By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Why PS Move will fail

Attoyou said:

I Don't know how many Units MOVE will Move, But I know it won't Fail me as a gamer.


Well said :)

and does anyone remember when there were threads talking about how Move is so so low on the uk amazon charts and how kinect is way up on it that it is clear indication of Move failing? :D I wish they would recheck those charts again nowadays and make simillar thread and kill seals



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

Around the Network
Mr Khan said:
Slimebeast said:
Mr Khan said:

First off, Move is primarily not intended to combat Kinect at all. Move is a defensive measure against Nintendo. Move does have the advantage of servicing the existing userbase of its console far more than Kinect does, but the reason is its primarily positioned to give PS3 owners no good reason to buy a Wii (which it may or may not succeed at, since Nintendo's shown that their own motion control is often peripheral to creating killer apps), but the kind of games appearing there are to counter that, which is why we're seeing them push it in to more traditional experiences, or see EA create that exact clone experience of PGA Tour on Wii to PGA Tour here.

That's not how I see it at all. The Sixaxis was Sony's attempt to defend against Nintendo. Move is their desperate attempt to combat Kinect.

They both could have been, just that the sixaxis was a bit more of an afterthought, whereas this is a more deliberate effort to dig their heels in defensively. As much as Nintendo looks like they're in non-competition mode, they're very much after Sony's blood specifically (Microsoft is the one Nintendo ignores almost completely). The 3DS was an effort to make sure that any future handheld efforts by Sony would be irrelevant before they began, for instance (though it's up to Sony as to whether that will succeed), but Sony i think is finally getting the idea that the real threat to the PlayStation brand is Nintendo

I never thought of it that way, that there would be a battle between Sony and Nintendo. I don't buy it. Except on handhelds obviously.





Slimebeast said:
Mr Khan said:
Slimebeast said:
Mr Khan said:

First off, Move is primarily not intended to combat Kinect at all. Move is a defensive measure against Nintendo. Move does have the advantage of servicing the existing userbase of its console far more than Kinect does, but the reason is its primarily positioned to give PS3 owners no good reason to buy a Wii (which it may or may not succeed at, since Nintendo's shown that their own motion control is often peripheral to creating killer apps), but the kind of games appearing there are to counter that, which is why we're seeing them push it in to more traditional experiences, or see EA create that exact clone experience of PGA Tour on Wii to PGA Tour here.

That's not how I see it at all. The Sixaxis was Sony's attempt to defend against Nintendo. Move is their desperate attempt to combat Kinect.

They both could have been, just that the sixaxis was a bit more of an afterthought, whereas this is a more deliberate effort to dig their heels in defensively. As much as Nintendo looks like they're in non-competition mode, they're very much after Sony's blood specifically (Microsoft is the one Nintendo ignores almost completely). The 3DS was an effort to make sure that any future handheld efforts by Sony would be irrelevant before they began, for instance (though it's up to Sony as to whether that will succeed), but Sony i think is finally getting the idea that the real threat to the PlayStation brand is Nintendo

I never thought of it that way, that there would be a battle between Sony and Nintendo. I don't buy it. Except on handhelds obviously.




You could see traces of it from the very beginning, when the two launched within days of each other in North America. Last year, you saw Nintendo time their price-drop announcement precisely against Sony's TGS keynote.

Nintendo's been making all the aggressive overtures in this (so far), but it's definitely there.



Monster Hunter: pissing me off since 2010.

Can some of the 360 guys explain me how Move is an answer to kinect when we heard about "PS Motion" almost half a year before we heard rumors about "Project Natal" ? and then they were announced with only one day in between? are you guys saying that Sony made Move in just one day just because they're scared shitless of the mighty kinect?

besides not to mention how the idea of the "PS Wand" dates back to 2004 or something?

some of you guys are just oblivious on common sense.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

@slimbeast: reply to my post I made earlier...eager to know your thoughts on it



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

Around the Network
Attoyou said:

I Don't know how many Units MOVE will Move, But I know it won't Fail me as a gamer.

It still matters from the standpoint that if Move doesn't sell enough units (like Nintendo's Motion Plus, which hasn't exactly unleashed the floodgates of must-have Motion Plus exclusive software as some predicted), developer support will lag or drop off, potentially making Move another lame duck (like the PSEye as a standalone gaming peripheral) with limited, possibly even no must-have games.

I like the initial support personally, but that hardly matters. I'd like to see more backwards support as well, particularly for more shooters. 

But public reception ultimately dictates whether developers will continue to produce compelling reasons to keep Move relevant.

For many, worst case scenario if Move support drops: you have a $50 controller or two and a PSEye sitting in your bin of cables and unused peripherals.



M.U.G.E.N said:
Slimebeast said:
Mr Khan said:

First off, Move is primarily not intended to combat Kinect at all. Move is a defensive measure against Nintendo. Move does have the advantage of servicing the existing userbase of its console far more than Kinect does, but the reason is its primarily positioned to give PS3 owners no good reason to buy a Wii (which it may or may not succeed at, since Nintendo's shown that their own motion control is often peripheral to creating killer apps), but the kind of games appearing there are to counter that, which is why we're seeing them push it in to more traditional experiences, or see EA create that exact clone experience of PGA Tour on Wii to PGA Tour here.

That's not how I see it at all. The Sixaxis was Sony's attempt to defend against Nintendo. Move is their desperate attempt to combat Kinect.

Why is it 'desperate"? cuz it was downgraded suddenly to make it affordable? nope that was kinect

cuz it have no games? nope it has more games than kinect..and more veriety too, go check the line up

cuz it doesn't work properly? nope all hands on previews have clealrly said it works the best among the motion controllers out in the market so far..way better than kinect as of now at least

Does it not deliver on what it promised? Nope it does everything it said it would do and does them well..I can't really say the same for kinect as of now

So why? Do explain...I do not comprehend this line of thought of terms used by some of you such as 'rushed product' ...'desperate' . If anyone is bringing out such a product then it would be MS

Desperate doesn't necessaily mean a rushed product. I never said that. I know that Move is accurate, has almost no lag and it does it's thing, but the whole project feels so forced and halfhearted. It feels so "me too". I honestly believe that Sony didn't want to get dragged into a motion control war but they felt forced to. Sony themselves don't believe in Move. 

The Move software lineup is large but, and I mean no disrespect here, it's all a bunch of shovelware. I see no enthusiasm among Sony fans over any Move title (except maybe a tiny little bit for that Sorcery game, but we're talking about a game that will move 250K copies, if even that).

I am not writing this out of fanboyism. There's no damage control or hidden agendas. It's just obvious reading comments from console fans, when you read between the lines. Deep within us we all (the majority) know that Kinect will be a success while we're very sceptical about Move.



Slimebeast said:
M.U.G.E.N said:
Slimebeast said:
Mr Khan said:

First off, Move is primarily not intended to combat Kinect at all. Move is a defensive measure against Nintendo. Move does have the advantage of servicing the existing userbase of its console far more than Kinect does, but the reason is its primarily positioned to give PS3 owners no good reason to buy a Wii (which it may or may not succeed at, since Nintendo's shown that their own motion control is often peripheral to creating killer apps), but the kind of games appearing there are to counter that, which is why we're seeing them push it in to more traditional experiences, or see EA create that exact clone experience of PGA Tour on Wii to PGA Tour here.

That's not how I see it at all. The Sixaxis was Sony's attempt to defend against Nintendo. Move is their desperate attempt to combat Kinect.

Why is it 'desperate"? cuz it was downgraded suddenly to make it affordable? nope that was kinect

cuz it have no games? nope it has more games than kinect..and more veriety too, go check the line up

cuz it doesn't work properly? nope all hands on previews have clealrly said it works the best among the motion controllers out in the market so far..way better than kinect as of now at least

Does it not deliver on what it promised? Nope it does everything it said it would do and does them well..I can't really say the same for kinect as of now

So why? Do explain...I do not comprehend this line of thought of terms used by some of you such as 'rushed product' ...'desperate' . If anyone is bringing out such a product then it would be MS

Desperate doesn't necessaily mean a rushed product. I never said that. I know that Move is accurate, has almost no lag and it does it's thing, but the whole project feels so forced and halfhearted. It feels so "me too". I honestly believe that Sony didn't want to get dragged into a motion control war but they felt forced to. Sony themselves don't believe in Move. 

The Move software lineup is large but, and I mean no disrespect here, it's all a bunch of shovelware. I see no enthusiasm among Sony fans over any Move title (except maybe a tiny little bit for that Sorcery game, but we're talking about a game that will move 250K copies, if even that).

I am not writing this out of fanboyism. There's no damage control or hidden agendas.


Shovelware??? Really M8? All of them? No you are not a fanboy. i am with you



Severance said:

Can some of the 360 guys explain me how Move is an answer to kinect when we heard about "PS Motion" almost half a year before we heard rumors about "Project Natal" ? and then they were announced with only one day in between? are you guys saying that Sony made Move in just one day just because they're scared shitless of the mighty kinect?

besides not to mention how the idea of the "PS Wand" dates back to 2004 or something?

some of you guys are just oblivious on common sense.


my posts always get ignored.

i'm i too harsh on my use of words?



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

Cthulhu said:
Slimebeast said:
M.U.G.E.N said:
Slimebeast said:
Mr Khan said:

First off, Move is primarily not intended to combat Kinect at all. Move is a defensive measure against Nintendo. Move does have the advantage of servicing the existing userbase of its console far more than Kinect does, but the reason is its primarily positioned to give PS3 owners no good reason to buy a Wii (which it may or may not succeed at, since Nintendo's shown that their own motion control is often peripheral to creating killer apps), but the kind of games appearing there are to counter that, which is why we're seeing them push it in to more traditional experiences, or see EA create that exact clone experience of PGA Tour on Wii to PGA Tour here.

That's not how I see it at all. The Sixaxis was Sony's attempt to defend against Nintendo. Move is their desperate attempt to combat Kinect.

Why is it 'desperate"? cuz it was downgraded suddenly to make it affordable? nope that was kinect

cuz it have no games? nope it has more games than kinect..and more veriety too, go check the line up

cuz it doesn't work properly? nope all hands on previews have clealrly said it works the best among the motion controllers out in the market so far..way better than kinect as of now at least

Does it not deliver on what it promised? Nope it does everything it said it would do and does them well..I can't really say the same for kinect as of now

So why? Do explain...I do not comprehend this line of thought of terms used by some of you such as 'rushed product' ...'desperate' . If anyone is bringing out such a product then it would be MS

Desperate doesn't necessaily mean a rushed product. I never said that. I know that Move is accurate, has almost no lag and it does it's thing, but the whole project feels so forced and halfhearted. It feels so "me too". I honestly believe that Sony didn't want to get dragged into a motion control war but they felt forced to. Sony themselves don't believe in Move. 

The Move software lineup is large but, and I mean no disrespect here, it's all a bunch of shovelware. I see no enthusiasm among Sony fans over any Move title (except maybe a tiny little bit for that Sorcery game, but we're talking about a game that will move 250K copies, if even that).

I am not writing this out of fanboyism. There's no damage control or hidden agendas.


Shovelware??? Really M8? All of them? No you are not a fanboy. i am with you

It's my honest opinion. Except Sorcery. Sorcery seems to be a quality game but it's also small and insignificant. (btw for clarification, I mean the Move-only titles, not Move supported games like Socom, GT5 and Killzone). Can u rank the Move lineup? Name your top 5 or something and we can analise their quality and hype.

To try to increase my credibility a little, I'm a guy who consistently says that Sony will finish this gen ahead of Microsoft and that the PS3 exclusive library is better than Xbox 360 despite me being a big Xbox and Microsoft fanboy.