Killiana1a said:
Killstreak Rewards
Back in the day before Modern Warfare, you could tell the good players by staying away from a particular area of the map. You wander into their killzone and BAM! HEADSHOT! No harrier strikes, no chopper gunners, no UAVs, and on. If you could see the player, then that means your dead because the moment they see you they have had the crosshairs on your head for a minute, while you are busy aiming downsight at them with your wrist shaking and thinking WTF not this guy again. Most of the time, you never see them coming.
Nowadays, what do we have? Killstreaks rewards. Basically, you get 5 kills, go into a secluded spot, and call in a reward. This reward may add 1 to 5 more kills for you to open up another present from Infinity Ward developers.
What is the problem? Telling an honestly gifted, good player from just another sleazeball camper who is no better than when he first started than where he is 6 months ingame time is getting more and more blurry. Furthermore, good players who could own you without the killstreak rewards are instantly called "hackers."What was once the domain of good players has become littered with your flavor of the month squatter trash who use the most OP setups (Jedi knifing anyone?), camping tactics, and weapons to pad their K/D ratio.
In many respects, killstreak rewards have heralded the end, as in Nero playing the violin while Rome burns end, for competitive FPS play.
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I totally agree, and to add:
Perks <-------- are fucking gay
weapon attachments
auto aim
low bullet insta-kills
camping
horrible mulitpayer map design
now I'm to tried to go into all of them with detailed explanations of why the above are either annoying or just gay, but they are all shitty additions to fps that are leading to a complete death of the genre (the skill based competitive side)