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Forums - Gaming - Blazblue Continuum shift Official thread

BlazBlue: Continuum Shift (ブレイブルー コンティニュアム シフト Bureiburū: Kontinyuamu Shifuto?) is a fighting game developed by Arc System Works. The game is an official Sequel to BlazBlue: Calamity Trigger. As with the previous game, BlazBlue: Continuum Shift will first come to arcades before both the Xbox 360 and PlayStation 3 versions as the game is currently released for the Taito Type X2 arcade system board, with a 16:9 ratio and 768p resolution. It was released in November 20, 2009 in Japan, though the North American version is not released in arcades. A console version was released on July 1, 2010 in Japan and will be released on July 27 in North America.

And yes I did steal that from Wikipedia. Afterall, I am making an official thread for a game that maybe two people on all of vgchartz will be interested in.

Continuum shift, or CS as it will know be reffered to, comes out next Tuesday (sometime this fall for our European friends) and will cost 39.99. Its the sequel to Blazblue CT and includes two new game modes (challange mode and legion from the psp version of CT) and 4 new characters on disk with 3 new characters from DLC.

The characters are:

Tsubaki YayoiCharacter voice: Asami Imai (JP), Julie Ann Taylor (ENG)

Jin's childhood friend/relative and Noel's former roommate from the Military Academy and a member of the NOL's 0 Division. She's described as a straight A student, and has a rather no-nonsense personality. She's very serious and reserved, and is a member of the dignified Yayoi family.

Makoto NanayaCharacter voice: Tomomi Isomura (JP), Janice Kawaye (ENG)

Another Military Academy classmate and one of Noel's best friends. She possesses some squirrel-like features, and is said to be quite hyperactive with a short attention span.

Platinum the TrinityCharacter voice: Aoi Yūki (JP)

A young girl with three personalities named Luna, Sena, and Platinum. Luna is a kind, polite girl; Sena is an unkind, young boy; and Platinum is the spirit of the Sixth Hero, but cannot come out often and has to fade quickly.

Valkenhayn HellsingCharacter voice: Motomu Kiyokawa (JP), Doug Stone (ENG)

One of the Six Heroes and Rachel's elderly butler and trusted adviser who has served the Alucard family line for generations. He possesses a sharp wit and is concerned for Rachel's well-being.

Hazama / Yuuki TerumiCharacter voice: Yuichi Nakamura (seiyū) (JP), Doug Erholtz (ENG)

The main villain of BlazBlue and one of the Six Heroes. Terumi is actually a ghost who taken alias as Hazama, a captain of the NOL's Intelligence Division. At first, he appears to be supervising Noel's actions to keep her in line, but he has a sinister hidden agenda.

Λ -No. 11- (Lambda)Character voice: Kanako Kondou (JP), Cristina Valenzuela (ENG)

An imitation Murakumo Unit created by Kokonoe by combining the body of the 11th experimental replica of Saya with the soul of ν-13, recovered after falling into the Gates of Sheol. Kokonoe completely erased her memory and as a result, Λ-11 is only interested in carrying out Kokonoe's orders. Despite Kokonoe's efforts, Λ-11 still possesses feelings for Ragna.

μ -No. 12- (Mu) (console versions only)Character voice: Kanako Kondou (JP), Cristina Valenzuela (ENG)

Noel, upon having her true powers awoken. She's a perfect Murakumo Unit who possesses Kusanagi and has a goal Terumi wished for: Destruction of the Sankishin Unit: Amaterasu and the world.

In addition to these new characters, all characters from CT are returning.

Gameplay changes

BlazBlue: Continuum Shift still retains it's traditional 2D fighter feel where two characters participate in a duel on a two dimensional plane. A round is called a "rebel" and one match can consist of one to five "rebels". To win a round, one player must either incapacitate the other by inflicting damage through various attacks to reduce health or by having more remaining health after the clock runs out if the rules of the match has one.

In addition to individual character tweaks, Continuum Shift also introduces a number of significant gameplay changes:

  • Barrier Burst has been renamed to Break Burst. Both players now start off with one Break Burst, and get one additional Burst when losing a round. Unused Bursts are carried over between rounds, and up to two maximum can be stored at any given time. Burst startup is now fully invulnerable instead of merely guardpoint, and no longer depletes the Barrier Gauge and does not put the player in Danger state (players will still enter Danger state if Barrier is depleted normally). On the other hand, however, Bursting removes half of the player's maximum guard primers (explained below). Additionally, "Gold Bursts", Bursts performed when the character is not being attacked, now launch the opponent high in the air and allow for a followup combo.
  • The Guard Libra system in Calamity Trigger has been replaced by a Guard Primer system. Players now have a certain number of Guard Primers (ranging from four to ten, depending on character), which are broken if certain moves are blocked. Loss of all Guard Primers results in a guard break. Primers regenerate over time, and players can prevent their last primer from being broken by Barrier Blocking the guard-crushing, which will cause half of the maximum barrier gauge to be lost instead. Bursting will cause half of the character's maximum primers to be lost immediately.
  • Continuum Shift introduces Fatal Counter properties to certain attacks, which will inflict Fatal Counter status instead of regular Counter status when achieving a counterhit. Unlike regular counterhit, hitstun for Fatal Counter combos is extended by 2 frames for every attack across the entire combo, allowing players to set up significantly more damaging combos off Fatal Counter attacks.
  • The combo mechanics in Continuum Shift have been reworked significantly, if subtly. Combo time is no longer a factor in determining untech time and pushback in combos, allowing for combos that would previously have been invalid in Calamity Trigger. To compensate, a "repeat proration" mechanic has been introduced, which introduces an additional damage penalty when certain moves are performed multiple times in one combo. Additionally, moves with "positive proration," which actually increase the damage dealt by successive hits in a combo, have had their positive proration effect limited to only once per combo.
  • The conditions for performing an Astral Heat have been changed. Astrals can now be performed by any player on his match point (and not merely the final round of the match), and now require one Burst stock, 100% Heat, and the opponent at less than 20% health to perform. When these conditions have been fulfilled, the character's portrait will begin to flash white, indicating that an Astral Heat is available.
  • A Beginner Mode is now selectable as a control scheme. The A, B, C and D buttons are replaced by a Weak Attack, Strong Attack, Special Attack, and Throw button. Beginner Mode automatically strings basic combos together for players.
  • If a player is kept in near-continuous blockstun for more than five seconds, he will be given a "guard bonus" and automatically Instant Block all following attacks until he escapes from the blockstring.

So know that all the info is out there lets talk about it! Ill personally continue to main Bang shisigami and Noel Vermillion. But Ill be adding Hazama to that as well.



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

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I'm fucking pissed off about the DLC characters bullshit (Makoto, Valkenhyne and Platinum are DLC characters), we in Israel have somewhat of a serious fighting games comminity, and we had a lot of BBCT meetings, on three PS3s and stuff, so, what happens now, if I main a DLC character? How do I bring the character with me if the other guy didn't buy it, without sharing? This is fucking bullshit.



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

RageBot said:

I'm fucking pissed off about the DLC characters bullshit (Makoto, Valkenhyne and Platinum are DLC characters), we in Israel have somewhat of a serious fighting games comminity, and we had a lot of BBCT meetings, on three PS3s and stuff, so, what happens now, if I main a DLC character? How do I bring the character with me if the other guy didn't buy it, without sharing? This is fucking bullshit.


Yeah, I had my concerns about that as well. I would have preffered on disk characters but DLC characters are better than no characters at all.



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

This thread got about the expected result



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype