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Forums - Gaming - Can the Playstation Eye already do what Xbox Kinect?

 

An offensive article! Well I never!...



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Reasonable said:

You can't compare them just as cameras.  That's the issue.  The Eye is a very good camera, arguably as good as the similar camera in Kinect.  But Kinect has multiple mics positioned for better sound sourcing and it has additional sensing devices to better support 3D motion tracking.

So as camera's - i.e. the resolution of the image they capture - they're more or less the same.  It's the extra stuff on Kinect that makes it different.  For a full comparison you'd need to bring in Move as well as it's really the Move wand plus the Eye that's is PS3 equivilent of Kinect.

But yes, what it means that, with the right software, the Eye can emulate certain Kinect functions more or less exactly.  But not all.

I'll repeat it once again : 

PSEye's got a 4 mics array, exactly like the Kinect.

The only difference is that Kinect's mics can do 16bits audio at 16khz while the PSeye's mics can do 16bits audio at...48khz, bettering the kinect in that domain...



Mr Puggsly said:
rakugakist said:
Mr Puggsly said:
Severance said:

  but even if that is real , i don't see it as mind blowing, it would be great to have a game that going to be used for you know.. games! , where you move around in a world , not just sit there staring at yourself exactly like the Eyetoy was.

I never used Your Shape as an example because its not very impressive. I'd be surprised if the PS Eye isn't capable of that.

But like I mentioned in our other discussion. Do you have any examples of PS Eye games doing the exact same thing as games like Kinect Adventures, Dance Central, and Joy Ride?

You just keep bouncing around that.


But none of those games look like they'll be any fun at all.  Isn't that what really matters?  

Kinect can be as advanced as it wants, but if all it offers are advanced versions of dance and fitness games, who is really going to care?  I doubt the casual market will.  They can already play those games on the Wii, and  especially at what Kinect costs, I don't see too many of them jumping ship.  Wii has already proved one thing this gen, and that is being the most technology advanced doesn't equal sales.  

And who really wants to play a racing game without acceleration and brake controls anyways?  Or does Joy Ride do that? I don't know,  looks awful to me either way.

Kinect looks like a bust to me.  Hardcore 360 fanboys will probably buy it, but it'll most likely be swept under the rug like a dusty 32X.

They don't look like they'll be fun to you. I think Wii Sports and Resort are complete dog shit. I sold them off. But clearly there are enough people that seem to enjoy them.

Once again, you're just sharing your feelings on Kinect line up. Clearly they aren't being marketed to you.

From my understanding the speed in racing games is supposed to be controled by how far apart your hands are. We'll have to wait and see what becomes of racing games on the Kinect. I imagine gestures could control a lot of different functions.

For what its worth... I think the Kinect will be a much bigger success than the 32X. Why you are even using the 32X as an exmpale? Well that's just dumb.


I'm sure it'll sell more than the 32X.  I used the 32X as an example because because I think most people who buy it won't end up using it.  And controlling speed based on how far apart your hands are is completely ridiculous and stupid.  But you're right, it's my opinion, and that doesn't stand for much.  After all, I'm no Michael Pachter.  I just don't see this thing having long term success.



Sweep said:
Reasonable said:

You can't compare them just as cameras.  That's the issue.  The Eye is a very good camera, arguably as good as the similar camera in Kinect.  But Kinect has multiple mics positioned for better sound sourcing and it has additional sensing devices to better support 3D motion tracking.

So as camera's - i.e. the resolution of the image they capture - they're more or less the same.  It's the extra stuff on Kinect that makes it different.  For a full comparison you'd need to bring in Move as well as it's really the Move wand plus the Eye that's is PS3 equivilent of Kinect.

But yes, what it means that, with the right software, the Eye can emulate certain Kinect functions more or less exactly.  But not all.

I'll repeat it once again : 

PSEye's got a 4 mics array, exactly like the Kinect.

The only difference is that Kinect's mics can do 16bits audio at 16khz while the PSeye's mics can do 16bits audio at...48khz, bettering the kinect in that domain...

Actually, the positioning of the mics is done so because of the beam forming technique.  Which is a technique that uses the times when sound hits each of the sensors and determines from what direction it came from.  So some are facing down, up, and far apart, etc.  It is one of the reasons for Kinect's long shape.  So if a sound hits the right sensor before the left sensor, the system knows the sound is coming from the right side.  This is much easier to accomplish with the specific setup that Kinect is using.



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JaggedSac said:
Sweep said:
Reasonable said:

You can't compare them just as cameras.  That's the issue.  The Eye is a very good camera, arguably as good as the similar camera in Kinect.  But Kinect has multiple mics positioned for better sound sourcing and it has additional sensing devices to better support 3D motion tracking.

So as camera's - i.e. the resolution of the image they capture - they're more or less the same.  It's the extra stuff on Kinect that makes it different.  For a full comparison you'd need to bring in Move as well as it's really the Move wand plus the Eye that's is PS3 equivilent of Kinect.

But yes, what it means that, with the right software, the Eye can emulate certain Kinect functions more or less exactly.  But not all.

I'll repeat it once again : 

PSEye's got a 4 mics array, exactly like the Kinect.

The only difference is that Kinect's mics can do 16bits audio at 16khz while the PSeye's mics can do 16bits audio at...48khz, bettering the kinect in that domain...

Actually, the positioning of the mics is done so because of the beam forming technique.  Which is a technique that uses the times when sound hits each of the sensors and determines from what direction it came from.  So some are facing down, up, and far apart, etc.  It is one of the reasons for Kinect's long shape.  So if a sound hits the right sensor before the left sensor, the system knows the sound is coming from the right side.  This is much easier to accomplish with the specific setup that Kinect is using.


This aspect of the mics is what I was referring too.  From an audio pure visual perspective they are very similar, but Kinect has some interesting elements around audio source location and of course has the second camera.

Clearly Kinect isn't wholly new in the sense of never before seen - in fact a fair bit of it has been tried before, particularly by Sony, but in bringing everything together and adding the skeletal tracking, etc. Kinect is adding more.

Like I said though, to really compare Kinect to the Eye you have, in my view, to also add the Move wand to the equation as that with the Eye forms Sony's true overall offering now with regards to the types of experience Kinect is also seeking to support.



Try to be reasonable... its easier than you think...

rakugakist said:


I'm sure it'll sell more than the 32X.  I used the 32X as an example because because I think most people who buy it won't end up using it.  And controlling speed based on how far apart your hands are is completely ridiculous and stupid.  But you're right, it's my opinion, and that doesn't stand for much.  After all, I'm no Michael Pachter.  I just don't see this thing having long term success.

Well the 32X had a lot of problems. I mean it was really expensive, it didn't change the Genesis experience much, carts were still limited to 4MB, and even if you wanted to use it there were few games to choose from.

The Sega CD would be a much better example. I mean people actually bought that, the software was very different than what the Genesis offered, and it was released while the Genesis was relevant.

You know the 32X was actually released in Japan after the Sega Saturn? 32X hit America with the Saturn just a few months away. The 32X was a joke, comparing the Kinect to it makes me think you are making a comparison you know nothing about.

If it makes you feel better I didn't think the Wii would be a long term success. Especially given the software. Boy was I wrong.



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I don't think you can just compare the hardware specification and say it is the same though. Hardware-wise, nobody really knows until they have some type of benchmark or scenario to test. The article is basically pointless.

Gaming software is as much as important if not more important, and as of now Sony has not really come up with anything that makes EyeToy went very far. We might have to wait and see if Microsoft can come up with better software or tool for games and content developer.



..ugh...

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Official member of the Xbox 360 Squad

 

It' should be dead obvious to most people that that article is a load of junk. Kinect's major feature (as somebody mentioned here already) is the depth perception function, which allows 3d skeletal tracking of the player. The PSEye doesn't have that.

That being said, I must say that I think Microsoft is taking things a bit far with there "now you are the controller!" comments. Kinect is not the pioneering hardware in that regard. Even before Eyetoy there were games using webcams on PCs where you could hit virtual objects around.

What I am waiting for is for Microsoft to show something really cool that actually benefits from the 3d tracking. That's what is going to set it apart. Unfortunately I have to agree that most of the games shown so far seem like Eyetoy experiences. Jumping and leaning etc. That Star Wars game has the most potential so far.

Some cool Eyetoy games that I think could pass as Kinect games to the unknowing:

Sega Superstars Nights

Antigrav (as people have been discussing it here)

Now I am not saying that these show that PSEye can Match Kinect. I think it's evident that the Eyetoy has offered experiences that a user could find familiar.