What time crisis comes September??? I thought next year!! ??
What time crisis comes September??? I thought next year!! ??
Time Crisis is going to be the bee knees.
EVERY GAMERS WORST NIGHTMARE...THE TANGLING CABLES MONSTER!

Coffee is for closers!
Oh it wont come out in Europe, srsly whats wrong with them ?? gonna have to import...damn
Ultr said:
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Bit simplistic for me. Just because a product is still available doesnt mean its sucessful.
Some companies really are stubborn. Just look at Amstrad in the UK with the e-mailer. Could still buy one four years after launch and it was profitable. It was also the lauching stock of the techworld.
I reckon we need to see third parties embrace the device and sales equal to at least 20 percent of the Sony install base in the first 6 months. If it ever reaches 40 percent penetration then its a success.
If it fails to get to 20 percent within the first year it will struggle.
Cypher1980 said:
Some companies really are stubborn. Just look at Amstrad in the UK with the e-mailer. Could still buy one four years after launch and it was profitable. It was also the lauching stock of the techworld. I reckon we need to see third parties embrace the device and sales equal to at least 20 percent of the Sony install base in the first 6 months. If it ever reaches 40 percent penetration then its a success. If it fails to get to 20 percent within the first year it will struggle. |
For the record, the e-mailer ended up incurring heavy losses for Amserve, especially in its initial years. Take a look at this article for some details of the early issues the machine faced. Overall, the project was a failure, although the E3 Superphone could play Spectrum games, so it wasn't a complete waste of time. ;)
The games and support like CGI posted, so far its a success with so much support
Cypher1980 said:
Some companies really are stubborn. Just look at Amstrad in the UK with the e-mailer. Could still buy one four years after launch and it was profitable. It was also the lauching stock of the techworld. I reckon we need to see third parties embrace the device and sales equal to at least 20 percent of the Sony install base in the first 6 months. If it ever reaches 40 percent penetration then its a success. If it fails to get to 20 percent within the first year it will struggle. |
Yea its simple, however, to me if a company sets out to do something and they profit and its around years after (meaning the company is still making money off it) then it is a sucessful. Not necessarily a huge success but a success nevertheless. But i am also easy to please.
EVERY GAMERS WORST NIGHTMARE...THE TANGLING CABLES MONSTER!

Coffee is for closers!
It's a success if it'll impact the competition hard enough for them to change their policy, forecast etc, in other words if it's relevant for the whole console industry. Of course, I'm mainly interested in Wii/Move relations. For instance, runaway success of either Move or Kinect may hit Wii hard so Nintendo will hasten Super Wii announcement before they lose momentum - smth like that (though Wii successor may come early regardless of Move or Kinect success). Under such circumstances I can't see Move a success if at least one exclusive game won't sell 10M plus, otherwise I just don't care, not worth discussing since Move impact in such case will be minuscule.
If Sony recoups the investments, it's not a flop, if it does a little more than this, it's a minor and little significant success, if it does much more and it doesn't fade away, it's a success.
JamaicameCRAZY said:
However, if you think they do suck, then how do you know if you dont even know what they are.. Why are we ending our sentences with three periods? |
Move titles?
2010 -> Very average.
2011 -> Interesting possibilities but nothing 100% concrete yet. I.E. Sorcery, Killzone 3 etc.
The three periods are implying that I've cut part of my own comment out for brevity. Its what you use when you quote someone to tell the reader you have edited/removed part of a statement.
Tease.