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Forums - Gaming - PlayStation Move vs. Microsoft Kinect

Actually, I'm going to have to say that the real reason why the PSEye never really went anywhere had a lot more to do with dropped software support rather than inherent flaws in the hardware itself.

I actually enjoyed all of the PSEye games back in late 2007 through about 2008, after which there were essentially no more PSN games that exclusively relied upon the Eye.

If you look at the list of PSN games currently that require the peripheral, the list has remained very short.

Added to that was the fact that almost all of the games were PSN games (Eye of Judgement and Eye Pet are the only exceptions I know of), many of which were nothing more than motion tracking interactive screen savers, and those that weren't, we're very simple games. About the only game I played that actually made impresive use of the PSEye was Eye of Judgement. Eye Pet looked like a pretty clever application as well, but not something I'd play.

Ultimately the real success of Kinect will depend upon the software support. Not just how many developers are making titles that use the peripheral, but just how good those titles are in reality as well as how much the interface improves the game experience. If it's just a bunch of jumping around, ducking and bobbing, then I see little to get excited about as someone who primarily enjoys core games. 

Beyond that, whether the tech actually works as hyped is really only secondary.



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And as for Kinect providing a unique experience, I'm no longer fully convinced on the basis of the initial line up. Project Natal from 2009 was a much more impressive product, understandable since the majority of the demos were simulated.

Dance Central and Kinect Your Shape were arguably the two most impressive titles showcased at E3, but Your Shape is already available for the Wii (comes with a camera that tracks the user's body for feedback) and with the exception of the flat, low res video outlines used in Kinect, offhand I don't see any fundamental differences between the two that make the Kinect version any different.

Dance Central was probably the most impressive title, yet I can't tell whether the 1:1 tracking of Kinect actually translates into 1:1 on screen movement or if it simply plays back canned animation either matching the ideal, or displaying "goofs" when the player makes mistakes. It does not appear to actually make the in game characters track user movements 1:1 or the user would be able to break into the Robot or start doing back or headspins during any song and make their avatar do the same, which I'm pretty sure isn't the case.



What kenict only allows 2 players max? learn something new everyday

dont agree on the price part for new comers either

there could be a $349 PS3 bundle this year the 360 one is still cheaper but factor in a $20 recharge kit for the 360s regular controller, then a HDD or even other methods of gaining space b/c that 4GB wont get you that far, and some kind of yearly subscription for online gaming and your way past $349 and even $399 when all is said and done

also dont agree on the hardware part either which piece of hardware is more accurate while gaming wasnt mentioned at all and "but the Move also needs batteries to play" so what there included and the rechargeable out the box and "In terms of physical hardware, the Kinect’s sensor bar is larger than the Move’s Eye Cam" again so what if it was so large why cant it see more than 2 players?

a little off topic anyone know if the move and its sub controller vibrate? or is just the move that vibrates?



                                                             

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M.U.G.E.N said:

Good read mate :) But beware haters inbound so be ready


i find my self quoting M.U.G.E.N. not surprising to me, and it's because of the last statement, but i commend you OP good job.



"Imagine sorting through the music on your computer with the wave of a hand, or typing on a virtual keyboard."

Im not sure it would work better than what we use now...



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PSEye would have a very hard problem with a soccer game and a bowling game as two examples.



JaggedSac said:

PSEye would have a very hard problem with a soccer game and a bowling game as two examples.


Thats right. Its only the same concept. In the end, most games requiring fast and precise movements didnt worked too well on PSeye.



Icyedge said:

"Imagine sorting through the music on your computer with the wave of a hand, or typing on a virtual keyboard."

Im not sure it would work better than what we use now...

It sounds cool on paper, but the reality is it's a lot easier to push a D pad (okay, so maybe not the Xbox D pad) or a button to move through a list quickly than to wave your hand.

Even if the velocity tracking worked like the track pad on a MacBook Pro, Kinect wouldn't likely be calibrated to accept tiny finger motions or it would likely end up misinterpreting small hand motions as user input.

I'm completely unconvinced that Kinect is accurate enough to allow for typing on a virtual keyboard unless it was a half screen/full screen Wii like interface where you pointed to individual keys one at a time as opposed to touch typing in the air with all ten digits at say, 60 words per minute.

We'll see though.

But part of the limitation I'm already seeing based on the MS spec sheet is that that the camera uses a standard definition 640x480 data stream resolution rather than a multi megapixel feed that could detect much finer detail.

Voice control on the other hand (depending more upon software and voice recognition code), could make things simpler although even this is a bit suspect given that we've still yet to really see good voice recognition implemented in MS Windows.



Icyedge said:
JaggedSac said:

PSEye would have a very hard problem with a soccer game and a bowling game as two examples.


Thats right. Its only the same concept. In the end, most games requiring fast and precise movements didnt worked too well on PSeye.


It isn't really precision that would cause issue, it is the fact that trying to determine a kick without depth would be nigh impossible.  A simple lift and drop of the leg would be confused with a kick, unless the game forced you to play sidways from the camera..  Same goes with bowling.



JaggedSac said:

PSEye would have a very hard problem with a soccer game and a bowling game as two examples.


i'm not so sure kinect could do a good bowling game either.  I mean, with tracking only 20 points per player it's a pretty fair assumption that it won't be tracking fine finger/wrist movements which is a key element of bowling.