I did and I did receive my chuckle of delight and then went on to the next part to get stuck! And I can't figure a thing out, there are very little options here. This game does feel very rewarding in the puzzle aspect.
I did and I did receive my chuckle of delight and then went on to the next part to get stuck! And I can't figure a thing out, there are very little options here. This game does feel very rewarding in the puzzle aspect.
Looks very cool.
Like a noir blend of Braid and Trine (all these awesome platformers are just 5 letters, weird).
I tend not to come back to these games once I've completed my first run-through, as once I've solved a puzzle I find it hard to enjoy repeating it at a later stage.
Is this likely to come to PSN in 12 months' time like Braid?
This game in indeed pretty short.
But every second of it is realy amazing. The puzzles are the better ones you will ever play.
I played it and got 40% through it. It's really not amazing and definitely not worth $15.
Don't get me wrong, it's not bad, it's just really short and really one-note. The puzzles are cool but even at 40% they start to get a little boring.
You really have to wander that if the game had a more normal art style, would it be getting the same attention? I think not.
Pass on this game for now, wait for it to get cheaper.
| twesterm said: I played it and got 40% through it. It's really not amazing and definitely not worth $15. Don't get me wrong, it's not bad, it's just really short and really one-note. The puzzles are cool but even at 40% they start to get a little boring. You really have to wander that if the game had a more normal art style, would it be getting the same attention? I think not. Pass on this game for now, wait for it to get cheaper. |
Beat it and then post again. I thought it was pretty easy a first and dint get it...but the last half is a lot more brain challenging.
What he said. ^
I LOVE paying for Xbox Live! I also love that my love for it pisses off so many people.
If the game is three hours long, it is the equivalent to paying full price for a twelve hour game, of which I've bought a few that lasted less than that. I don't think it's nearly as a bad of price as people like to think it is.
@twesterm
Why are you trying to remove the art style from the game? If Call of Duty had no multiplayer, would it sell as well as it does? That makes about as much sense as your "if this game didn't have this great art style..." argument...
| themanwithnoname said: If the game is three hours long, it is the equivalent to paying full price for a twelve hour game, of which I've bought a few that lasted less than that. I don't think it's nearly as a bad of price as people like to think it is. @twesterm Why are you trying to remove the art style from the game? If Call of Duty had no multiplayer, would it sell as well as it does? That makes about as much sense as your "if this game didn't have this great art style..." argument... |
A game should be fun regardless of the art style. If you have a game full of gray boxes in a box world that's fun, you have a winner.
Your Call of Duty doesn't make sense because the multiplayer is directly related to the gameplay. It would be better to say if you had a bunch of proxy characters running around in a box multiplayer world, would it still be fun? Hopefully that would be a yes.
If you played Limbo and it looked like a generic platformer, would it still be fun?
twesterm said:
Your Call of Duty doesn't make sense because the multiplayer is directly related to the gameplay. It would be better to say if you had a bunch of proxy characters running around in a box multiplayer world, would it still be fun? Hopefully that would be a yes. If you played Limbo and it looked like a generic platformer, would it still be fun? |
Why does it make a difference? Is art style not part of the game? Do you really think the developers would have put out the exact same gameplay and the exact same level design, if it did have a different art style? I don't think that's a fair assumption to make.
themanwithnoname said:
Why does it make a difference? Is art style not part of the game? Do you really think the developers would have put out the exact same gameplay and the exact same level design, if it did have a different art style? I don't think that's a fair assumption to make. |
Art is a part of the game and it should obviously look good, I'm just saying every (good) game is made fun before the art.
Do you think while a game like Call of Duty is being made it instantly looks like it does when it's released? There are months and months where it's full of boxes, gray or single color textures, and very temporary textures before it even begins to even resemble a Call of Duty game.
With Limbo, it just feels like there was a decent game demo there with a really cool art style. There's really not a lot beyond that to me yet.