Ok. I was thinking about this.
How many of you people would be interested in a game that...
You can fly a space fighter ship. (simulator)
You can hire other pilots to do stuff for you. (command)
You can build unlimited number of stations. (empire)
You can hire a unlimited number of pilots to fly your ships to defend your empire. (war)
What do you think the learning curve should be on this game?
You should know how to do everything in a few minutes? 5? 15? 30? I have over 100 hours of gameplay in X2, I have over 50hours of gameplay in X3. There are so many more things I am learning I can do every day.
You say zelda is one of those massive open ended games? No, it felt quite linear to me. It has some stuff to do on the sides.
Metriod prime is graphically massive, but quite small when it comes to gameplay, so is zelda.
A game like Oblivion could never be done on a Wii. Morrowind would be the best the Wii could do. Now you come across another major problem. The Wii has some controller issues when it comes to complexity. 1 joystick, and 8 buttons. (easilly accessed)
The PS3 has 14buttons and 2 joysticks. (I am counting the digital stick as 4 buttons on each controller)
When I am playing X3 I use my PS3 controller. (The joysticks have great sensitivity) However There are not enough buttons on the controller.
Zoom, Boost, Accelerate, decellerate, shoot, change missle, shoot missle, pitch, yaw, roll, target nearest, target enemy, target friendly, menu, weapon ararry.
That are the most used controls. There are not enough buttons on the PS3 controller to do that. The Wiimote would have 8 buttons, and the analog stick. 2 for acceleration/deceleration. 1 for shoot, 1 for target nearest enemy, 1 for boost, 2 for roll. One for missles.
I still cant target friendlys, open the menu, change missles, among MANY other things I couldnt do, that I could on the PS3 controller.