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Forums - Gaming - APB developer RealTime Worlds closing

Yeah... these are the same guys that complained how a million seller like Crackdown was stifled by the used games market and they lost a lot of money, I'm guessing if the million brought in enough money they wouldn't have complained, so what do they do?  Make a PC MMO where they got to compete with more piracy and Blizzard... brilliant idea lol 



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Mr Khan said:

The MMO business seems to be a hazardous one to dabble in. We see such companies dropping left and right all the time

With MMOs, you can find  a nice niche and following and be sustainable.  Or, you hit it big.  It is brutal to try to hit middle of the road or think you will hit it big, because odds are stacked against you.



Slimebeast said:

anotehr exrtw says:

I’m anotehr ex RTW and I can tell you it was £70 million spent on APB, a crazy and uncontrolled production process (how many build branches guys?), no control over the dev team but at the same time no direction and an attitude to spending money that was frankly insane generated largely through an arrogance on teh part of the management which means they really do deserve all they got. Running costs for servers meant that recouping the huge development budget and keeping the servers going was never going to work unless millions of people bought it straight off… Hence the crazy business model.. And the game design considering the budget is flawed, shallow etc. It should have cost a lot less for what was produced. Otehr developers in the industry would cut their arms off to get those kind of budgets. For soemone with this reputation to waste that kind of money on a product which has failed so spectaculalry is sickening and will damage the games industry in Scoltand massively. DJ does have good ideas but he’s out of touch with the reality of making games today as evidenced by this result.
http://www.rockpapershotgun.com/2010/08/16/redundancies-at-real-time-worlds/#comment-493545

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£70 million (seventy million British Pounds)  On All Points Bulletin.

Btw there's some food for thought for the people on VGC who keep underrating dev budgets of big games.


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