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Forums - Sony - Sony to use Nvidia Tegra for PSP2; explains delay

how did tegra2 go into the RSX clock debate, this is ridiculous lol.



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joeorc said:

no it was not:

Nothing official at all. This rumor started from speculation at Beyond3d. Where it was caught by TeamXbox 360 which then fed into other sites. On the same web site you can see other types of speculation. Also there were articles lately that even developers don't know the final RSX specs (thats why one developer was not developing a game). So again speculation and nothing offical.

even answer's.com list the PS3's GPU @550 Mhz

http://www.answers.com/topic/playstation-1

Just read the thread, it reposts a dev leak/NDA break, it's not pure speculation and I haven't even made any connection to TMB (that's not where the leak originated from) so I'm not sure why you're trying to insert it here?  

Answers.com is user maintained, it's about as definitive a source as Wikipedia or any other wiki site.  Still waiting for something, anything concrete that refutes the Game Watch story...



dahuman said:

how did tegra2 go into the RSX clock debate, this is ridiculous lol.


Agreed, and I'm pretty much done with it at this point.  Knock yourself out joe... literally please. 



jarrod said:
dahuman said:

how did tegra2 go into the RSX clock debate, this is ridiculous lol.


Agreed, and I'm pretty much done with it at this point.  Knock yourself out joe... literally please. 

 

"this aspect of RSX discussion is deemed closed. If anyone wants to believe RSX runs at 550 MHz, that's their prerogative, but repeating the point is counter productive to the board's discussion. From this point on any posts where RSX is presented as being 550 MHz will get chopped unless someone is presenting categoric confirmation of that fact. All discussion surrounding PS3's architecture will remain on the assumption it's 500/650 MHz RSX clock/GDDR clock with associated processing rates and bandwidth, as per indicated by prior discussion. Attempts to argue otherwise, without categoric proof (a current, relevant spec sheet from Sony, or a signed affidavit from a Sony engineer who worked on PS3's hardware, or suitably positioned Sony employee, or developer, with full disclosure of credentials), will be regarded as topic derailment."

THE MOD-

 

NVIDIA GREATER THAN SPECULATION FROM A D@MN FORUM OR IT'S D@MN MOD

TAKE THE OPINION of a Mod of a Forum than the D@MN people who made the d@m chip. for all i care.

-done



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:
jarrod said:
dahuman said:

how did tegra2 go into the RSX clock debate, this is ridiculous lol.


Agreed, and I'm pretty much done with it at this point.  Knock yourself out joe... literally please. 

 

"this aspect of RSX discussion is deemed closed. If anyone wants to believe RSX runs at 550 MHz, that's their prerogative, but repeating the point is counter productive to the board's discussion. From this point on any posts where RSX is presented as being 550 MHz will get chopped unless someone is presenting categoric confirmation of that fact. All discussion surrounding PS3's architecture will remain on the assumption it's 500/650 MHz RSX clock/GDDR clock with associated processing rates and bandwidth, as per indicated by prior discussion. Attempts to argue otherwise, without categoric proof (a current, relevant spec sheet from Sony, or a signed affidavit from a Sony engineer who worked on PS3's hardware, or suitably positioned Sony employee, or developer, with full disclosure of credentials), will be regarded as topic derailment."

THE MOD-

 

NVIDIA GREATER THAN SPECULQATION FROM A D@MN FORUM OR IT'S D@MN MOD

TAKE THE oOPINION of a Mod of a Forum than the D@MN people who made the d@m chip. for all i care.

-done


lol.  You know the mod who said that... actually works in the industry right. ;)



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jarrod said:
joeorc said:
jarrod said:
dahuman said:

how did tegra2 go into the RSX clock debate, this is ridiculous lol.


Agreed, and I'm pretty much done with it at this point.  Knock yourself out joe... literally please. 

 

"this aspect of RSX discussion is deemed closed. If anyone wants to believe RSX runs at 550 MHz, that's their prerogative, but repeating the point is counter productive to the board's discussion. From this point on any posts where RSX is presented as being 550 MHz will get chopped unless someone is presenting categoric confirmation of that fact. All discussion surrounding PS3's architecture will remain on the assumption it's 500/650 MHz RSX clock/GDDR clock with associated processing rates and bandwidth, as per indicated by prior discussion. Attempts to argue otherwise, without categoric proof (a current, relevant spec sheet from Sony, or a signed affidavit from a Sony engineer who worked on PS3's hardware, or suitably positioned Sony employee, or developer, with full disclosure of credentials), will be regarded as topic derailment."

THE MOD-

 

NVIDIA GREATER THAN SPECULQATION FROM A D@MN FORUM OR IT'S D@MN MOD

TAKE THE oOPINION of a Mod of a Forum than the D@MN people who made the d@m chip. for all i care.

-done


lol.  You know the mod who said that... actually works in the industry right. ;)


and their sup. sourse said this:

Compare the latest GPU - Specifications (part I guess);

when is a guess = fact?

read the source where they got their info...he guessed he was not even sure.,.and it was based on some developer's broke their NDA? to him and he broke the new's...o'l that's right..hear say greater than Sony or Nvidia.

Ol and who was this developer:

xbdestroya

Carl B:

I need to clarify this whole thing, because I want the context of all this to be understood. It's not that I have 'sources' that randomly give me information, it's that I have good relationships with a couple of knowledgable people. When I heard the rumor about a 500MHz downgrade (before the Inquirer story broke), I asked several of these relations to confirm it for the sake of my own personal knowledge, and they each did in their own way. After the story broke, I decided to take a position of confirmation on it because: a) I wasn't under NDA and thus could address it, and b) I felt even though it was a negative for Sony, it was better for Sony if the fact was addressed head on rather than left to linger for another day.

Like - isn't it so much better that this Watch Impress article comes out after TGS and we already knew about this? Rather than taking us by surprise and souring an otherwise great TGS?

I used to be in marketing, and so frankly I have opinions on how public relations should be handled. Sony has been inept in my opinion in addressing rumors and FUD, so I thought I'd help them out on that front in this one instance.

As far as me asking about RSX secrets of these individuals, that's just not my style, so I have to be upfront when I say that I'm simply not going to do it. I don't like to harrass people I've formed a relationship with for information when it's a matter as important as their livlihood, and I think that's just basic respect for friendship.

he's a developer?

  • About Carl B Site Staff TitleB3D Gaming StaffEnable XBOX Live / Games for Windows Live GamercardsDisableEnable Wii Friends Code DisplayDisableEnable PS3 Network IDsDisable
  • Signature Somebody set up us the bomb.
his sources?
lol...they broke their NDA only to him...hehehehe


I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

Keep reading.  This also supports their source...

We've moved on from this topic, but for future reference, I realise that we have a pretty clear way of showing non-believers the RSX clock frequency without violating any NDAs, because here's how the Linux driver reports the RSX:

$ dmesg|grep rsx 
ps3rsx: PS3 RSX access module, 1.0.0 
ps3rsx: reserved XDR memory is @c000000000d00000, len 18874368 
ps3rsx: 254MB of DDR video ram at 0x700190000000 mapped at d000080080780000 handle 5a5a5a5b 
ps3rsx: context 0x55555554 dma=440000381000 driver=480000684000 reports=4c0000d90000 reports_size=10000 
ps3rsx: ctrl=d00008008010c000 drv=d0000800905c0000 reports=d0000800804e0000 
ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz 
ps3rsx: remapped XDR apperture at c000000000d00000 size 18432kB to RSX

Taken from this thread:

http://forums.ps2dev.org/viewtopic.php?p=67476#67476


 

And with that (and still nothing refuting the GW story in any way,shape or form either) I'm done.  For reals this time.



jarrod said:

Keep reading.  This also supports their source...

We've moved on from this topic, but for future reference, I realise that we have a pretty clear way of showing non-believers the RSX clock frequency without violating any NDAs, because here's how the Linux driver reports the RSX:

$ dmesg|grep rsx 
ps3rsx: PS3 RSX access module, 1.0.0 
ps3rsx: reserved XDR memory is @c000000000d00000, len 18874368 
ps3rsx: 254MB of DDR video ram at 0x700190000000 mapped at d000080080780000 handle 5a5a5a5b 
ps3rsx: context 0x55555554 dma=440000381000 driver=480000684000 reports=4c0000d90000 reports_size=10000 
ps3rsx: ctrl=d00008008010c000 drv=d0000800905c0000 reports=d0000800804e0000 
ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz 
ps3rsx: remapped XDR apperture at c000000000d00000 size 18432kB to RSX

Taken from this thread:

http://forums.ps2dev.org/viewtopic.php?p=67476#67476


 

And with that (and still nothing refuting the GW story in any way,shape or form either) I'm done.  For reals this time.

yea your done alright because you do know that the driver they are using is generic. and second:

"The Cell processor will also be powerful enough to drive a new class of gameplay physics impossible to run on older console hardware. The PS3 will be able to simulate cloth and fluid, as well as large-scale rigid-body interactions with hundreds and thousands of objects colliding on screen. Today's PCs in comparison will need a physics add-on card or find a way to tap the GPU for physics processing to run PS3-level physics effects."

'PlayStation 3 RSX "Reality Synthesizer" graphics-processing unit, a massive 550MHz, 300-million-transistor graphics chip based on advanced GeForce graphics technology. According to a written statement from Nvidia, the RSX transistor count is "more than the total number of transistors in both the central-processing units and the graphics-processing units of the three leading current-generation systems, combined." During the PlayStation 3 E3 2005 presentation, Nvidia CEO and founder Jen-Hsun Huang explained that "the RSX has twice the performance of the GeForce 6800 Ultra, the highest performance GPU in the world today. Each of these GPUs retails for $500. There will be two of them, equivalent horsepower, in the RSX."' http://www.gamespot.com/features/6125429/p-2.html

I believe that the PS3 will have enough graphical power to keep Crysis running. If PC's need an add on card to be equal to the PS3 or even have more graphical power than the GeForce 6800, I don't see why not. Of course, the true power won't be fully utilized until 2 maybe 3 years after the PS3's launch. We'll shall soon see.

because he says it is clocked @ 550 Mhz.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:
jarrod said:

Keep reading.  This also supports their source...

We've moved on from this topic, but for future reference, I realise that we have a pretty clear way of showing non-believers the RSX clock frequency without violating any NDAs, because here's how the Linux driver reports the RSX:

$ dmesg|grep rsx 
ps3rsx: PS3 RSX access module, 1.0.0 
ps3rsx: reserved XDR memory is @c000000000d00000, len 18874368 
ps3rsx: 254MB of DDR video ram at 0x700190000000 mapped at d000080080780000 handle 5a5a5a5b 
ps3rsx: context 0x55555554 dma=440000381000 driver=480000684000 reports=4c0000d90000 reports_size=10000 
ps3rsx: ctrl=d00008008010c000 drv=d0000800905c0000 reports=d0000800804e0000 
ps3rsx: version 2.11 RSX rev17 0MB RAM channel 1 core 500MHz mem 650MHz 
ps3rsx: remapped XDR apperture at c000000000d00000 size 18432kB to RSX

Taken from this thread:

http://forums.ps2dev.org/viewtopic.php?p=67476#67476


 

And with that (and still nothing refuting the GW story in any way,shape or form either) I'm done.  For reals this time.

yea your done alright because you do know that the driver they are using is generic. and second:

"The Cell processor will also be powerful enough to drive a new class of gameplay physics impossible to run on older console hardware. The PS3 will be able to simulate cloth and fluid, as well as large-scale rigid-body interactions with hundreds and thousands of objects colliding on screen. Today's PCs in comparison will need a physics add-on card or find a way to tap the GPU for physics processing to run PS3-level physics effects."

'PlayStation 3 RSX "Reality Synthesizer" graphics-processing unit, a massive 550MHz, 300-million-transistor graphics chip based on advanced GeForce graphics technology. According to a written statement from Nvidia, the RSX transistor count is "more than the total number of transistors in both the central-processing units and the graphics-processing units of the three leading current-generation systems, combined." During the PlayStation 3 E3 2005 presentation, Nvidia CEO and founder Jen-Hsun Huang explained that "the RSX has twice the performance of the GeForce 6800 Ultra, the highest performance GPU in the world today. Each of these GPUs retails for $500. There will be two of them, equivalent horsepower, in the RSX."' http://www.gamespot.com/features/6125429/p-2.html

I believe that the PS3 will have enough graphical power to keep Crysis running. If PC's need an add on card to be equal to the PS3 or even have more graphical power than the GeForce 6800, I don't see why not. Of course, the true power won't be fully utilized until 2 maybe 3 years after the PS3's launch. We'll shall soon see.

because he says it is clocked @ 550 Mhz.


Are you fucking kidding me?!?!



This is pathetic.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.