase for Move.

I should clarify: I’m not trying to review Move here, though I've tried it and its launch titles. Better minds will tackle that task. Sony, though, has made it clear that it hopes to lure more casual gamers to the PS3 with the device. It’s an admirable goal that could be quite lucrative for the company - but some of the decisions it has made along the way are real head-scratchers.

Part of what has made the Wii so successful, beyond its introduction of a new way to play video games, is that the controller isn’t intimidating. It’s sleek, familiar and simple to understand – even for non-gamers.

Move, which takes pride in its inclusion of buttons, isn’t as intuitive – and that learning curve could frustrate some players and ultimately hurt future software sales. And having to calibrate the controller before every game is another step that’s bound to frustrate the mainstream player.

There is, of course, a school of thought that Move isn’t meant for casual audiences – but instead more for the “tween” gamer, someone who’s ready to graduate from the Wii’s antiquated graphics and often simplistic play to a high definition system. Take-Two CEO Ben Feder, in fact, discussed that Tuesday at a Kaufman Bros L.P. Investor Conference.

"What Sony and Microsoft have really done with Kinect and Move -- especially Move, is provide a bridge for guys that are used to playing the Wii system with the wand and bringing them over to a HD system," he said.

For the sake of argument, let’s say that is Sony’s objective. If so, it still hasn’t given those people a particularly big incentive. Move’s pricing is steep – indicating Sony once again seems to be forgetting its missteps from earlier this generation. (PS3 sales only began to ramp up when the system’s price left the stratosphere.)

For people to get the complete Move controller set, which consists of the primary Move device, the navigation controller and a camera, they’ll have to spend $130. If two people wish to play cooperatively on the same machine, the price increases by another $50-$80. That’s not much incentive for current PS3 owners to pick one up – never mind the $400 bundle (plus another $30 for that navigation controller) for folks who don’t own the system.

With Kinect, Microsoft has never hidden the fact that it’s trying to extend the lifecycle of the Xbox 360 by several years. Sony has shied away from being that direct, but given the costs that went into developing the PS3 (and its mantra that PlayStation consoles have a 10 year life cycle), its goals are likely similar.

To achieve that, both companies desperately need the mainstream world to buy into these new controllers. Yet, both face some notable hurdles out of the gate. Kinect’s controlling mechanism is unusual enough that it has a curiosity factor, if not buzz. Move, though, has been rightly called derivative – and that’s going to make things even harder for Sony.

Hard doesn’t mean impossible, of course. Sony, if nothing else, has always taken a long-term view, which has served it well. Hopefully, the games it still has up its sleeve for Move will make the device more compelling. And hopefully, the majority of the buying public will think of something other than a sex toy when they see it for the first time.

Just to be safe, though, the design team that did the system’s successful makeover might want to start working on some early sketches for Move 2.0.


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An interesting take.  Certainly those I know in gaming retail do not expect much from Move. However, no one has said because it belongs in a red light district speciality shop.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

I am picking up my move set after work today, and plan to give my impressions of it in full detail, as well as the impressions of it from the members of my family



Just waiting for that PS Vita to come out so I can play some full featured games on the go with that beautiful screen and control scheme...

Funny, I'm a Wii owner who bought Move to try it out and I find the Move easier to use than the Wiimote.  It's more curved and sits in the hand better.  The glowing orb in reality is really quite soothing and it doesn't overtly seem to have more buttons, etc.

The two are so similar that I doubt anyone's going to find Wiimote = easy and Move = difficult.

The one higher learning curve there might be is in the games themselves.  Table tennis on Move feels far better to me than Wii Sports, but I like table tennis anyway and found Wii Sports way too simple.  Clearly others might prefer the ease of Wii Sports.  But again, my youngest kid picked it up in ten minutes of play, so I really think the whole complexity issue is being overstated.

It's early days for Move, but I doubt any perceptions of complexity are the issue.  It'll be down to the games, the market awareness and the cost (PS3 & Move being more expensive than Wii obviously).



Try to be reasonable... its easier than you think...

I honestly have no idea just what these hurdles are. Nintendo have expensive controllers too, and they probably have more local multiplayer games on the Wii than Sony or Microsoft on their respective consoles. And you don't need the NavCon to play a Move game which supports its input, which is something few seem to remember in these scenarios.



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i skimmed threw it and as soon as i saw the money comparisons i decided not to read it.



Being in 3rd place never felt so good

Random guy making a random ranting blog, Sony must hear him out!



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

The inclusion of Halo Reach in the beginning of this thread shows which side the author is on.



I have a similar story but I actually did have a vibrator



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

the vibrator joke showed his bias and i stopped reading right there, in case you are wondering i am on a break due to lots of move exercise, this blog is nothing less than trolling, move is not hard at all to get used to, lets not talk about pricing either, this is an article to make kinect seem better whilst discussing none of the facts just pure speculation and nothing more, lets move along now



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1