superchunk said:
Suit upgrades in MoM via enhancements to capabilities, i.e. recharge faster. However, I do agree I like the change in hue for new suits.
Save points are boring, but so what, they serve a single purpose. To save your game and recharge. When they are far apart, that is part of the difficulty in the game. You should be pushed to near death a few times before you can save your progress. I for one hate that games have gotten easier since NES days. btw, all Metroid games have had the same overall save rooms. Maybe the texture changed a little based on the area you were in, but seriously, this is a complaint?
Naming of areas... so? You are in levels than then have specific names for the rooms. What's the difference in that than the Prime games? Also, I would have to agree that there should additional ways to get to various sectors as all Metroid games had more than one way to get around the primary areas. However, every Metroid game has had hallways or rooms that are more just passage ways or simply one time use puzzles/levers. Especially when that room was initially locked off due to not having the right tool yet.
These passageways only open up after you beat the game and then return to it to kill the final boss.
Just to clarify here before continuing. I like M:oM. It's just a bunch of little annoying things that pull me out of the game.
Every Metroid had rooms that were more complex than others while not necessarily being bosses. Some just had hard mini-battles that then unlocked the doors. I really don't understand your complaint. I saw the same thing in SM and all the Prime games. That's just Metroid. In fact so far, they seem to be harder to beat in this game and that I like.
I don't remember there being "mini-boss battles" and boss battles every 5 rooms. And it really is every 5 rooms.
Beam upgrades in general have always worked like that. What the hell is your argument? That's the purpose of the new beam to be able to open areas and beat enemies formally invincible to you. Its always been like that.
No, you'll see. There is specifically this one room that uses the wave beam and you are going to be like, "that was a shitty puzzle and inane" In fact, it's almost right after you get the wave beam. I'm not talking about how things you get unlock areas. That would be the dumbest thing ever said. I'm saying that their half-hearted attempt at puzzling play and the just sloppy management of puzzling is what's terrible. For example, in several games you learn different moves over time, learn to master them, and then eventually come to combine all these skills into solving complex problems. There ARE no complex problems. It's like, here's all this new stuff, you can open doors with it. In SM, freezing enemies created platforms for you to jump on, super bombs smashed glass and doors, etc etc.
It's like I wrote above. There's an enemy that has a shield that you can't get through until you have the wave. I literally stood still in front of this creature, and then ran around it, did everything I wanted to do in the level, and then came back when I got the wave thinking it would do something. NOPE, just wasted platforming is all it is.
locked doors... seriously? Has there ever been a Metroid game where everything is openable from the beginning? Things are always locked and sometimes one way to restrict movement and force complexity.
No, you misunderstand, these doors are LOCKED not requiring a missile blast or anything. You can't get through them at all. They open up when that part of the story is done. You guys look at final fantasy 13 and laugh at how linear it is. M:oM is the exact same thing. There are doors you can come back to and unlock once you have the key, but others are programmed not to open until storytime lets it. And you know what's there? A missile pod. Wonderful. I'm glad you kept me from getting a missile, so I'd have to come back for it. Backtracking.... Backtracking to extend gameplay. It's what sucked about ocarina of time, it's what sucks about this.
In general it seems like you've either never played a Metroid game before or you just completely forgot how they are basically similar. None of your complaints are really any different than what exists in other Metroid games.
You've just made a lot of poor interpretations of what I've said.
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