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Forums - Sony - PS Move works in the dark

Icyedge said:
Smidlee said:
Icyedge said:
dunno001 said:

Right... so do Kinect and the Wiimote, actually. Darkness is actually most detrimental to the Eyetoy, as it does not use IR for body tracking. Move itself will be fine, as it emits the light needed, whereas both the Wiimote and Kinect use IR, which is not dependant on the lighting to work.


One of the spec of Kinect is to detect colors, you need light for that, colors do not exist without light. Also, it would mean that only the depth sensor is needed to play, why is there stereoscopic cam? Im not saying your wrong, just trying to understand.

 This camera takes you picture while you are playing  .. just like a webcam. IR camera (depth sensor) is the part that does the tracking.  There is a demo (don't remember where) which shows what the tracking camera sees. It show the IR image yet you can see the depth of the person face, body and hands. (one player  image was colored red and the other colored green)


Ok I tought there was 2 other cam beside the sensor. So its only some small feature that will not work like colors and facial detection. Milo was suppose to have that, it would make it unplayable in the night or very low lighting. But its nice to know everything else works.

Kinect may still work better in the light as in the demo I could see  IR image of a table  in the background. It's possible it uses colors to separate background objects from the players. They didn't really go into the details just that Kinect has the ability to separate the two.



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Smidlee said:
Icyedge said:
Smidlee said:
Icyedge said:
dunno001 said:

Right... so do Kinect and the Wiimote, actually. Darkness is actually most detrimental to the Eyetoy, as it does not use IR for body tracking. Move itself will be fine, as it emits the light needed, whereas both the Wiimote and Kinect use IR, which is not dependant on the lighting to work.


One of the spec of Kinect is to detect colors, you need light for that, colors do not exist without light. Also, it would mean that only the depth sensor is needed to play, why is there stereoscopic cam? Im not saying your wrong, just trying to understand.

 This camera takes you picture while you are playing  .. just like a webcam. IR camera (depth sensor) is the part that does the tracking.  There is a demo (don't remember where) which shows what the tracking camera sees. It show the IR image yet you can see the depth of the person face, body and hands. (one player  image was colored red and the other colored green)


Ok I tought there was 2 other cam beside the sensor. So its only some small feature that will not work like colors and facial detection. Milo was suppose to have that, it would make it unplayable in the night or very low lighting. But its nice to know everything else works.

Kinect may still work better in the light as in the demo I could see  IR image of a table  in the background. It's possible it uses colors to separate background objects from the players. They didn't really go into the details just that Kinect has the ability to separate the two.

*flips on a light switch*

There, now stop arguing.



Akvod said:
Smidlee said:
Icyedge said:
Smidlee said:
Icyedge said:
dunno001 said:

Right... so do Kinect and the Wiimote, actually. Darkness is actually most detrimental to the Eyetoy, as it does not use IR for body tracking. Move itself will be fine, as it emits the light needed, whereas both the Wiimote and Kinect use IR, which is not dependant on the lighting to work.


One of the spec of Kinect is to detect colors, you need light for that, colors do not exist without light. Also, it would mean that only the depth sensor is needed to play, why is there stereoscopic cam? Im not saying your wrong, just trying to understand.

 This camera takes you picture while you are playing  .. just like a webcam. IR camera (depth sensor) is the part that does the tracking.  There is a demo (don't remember where) which shows what the tracking camera sees. It show the IR image yet you can see the depth of the person face, body and hands. (one player  image was colored red and the other colored green)


Ok I tought there was 2 other cam beside the sensor. So its only some small feature that will not work like colors and facial detection. Milo was suppose to have that, it would make it unplayable in the night or very low lighting. But its nice to know everything else works.

Kinect may still work better in the light as in the demo I could see  IR image of a table  in the background. It's possible it uses colors to separate background objects from the players. They didn't really go into the details just that Kinect has the ability to separate the two.

*flips on a light switch*

There, now stop arguing.

We wasnt arguing at all...



-Newcloud- said:

the blue ball looks cool


i wonder how many giggled to THAT statement



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’