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Forums - Sony - PS Move works in the dark

M.U.G.E.N said:
jneul said:

next on my idea list: laser quest: move editon, lol just joking


I think a good title for Move would be a pre-20th century (18th century perhaps?) action/adventure game....with Move controller acting as your sword for fencing...maybe a pirate themed one of a young lad who sets out to find his own luck out in the oceans and how he comes to a captain later on....

lol just something random I thought of

sounds cool and the pirate thing has not been covered much in gaming so if you make a thread for your idea let me know



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

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Right... so do Kinect and the Wiimote, actually. Darkness is actually most detrimental to the Eyetoy, as it does not use IR for body tracking. Move itself will be fine, as it emits the light needed, whereas both the Wiimote and Kinect use IR, which is not dependant on the lighting to work.



-dunno001

-On a quest for the truly perfect game; I don't think it exists...

They better put warning labels on Move and especially  Kinect to avoid being sued. "Warning: you may break your neck playing in the dark."



M.U.G.E.N said:

Move doesn't have such limitations and conditions, which is what makes it great


Oh comeon, if you can afford NATAL you can afford some fucking light in your house. If you can't pay the lighting bills, you shouldn't be worried about NATAL not working.

What if there's a black out! Oh wait...



Uhhh.... Ok. Next question:

Does it work in Earth's Troposphere?



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wait so that means I can DANCE IN THE DARK???

Woot

 



 

mM

What im wandering is whats happen if theres a big mirror behind you. Its going to be my case, the mirror behind takes a whole wall, and theres no where else to place it. Same goes to the projector screen, so I hope it works... Its the joke about the hall of mirrors that had me realise that it may cause problem because of the Move reflection. Do someone have more insight about that?



dunno001 said:

Right... so do Kinect and the Wiimote, actually. Darkness is actually most detrimental to the Eyetoy, as it does not use IR for body tracking. Move itself will be fine, as it emits the light needed, whereas both the Wiimote and Kinect use IR, which is not dependant on the lighting to work.


One of the spec of Kinect is to detect colors, you need light for that, colors do not exist without light. Also, it would mean that only the depth sensor is needed to play, why is there stereoscopic cam? Im not saying your wrong, just trying to understand.



Icyedge said:
dunno001 said:

Right... so do Kinect and the Wiimote, actually. Darkness is actually most detrimental to the Eyetoy, as it does not use IR for body tracking. Move itself will be fine, as it emits the light needed, whereas both the Wiimote and Kinect use IR, which is not dependant on the lighting to work.


One of the spec of Kinect is to detect colors, you need light for that, colors do not exist without light. Also, it would mean that only the depth sensor is needed to play, why is there stereoscopic cam? Im not saying your wrong, just trying to understand.

 This camera takes your picture while you are playing  .. just like a webcam. IR camera (depth sensor) is the part that does the tracking.  There is a demo (don't remember where) which shows what the tracking camera sees. It show the IR image yet you can see the depth of the person face, body and hands. (one player  image was colored red and the other colored green)



Smidlee said:
Icyedge said:
dunno001 said:

Right... so do Kinect and the Wiimote, actually. Darkness is actually most detrimental to the Eyetoy, as it does not use IR for body tracking. Move itself will be fine, as it emits the light needed, whereas both the Wiimote and Kinect use IR, which is not dependant on the lighting to work.


One of the spec of Kinect is to detect colors, you need light for that, colors do not exist without light. Also, it would mean that only the depth sensor is needed to play, why is there stereoscopic cam? Im not saying your wrong, just trying to understand.

 This camera takes you picture while you are playing  .. just like a webcam. IR camera (depth sensor) is the part that does the tracking.  There is a demo (don't remember where) which shows what the tracking camera sees. It show the IR image yet you can see the depth of the person face, body and hands. (one player  image was colored red and the other colored green)


Ok I tought there was 2 other cam beside the sensor. So its only some small feature that will not work like colors and facial detection. Milo was suppose to have that, it would make it unplayable in the night or very low lighting. But its nice to know everything else works.