dtewi said:
lestatdark said:
dtewi said:
AHHH! T3H SPOILERS!
*ahem*
I've been playing FF12. I think it's an incredible game so far. The story and characters aren't as gripping as like FF7, but I think it's a good game.
I'm hardly using gambits. The only gambits I use are like "Ally HP: <40% ----> Curaga" and "Foe: Nearest ----> Attack" and "Foe: Pary leaders' target ---> Attack". Those are the only ones I use.
I think the battle system and the license board is the best in any Final Fantasy.
I love the way you get loot, and the augments on the license board, getting quickenings to double and triple your MP, weapons sometimes chaining for like 5 hits, the way the battles are in real-time, and you can open the menu at any time.
It's the absolute best in any Final Fantasy.
|
You just gained a 1000^10 respect points to me xD
|
Thanks.
The license board system is just so in-depth and you can customize your characters much more than any other Final Fantasy. I think the real-time ATB system was implemented extremely well. I think the bare-bones battle system though was beaten by FFXIII. But everything else was implemented so well and more than makes up for it.
FF12 has pretty much everything you could ask for in a Final Fantasy game and more.
Except for story. Which is why it falls behind FF7 and FF9 in overall quality.
|
Well, globally I agree that the story of FFXII does seem a bit lacking if you compare to both those titles. Like the OP said and other posters have referred, the quality of FFXII, story-wise, comes from all the plots intertwined within, not the main plot itself. I don't know how far you're in, so I won't spoil.
I enjoyed the license board for those same things, you could play as you saw fit. I did various playthroughs with different approaches. A full ranged archers team, pistols, 2H swords, ultra-fast katana combo team, enhancer-heavy team.
My preference is to get Fran or Asche in pistols, as casters/supporters, equipped with Fomalhauts. Not only does that keep them out of range from most enemy AOE attacks and line of sight, it also guarantees that they can keep close to any other character in your team, meaning fast healing periods without them having to come close before casting animation begins
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"