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Forums - Sony - I played some Move games at gamescom

Sorcery said:

Love the impressions! Glad to hear it's more accurate than the Wiimote, but it's disappointing that the game content isn't there yet.


That at least was my impression. As much as I hate to say it...

But as long as Nintendo keeps delivering games I love I'm not going to abandon my beloved Wii ^^ just thinking about getting a PS3 or 360, too.



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Well, it seems you didn't play many games...no Start the Party, Sorcery, Tiger Woods? Socom 4? mmmmm...I guess your impressions are good, limited but that's all you got. Thanks for sharing and I'll take them just as what they are.



Jaos said:

There's one thing I forgot to mention in my hands-on: You had to calibrate each game before starting to play.

That process means standing so your image on screen is in a marked area, holding the controller besides your shoulder, then down on your side, then in front of your belly button, and the dancing game measuring your arm length stretched out to the side, too.

It won't become out of sync like the WM , but I think it can become a little tiring when you're having a party with lots of people taking turns. Unless they let you save those calibrations as profiles.

This info. is important.  I didn't know this.  I assumed it was similar to WiiMote



Coca-Cola said:

No wonder Sony is not advertising it.  Move has it's own problems and it may be bigger than Kinect's problems. 


Oh, c'mon. Stop the fanboy crap.

What you've proclaimed as Kinects problems, have been technical problems. He said it was better than the Wii's own motion plus control, simply that there were some imperfections with how the controls were implemented in some of the games. 

He probably had a 10 minute demo, I'm sure if there was any learning curve on the mechanics, he would not have had time to get over it (quickly reflected with, 'but I was probably not throwing it fast enough', as in, it wasn't working, but at the same time, he probably wasn't using it correctly). So what I'm saying is, whilst he had difficulty with the controls, the controls worked as intended, there is nothing wrong with the move, just potentially some control issues within sports champions. 

Furthermore, why suggest that Sony would be hiding these problems? Microsoft has only provided controlled previews of Kinect, nothing like this. Sony sure did a good job choosing to hide the controllers technical inadequacies at a public gaming convention. *rolls eyes*

@Op, much appreciate the impressions. Not something I particularly care about, but it's nice to see that Move adopters shouldn't be disappointed. At least on games where Sony do a good job on the controls. I presume all the shooters will just translate in a pretty simple, lightgun-like mechanic, though. So that should be good for those players.  



The outcome of your experience may not come as a suprise what is probably more suprising is how few people seem to comment on their experiences or even seem to have had any.

I did watch a lengthy technical review from some guys in Germany which I think showed Move in a good light but your experience highlights Moves biggest problem which may also be to its advantage which is its similarity to Wii Motion controls.



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Hmm, I have to disagree with some points.

The sword fighting was wonderfully done indeed.

The dancing is indeed only hands, but most people I've seen tend to do the other moves as well, just for the fun of it. (it's like bowling in Wii Sports, most people will mimick the motion even if you could play it sitting down)

Heroes on the Move was looking good, but didn't play that smoothly, so that's where Move hasn't really added anything to it.

The Move-specific party games (TV SuperStars, The Shoot and so on) were good fun, and will definitely catch their audience. The Fight seems to be the odd one out, as it seemed a bit sluggish.

 

The ping pong was very good imho. Depending on where you put your hand, it will react differently, so if you held your hand a bit in front of you when the ball came back, it would tap it back as it meant you were leaning over the table, so that's just something to take into account, whereas the Wii version is just "smack it back from the back of the table". The effects and all that jazz are also nice (but maybe not that different to the Wii version).

 

Virtua Tennis 4 however took the Move-show imho. It's not done yet, only for 2011, but it played like a charm. Some moves need a bit more polish, but it was very precise and it took some training to know when to hit the ball, since you couldn't just keep whacking. (and it played in a first person view, which was awesome)



About Kinect: It had lag issues (quite severe compared to Wii and Move).

In Kinectimals: Her hands were still showing on screen, while she had put them down. Her hand moves were not mimicked (she was tickling, and it petted on screen).

Joy Ride: The actual move was only initiated after a while (like turning around, or flipping the car)

Dance Central: The dance moves were only shown on screen a second or so after the person playing had done the move.


In that regard, developers are going to need the extra development time until November (and yes, they were shielded from flashes and crowd interference)



papflesje said:

Hmm, I have to disagree with some points.

The sword fighting was wonderfully done indeed.

The dancing is indeed only hands, but most people I've seen tend to do the other moves as well, just for the fun of it. (it's like bowling in Wii Sports, most people will mimick the motion even if you could play it sitting down)

Heroes on the Move was looking good, but didn't play that smoothly, so that's where Move hasn't really added anything to it.

The Move-specific party games (TV SuperStars, The Shoot and so on) were good fun, and will definitely catch their audience. The Fight seems to be the odd one out, as it seemed a bit sluggish.

 

The ping pong was very good imho. Depending on where you put your hand, it will react differently, so if you held your hand a bit in front of you when the ball came back, it would tap it back as it meant you were leaning over the table, so that's just something to take into account, whereas the Wii version is just "smack it back from the back of the table". The effects and all that jazz are also nice (but maybe not that different to the Wii version).

 

Virtua Tennis 4 however took the Move-show imho. It's not done yet, only for 2011, but it played like a charm. Some moves need a bit more polish, but it was very precise and it took some training to know when to hit the ball, since you couldn't just keep whacking. (and it played in a first person view, which was awesome)


Dancing: I love dancing games and thus tried to mimic all motions, not just the hands. It was fun, but in direct comparison to Kinect's Dance Central the latter is a lot more fun. It just feels better to have all your movements count, not just doing them voluntarily. To be fair, I spent more time with the Kinect game.

Table tennis: As I wrote, it felt totally wrong and unresponsive. It may have been just the settings as someone else suggested, I can't say. The ball seemed to be hit even though the racket was miles away, which was completely retarded. When the opponent has that happening, you're just totally surprised because it's so counter-intuitive. It was more frustrating than fun. But keep in mind that it's not a fundamental flaw in Move, as the racket mimicked my motions nearly perfect.

Kinectimals: As I wrote, it was not very interesting and showed lots of control issues, just as the Kinect sports game.

Dance Central: You have your shape shown at the side of the screen, and that was a bit laggy, but it didn't make the game recognize the movements wrong. That's what matters to me. It felt right.



you confirmed all i wanted to know. Its precise



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