There are some doubters here as to how Starcraft 2 will sell 10 million. Here is what I think:
Starcraft 2: Wings of Liberty - 2-4 million in US alone; 1-2 million in South Korea
Starcraft 2: Heart of the Swarm - 2-4 million in US alone; 1-2 million in South Korea
Starcraft 2: Legacy of the Void - 2-4 million in US alone; 1-2 million in South Korea
As you can see, if you take just 2 countries, at the low range there are 9 million copies sold between the US and South Korea. At the upper range, there is more than 10 million sold between the US and South Korea.
I picked the US and South Korea as they are the two countries where Starcraft 2 sells the best. Hell, Starcraft is a sport in South Korea, therefore I have a hard time not seeing each installment of Starcraft 2 not selling at least 1 million. As for the US, the glut of quality games in the PC gaming market ever since the World of Warcraft monopolized the market makes a 2-4 million range fairly realistic.
So not taking into account the rest of the world, once Legacy of the Void has been out for a year or so we will see more than 10 million copies of Starcraft 2 sold.
Agree? Disagree? Please elaborate and keep it civil and based on sales numbers. I don't want this thread to get into a bitchfest about Battlenet 2.0 or an overdrawn comparison of Starcraft vs. Starcraft 2 with wonky subtopics on graphics.
We are talking sales here.









