| wfz said:
In the end this is just personal musings between us, and we can hardly start to represent the larger market without knowing what they really want. Considering most of the mass market hasn't played Zelda for the most part, I personally doubt story repetitiveness has anything to do with it. It's a complain from longstanding fans for sure, but for people who have never played before? What I want to know is why those people pick up NSMBWii and not Zelda. That's the question Nintendo needs to find the answer to. That being said, I'm sure a lot of original fans are being turned away from the series due to the same story. It could be why interest has been down in Japan, but there isn't any proof of it. conversely, Pokemon ... Hmm.. Nintendo really likes keeping stories the same. Also, with the success of Mario in Japan, I don't think the lack-of-sales problem in Japan resides in the story.
I could rant and rave about Majora's Mask for hours and days, believe me, but I don't want to start derailing this thread. Just let me say that I've played the game more than 25 times getting 100% each time and never do I grow tired of it. For countless playthroughs I would find small little gems I didn't notice before. There is so much complexity to the day system that absolutely blows me away. Even little tiny things like finding Sakon hiding in a tree near the observatory, and being able to roll into the tree and knock him down. There's just so many little things that you can play through and never notice.
And don't get me started on the sad-looking tree, how even Link can't save everyone, and the overall emotion in the game (like Mikau's legacy, Pam and her father, etc). And then there's all the philosophy someone wrote up about the Termina world and it's relationship to the Gods. It's mind-blowingly awesome, even if it's not confirmed to be true. It takes details in the game as evidence and writes up a really cool theory. I could link you to the page if you want, it has the most amazing theories and stories written on it.
Wow I wrote a lot more about MM than I meant to. Sorry! EDIT: One last thing. Did you know that game events, like character dialog, are changed base on WHICH FILE you play on? It's downright mind-blowing. |
I'm not really talking about changing the premise too drastically--mostly from Zelda, I'd like to see a completely different story and plot. You know, take an older Link, maybe older than we've ever had--a seasoned adventurer--an adult and not a teenager, who must face some kind of new looming threat to the land. Something where Princess Zelda, for one goddamn time, isn't in peril the whole time--but fills a completely different, but still important role.
I'm not saying GTA Zelda per se. But how about Zelda where Link does something different than the same old routine of meander the landscape, troll through dungeon, meander the landscape, troll through dungeon, etc. Oh man, that's why I so love Majora's Mask--it's not just the fact that it's about the only game in the series so thick with atmosphere and mood--but it's because it's so damn unique. Give Link a mystery to solve that's not so obvious. Let him carry over skills and items from a previous title, and then give him new items which must be used in conjunction to the old ones, or some kind of improvement. Majora's Mask broke the old Zelda mold by placing so much emphasis on the world around, and much less on the dungeons. The only downside, in my opinion, was the general lack of boss battles, but the fact that the game was so much bigger in so many ways is what made the game great. No more time travel/time warp play, and no more light world/dark world crap. Again, Link battling alien abductors? Pure gold.
I'd like to see a Zelda game which keeps many of the things the series does right (exploration, puzzle solving, boss battling) and to expand upon it and evolve it. Again, an older, seasoned Link, a new threat, a new mystery. No Gannondorf, no "Zelda in distress."
And are you fucking serious? The dialog is different in Majora's Mask depending on the save file? Holy evil grimacing moon! I never knew that!







