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Forums - Microsoft - Halo Reach new Screens. Seriously Gobsmacking.

Serious_frusting said:

the levels are big yes. But the graphics are nothing to boast about. But what have we learned from this gen? Graphics isnt everything

Quoted for truth.



The BuShA owns all!

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selnor said:
Reasonable said:
selnor said:
Barozi said:
selnor said:
blunty51 said:

Those screens don't necessarily yell "gobsmacking"

It'll be great nevertheless.


It's all relative to where the engine has used alot of power. Instead of producing scenery which is not attainable to the player ( where you dont have to render it as high a quality in it's entirity ) they have used alot of power to make huge scalable levels of which you can actually go. What this engine achieves is phenominal. 

Of course the textures etc might not be the best, but thats of course going to be the case when the levels are this massive and all scenery is reachable. It's almost rediculous. On top of that they have huge amounts of enemies with even better AI? How the hell did Bungie pull it off. It is as a whole package one seriously impressive Game engine. 

It's wow factor is not in best lighting etc, but in overall prowess. The scale is rediculous and they have managed to keep a high quality visual splendor to. 

Well done Bungie. You should without a doubt lease this engine out on 360. 

We need more games this gen with this sort of scale where the player can go where they can see while having high quality visuals to. 

Not ? Halo 3 did have true HDR and I'm pretty sure Reach has it too. And the lighting in Halo 3 is still one of the, if not the best of all console games.


It was a figure of speech. ( No Alan Wakes Lighting is unbelievable ) I mean it's not going to win in terms of sheer visuals ( animation, textures, lighting etc. ) But as a game engine as a whole, it's the most impressive thing Ive seen yet. Knowing Halo, IT is gonna be more chaotic, on a much larger scale, with these visuals. Impressive to the last.

Selnor, and I want you to take this as the actual affection it is, but  every new title you see seems to be the most impressive thing yet.

Fair comment. I have bigged up to many games in the past. I feel with Alan Wake it's technically impressive and right up there, considering it's open world basis. What they achieved was technically a marvel in itself. 

Reach is another game like it. What you see is where you can go. It seems obvious to me that Bungie could have made the visuals alone better if they trimmed it down like all the top graphics games and made it narrowly linear and a small playable space. 

But they have definately put the Ram in the 360 to other uses. And I think the end product will wow when things are kicking off onscreen.


Well, like I said I meant it affectionately.  I know it's just passion and I do smile every time I see one of your threads and pop in for a look.

I tell you what, though, you really should try and get your hands on LBP and LBP2 even if only at a friends, as for me the engine under those titles is actually the most impressive yet this gen.  The combination of full game plus full editor is amazing, and even Forge 2.0 still looks behind what you can do in LBP2 from the videos.

It's funny though, because LBP's seen as a fun platformer it's engine never really gets the attention it should.

Speaking of Forge 2.0 I was a bit underwhelmed by the Forge in Halo 3 but this time I think they've delivered what I was hoping for first time around.



Try to be reasonable... its easier than you think...