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twesterm said:

 

If you played Limbo and it looked like a generic platformer, would it still be fun?


Thats a big yes! for me...but to each their own. It probably would be an 800 dollar game without the art style so you can think you are paying 5 bucks extra for it.

The game is 3 hours long...but most exciting things in this world are sold by the gram...not by the kilo.

I enjoyed limbo and it actually reminded me of other games from my childhood. I've played 5 hours of Castlevania SOTN cause of this since beating limbo...seeing if its still my favorite game of all time. 150% in, looks like it is :)



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twesterm said:
themanwithnoname said:
twesterm said:
themanwithnoname said:

If the game is three hours long, it is the equivalent to paying full price for a twelve hour game, of which I've bought a few that lasted less than that. I don't think it's nearly as a bad of price as people like to think it is.

@twesterm

Why are you trying to remove the art style from the game? If Call of Duty had no multiplayer, would it sell as well as it does? That makes about as much sense as your "if this game didn't have this great art style..." argument...


A game should be fun regardless of the art style.  If you have a game full of gray boxes in a box world that's fun, you have a winner.

Your Call of Duty doesn't make sense because the multiplayer is directly related to the gameplay.  It would be better to say if you had a bunch of proxy characters running around in a box multiplayer world, would it still be fun?  Hopefully that would be a yes.

If you played Limbo and it looked like a generic platformer, would it still be fun?

Why does it make a difference? Is art style not part of the game? Do you really think the developers would have put out the exact same gameplay and the exact same level design, if it did have a different art style? I don't think that's a fair assumption to make.


Art is a part of the game and it should obviously look good, I'm just saying every (good) game is made fun before the art. 

Do you think while a game like Call of Duty is being made it instantly looks like it does when it's released?  There are months and months where it's full of boxes, gray or single color textures, and very temporary textures before it even begins to even resemble a Call of Duty game.

With Limbo, it just feels like there was a decent game demo there with a really cool art style.  There's really not a lot beyond that to me yet.


I'm not really sure I get your Call of Duty example. As early in the development process as you're referring to, I can guarantee the gameplay would not be fun at all, if it's even playable at that point. My point is, the gameplay and the level design in this game is all clearly based off the art style. Your argument is "what if it didn't have that art style?", while my response to that is that the game would have different gameplay, level design, and be a completely different game. Everything in this game is tied to its art style, thus throwing it out the window would affect everything.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

A Bad Clown said:

I was gonna download the trial yesterday but it wasn't availible yet. It reminds me alot of that game about the evil guy who steals pies (anyone know the name?).

Winterbottom?



themanwithnoname said:
twesterm said:
themanwithnoname said:
twesterm said:
themanwithnoname said:

If the game is three hours long, it is the equivalent to paying full price for a twelve hour game, of which I've bought a few that lasted less than that. I don't think it's nearly as a bad of price as people like to think it is.

@twesterm

Why are you trying to remove the art style from the game? If Call of Duty had no multiplayer, would it sell as well as it does? That makes about as much sense as your "if this game didn't have this great art style..." argument...


A game should be fun regardless of the art style.  If you have a game full of gray boxes in a box world that's fun, you have a winner.

Your Call of Duty doesn't make sense because the multiplayer is directly related to the gameplay.  It would be better to say if you had a bunch of proxy characters running around in a box multiplayer world, would it still be fun?  Hopefully that would be a yes.

If you played Limbo and it looked like a generic platformer, would it still be fun?

Why does it make a difference? Is art style not part of the game? Do you really think the developers would have put out the exact same gameplay and the exact same level design, if it did have a different art style? I don't think that's a fair assumption to make.


Art is a part of the game and it should obviously look good, I'm just saying every (good) game is made fun before the art. 

Do you think while a game like Call of Duty is being made it instantly looks like it does when it's released?  There are months and months where it's full of boxes, gray or single color textures, and very temporary textures before it even begins to even resemble a Call of Duty game.

With Limbo, it just feels like there was a decent game demo there with a really cool art style.  There's really not a lot beyond that to me yet.


I'm not really sure I get your Call of Duty example. As early in the development process as you're referring to, I can guarantee the gameplay would not be fun at all, if it's even playable at that point. My point is, the gameplay and the level design in this game is all clearly based off the art style. Your argument is "what if it didn't have that art style?", while my response to that is that the game would have different gameplay, level design, and be a completely different game. Everything in this game is tied to its art style, thus throwing it out the window would affect everything.

1. The game is playable at the beginning.  It may not be playable from beginning to end and it may be a level that's only playable in pieces with prototype mechanics, but it's playable.  Art is defined early on, but it's one of the last things to get finished in a game. 

When a designer is making a level, it's much cheaper to build a box world with basic shapes and iterate on that than to have an even near art complete level and make changes.

2. You're just plain wrong about the art affecting the gameplay, or at least you are for the first 40% since that's all I can talk about.  You could literally make the character a box without animations and make the game out of simple slopes and such and it would be the same exact game gameplay wise.

If you played that game, I have the feeling most people would be bored.  Going back to Call of Duty, if you played their early levels, you would probably be having fun.



gonna getit 



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twesterm said:
themanwithnoname said:
twesterm said:
themanwithnoname said:
twesterm said:
themanwithnoname said:

If the game is three hours long, it is the equivalent to paying full price for a twelve hour game, of which I've bought a few that lasted less than that. I don't think it's nearly as a bad of price as people like to think it is.

@twesterm

Why are you trying to remove the art style from the game? If Call of Duty had no multiplayer, would it sell as well as it does? That makes about as much sense as your "if this game didn't have this great art style..." argument...


A game should be fun regardless of the art style.  If you have a game full of gray boxes in a box world that's fun, you have a winner.

Your Call of Duty doesn't make sense because the multiplayer is directly related to the gameplay.  It would be better to say if you had a bunch of proxy characters running around in a box multiplayer world, would it still be fun?  Hopefully that would be a yes.

If you played Limbo and it looked like a generic platformer, would it still be fun?

Why does it make a difference? Is art style not part of the game? Do you really think the developers would have put out the exact same gameplay and the exact same level design, if it did have a different art style? I don't think that's a fair assumption to make.


Art is a part of the game and it should obviously look good, I'm just saying every (good) game is made fun before the art. 

Do you think while a game like Call of Duty is being made it instantly looks like it does when it's released?  There are months and months where it's full of boxes, gray or single color textures, and very temporary textures before it even begins to even resemble a Call of Duty game.

With Limbo, it just feels like there was a decent game demo there with a really cool art style.  There's really not a lot beyond that to me yet.


I'm not really sure I get your Call of Duty example. As early in the development process as you're referring to, I can guarantee the gameplay would not be fun at all, if it's even playable at that point. My point is, the gameplay and the level design in this game is all clearly based off the art style. Your argument is "what if it didn't have that art style?", while my response to that is that the game would have different gameplay, level design, and be a completely different game. Everything in this game is tied to its art style, thus throwing it out the window would affect everything.

1. The game is playable at the beginning.  It may not be playable from beginning to end and it may be a level that's only playable in pieces with prototype mechanics, but it's playable.  Art is defined early on, but it's one of the last things to get finished in a game. 

When a designer is making a level, it's much cheaper to build a box world with basic shapes and iterate on that than to have an even near art complete level and make changes.

2. You're just plain wrong about the art affecting the gameplay, or at least you are for the first 40% since that's all I can talk about.  You could literally make the character a box without animations and make the game out of simple slopes and such and it would be the same exact game gameplay wise.

If you played that game, I have the feeling most people would be bored.  Going back to Call of Duty, if you played their early levels, you would probably be having fun.

 

So you're saying an early version of Call of Duty that hasn't been debugged would be fun? *scratches head*

You've completely missed my other point. Yeah, the art style makes the game great, but you're telling me if we assembled this same team, said take away the art style, that they'd give us the same gameplay and the same level design? I don't think so! Your example would not be the same gameplay wise for one reason, because some of the puzzles play directly off the art style and thus wouldn't be puzzles anymore.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

The amount of ways to die reminds me of the old game "Heart of Darkness". I feel sorry for the kid in that game. . .



themanwithnoname said:
twesterm said:
themanwithnoname said:
twesterm said:
themanwithnoname said:
twesterm said:
themanwithnoname said:

If the game is three hours long, it is the equivalent to paying full price for a twelve hour game, of which I've bought a few that lasted less than that. I don't think it's nearly as a bad of price as people like to think it is.

@twesterm

Why are you trying to remove the art style from the game? If Call of Duty had no multiplayer, would it sell as well as it does? That makes about as much sense as your "if this game didn't have this great art style..." argument...


A game should be fun regardless of the art style.  If you have a game full of gray boxes in a box world that's fun, you have a winner.

Your Call of Duty doesn't make sense because the multiplayer is directly related to the gameplay.  It would be better to say if you had a bunch of proxy characters running around in a box multiplayer world, would it still be fun?  Hopefully that would be a yes.

If you played Limbo and it looked like a generic platformer, would it still be fun?

Why does it make a difference? Is art style not part of the game? Do you really think the developers would have put out the exact same gameplay and the exact same level design, if it did have a different art style? I don't think that's a fair assumption to make.


Art is a part of the game and it should obviously look good, I'm just saying every (good) game is made fun before the art. 

Do you think while a game like Call of Duty is being made it instantly looks like it does when it's released?  There are months and months where it's full of boxes, gray or single color textures, and very temporary textures before it even begins to even resemble a Call of Duty game.

With Limbo, it just feels like there was a decent game demo there with a really cool art style.  There's really not a lot beyond that to me yet.


I'm not really sure I get your Call of Duty example. As early in the development process as you're referring to, I can guarantee the gameplay would not be fun at all, if it's even playable at that point. My point is, the gameplay and the level design in this game is all clearly based off the art style. Your argument is "what if it didn't have that art style?", while my response to that is that the game would have different gameplay, level design, and be a completely different game. Everything in this game is tied to its art style, thus throwing it out the window would affect everything.

1. The game is playable at the beginning.  It may not be playable from beginning to end and it may be a level that's only playable in pieces with prototype mechanics, but it's playable.  Art is defined early on, but it's one of the last things to get finished in a game. 

When a designer is making a level, it's much cheaper to build a box world with basic shapes and iterate on that than to have an even near art complete level and make changes.

2. You're just plain wrong about the art affecting the gameplay, or at least you are for the first 40% since that's all I can talk about.  You could literally make the character a box without animations and make the game out of simple slopes and such and it would be the same exact game gameplay wise.

If you played that game, I have the feeling most people would be bored.  Going back to Call of Duty, if you played their early levels, you would probably be having fun.

 

So you're saying an early version of Call of Duty that hasn't been debugged would be fun? *scratches head*

You've completely missed my other point. Yeah, the art style makes the game great, but you're telling me if we assembled this same team, said take away the art style, that they'd give us the same gameplay and the same level design? I don't think so! Your example would not be the same gameplay wise for one reason, because some of the puzzles play directly off the art style and thus wouldn't be puzzles anymore.


I'm not saying it's without bugs and is complete, I'm just saying, absolutely yes, the early versions should be dun.

Again, it's infintely cheaper to iterate on something and make it fun before the art is added to the game.  If an artist takes the time to make something look pretty and then they have to change it or scrap it because it wasn't fun, that's a a lot of time and money wasted.



IllegalPaladin said:

The amount of ways to die reminds me of the old game "Heart of Darkness". I feel sorry for the kid in that game. . .


That and Out of this World.  I still have the Heart of Darkness 3D glasses for the cut scene near the end somewhere.

Maybe its none of my buisness but I find it funny people saying "back to Call of Duty" like playing the same game non-stop for years and years when they could be playing other games is actually a good thing.

Limbo had immersion.  I like music in games, almost too much, and I didn't mind one bit Limbo didn't have music.  The sound design was exceptional.  I like color in games, and once again Limbo being in black and white actually made the game better.  It's not all just about a number of hours you spend playing versus is it a good financial investement, sometimes its about having the experience and saying you were not too cheap to do so AND supporting lesser known developers who get creative.



Here is a videoreview of a friend of mine.

The review is in english spoken by a german, might sound funny but neverless very good

youtube.com/watch?v=DrNg5Q2Hagg&feature=player_embedded