I went to walmart today and noticed it's gone down to $30, so I'll probably get it sooner or later.
I went to walmart today and noticed it's gone down to $30, so I'll probably get it sooner or later.
| Carl2291 said: Wouldnt the 270k be shipped? So we have it overtracked here slightly is my guess.
As for the 270k, on a 73 Million userbase. No comment. |
Userbase never has anything to do with it. Wii has more 5 million sellers and 10 million sellers than the PS2 did with almost twice the userbase.
This late in the generation the userbases are really really diverse. We've got kids, parents, grandparents, fitness enthusiasts, doctors, nerds, and jocks with these consoles now, and they all like different games.
With that said... yeah... huge flop. It's a shame. It really had great controls and music, and it didn't take itself too seriously. It was really fun. I think they killed the sales by taking out the multiplayer though. There's just NO replay value at all. So it's a really good rental game 'cuz you can beat it in a weekend, but there's no reason to keep it in your gaming collection IMHO.
And all the "hardcore" gamers with Motion are probably just waiting for Zelda.
I really like the game so far. I haven't finished it yet though, got distracted sc2
Maybe going Motionplus exclusive was a mistake. In terms of percentages, it sold roughly the same to the motionplus userbase as a million seller to the full Wii userbase (around 1.5%).

VGChartz
It was a solid game, good mechanics and controls and deserves to beat the original Red Steel in sales but IMO the original's sales were only that high due to being a launch title. Red Steel 2 should have been much more than it was, no multiplayer was a let down for me, solid game but should have been better.
| Doobie_wop said: Everyone mentioning how the game was 8 hours, with no multi-player and it was $50 at release. I'd like to point you to Uncharted: Drake's Fortune, which was 8 hours long, with no multi-player, it was $60 at release and it got far less marketing than Red Steel 2 did. It's also sold over 3 million copies. |
lol, wtf?! Now RS2 bombed hard, for many reasons, but the bolded is just factually incorrect.
| Attoyou said: Ouch...Maybe a PSMove/Kinect Port is in line? |
I'd think so, but then Nintendo (or Retro specifically) evidently helped with R&D... that might throw in a stumbling block.
Also, nobody considered the possibility that they got their numbers from here? ;)
well I sure as hell never saw advertising for the game in Australia. But I am a fan so I own it.
I think all the game advertising goes on paytv, which most people do not own. Free to air is the key to advertising. Or on buses like sony does to their big games.
jarrod said:
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What was I wrong about? Red Steel 2 received significantly more advertising than Uncharted: Drake's Fortune did, Australia doesn't even get that many game ad's and I remember seeing Red Steel 2 ad's multiple times at it's release. North America also had a decent ad campaign and from what I remember, people on the forums continuously reported seeing the ad's. It also had online ad's to a smaller degree as well.
I don't remember seeing any ad's for Uncharted in Australia or online. I actually remember plenty of forum's and podcasts saying that Sony was bad because they sent the game out to die. The only piece of information I can find that relates to it's budget is that SCEE spent $1.5 million on it, that doesn't seem like a lot.
I could be wrong though, if you can correct me I'd be very grateful.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.