Wii sports and Wii fit was what sold Wii.(just like DVD player sold Ps2) Once the Wii got through the front door then the core N games like MK wii sold in huge numbers. MK Wii wouldn't sold as many if it wasn't for Wii Sport the begin with.
Wii sports and Wii fit was what sold Wii.(just like DVD player sold Ps2) Once the Wii got through the front door then the core N games like MK wii sold in huge numbers. MK Wii wouldn't sold as many if it wasn't for Wii Sport the begin with.
There's just a few spelling, and grammer issues (nazi I know). But It's a good read I like your opinion. I'm of the opinion these ADD-ON's are going to have a tough time because it's going to be a while before developer's see them as anything more.
.....Think about the biggest games coming out for those system end of year & the start of next. By these devices being ADD-ON's major support in the being will be minimal. I truly believe that these ADD-ON's are more of a counterstrike to NIntendo's eventual attack on Sony & Microsoft's core stumping grounds, as evident by the 3DS, as the first torpedo.
I really believe that Nintendo's Reverse Core strategy as I call it was the best one.
The Interweb is about overreaction, this is what makes it great!
...Imagine how boring the interweb would be if everyone thought logically?
Metallicube said:
By complexities I mean every little move makes a huge difference in the game. There is a ton of variety as you can play a game multiple times and get completely different results. I don't see this with many of the more linear games of today, and I certainly don't see it with Kinect's games. I'm just judging from what I've seen thus far. There are plenty of videos of Kinects games, and none of them really seem to show depth and variety. Instead I see things like a jogging game where all you can do is jog faster an jump over hurdles, or a rafting game where you merely shift back and forth a couple feet in each direction. Of course, I could be wrong with my judgement on some of the games, but from what I've seen, that's the impression I get. |
-@ bolded. Kudos for clarifying. But dont you think its better to experience it first than make bold statements like that.
-"There is a ton of variety as you can play a game multiple times and get completely different results"
I dont get this part. So by variety you mean every time you play, you always get a different result. That is just silly. As 90% of the time on any game whether casual or linear etc, you will likely always get a different result each time when you play the game multiple times.

Metallicube said:
Not useless, just not NEEDED. The motion controls are simply a means to an end. Wii Sports Tennis for example is certainly made more fun by the motion controls, which help make the game more accessible and intuitive. Though the true essence of what makes Wii Sports Tennis fun is the arcade style gameplay that offers completely different results each time you play, which is why the replay value is so high. |
@ Bolded: I truly believe that this is the direction that Zelda: Skyward Sword is going to take. It's will be interesting to see how traditional Zelda fans will take to this.
The Interweb is about overreaction, this is what makes it great!
...Imagine how boring the interweb would be if everyone thought logically?
| senortaco said: There's just a few spelling, and grammer issues (nazi I know). But It's a good read I like your opinion. I'm of the opinion these ADD-ON's are going to have a tough time because it's going to be a while before developer's see them as anything more. .....Think about the biggest games coming out for those system end of year & the start of next. By these devices being ADD-ON's major support in the being will be minimal. I truly believe that these ADD-ON's are more of a counterstrike to NIntendo's eventual attack on Sony & Microsoft's core stumping grounds, as evident by the 3DS, as the first torpedo. I really believe that Nintendo's Reverse Core strategy as I call it was the best one. |
That's "grammar" with an "a" by the way.
Also "There's" should be replaced by "There are".
Not sure about the apostrophy in "ADD-ON's" as there are no missing letters, nor is it used in a possessive sense, but they are tricky so i'm not sure.

of course I don't follow grammar and spelling rules myself on a forum, not much point. I just make myself as clear as possible usually typing in a similar style to how I am thinking... often with too many elipses...

this is a very strange thread
Wii fit, wii sports, wii sports resort, mario kart wii and wii play so those that you mentioned, 5/7 are motion controlled games, (you can prob incl wii fit plus as well)
The wii fit board couldnt be done on a non motion controlled system
mario kart wii's advertisement is showing that you can move the wheel to go left or right
wii sports, wii sports resort and wii play are obvious...
So as you stated most don't... in fact most do... think MS knows what they are doing
TWRoO said:
That's "grammar" with an "a" by the way.
of course I don't follow grammar and spelling rules myself on a forum, not much point. I just make myself as clear as possible usually typing in a similar style to how I am thinking... often with too many elipses... |
Hell, we could go even further! In his first paragraph alone, there several grammatical errors (in order, underlined):
But let's not berate the guy here 
I thought the whole point of Kinect and the Wiimote both combined as the one concept was to reduce the barriers to entry. The fact that they are similar to games already on the Wii just means that they are they obvious first step games for any next generation control interface to tackle first. They are damned if they do and damned if they don't. If they don't they'll get complaints about how they didn't make the obvious games and if they do they'll get complaints you've raised here.
I see too many people here willing to write things off before they even get a chance to prove themselves. Obviously Kinect and Move will both have their moments in the spotlight and we have a good lead on overall sales here so we ought to be able to tell in very short order if they have flopped or if they are indeed flourishing. People forget that games like the Wii Sports tennis aren't popular because people generally like tennis games but they are popular because they represent a completely new way of playing a tennis game. None of the tennis games afterwards really matched the success of Wii Sports tennis because they lack the value of being a new and unique experience.
Sure, Kinect offers a new way to do the same thing. The idea of which is to reduce the barriers to participation (is this not a good thing?) whilst not trying to duplicate the old methods which involve a physical controller. It offers an even simpler way to jump in and out of multiplayer by placing yourself in the right position to play games. Beyond that it offers a pretty good mic for Live players, a video camera for video calling and a cool hands free media interface which compliments the fact that you can get your content on demand without even leaving the couch.
Microsoft certainly has the "casual" aspect down pat. As far as depth and gameplay, we'll just have to see. The games may still have it, but if they don't, MS is capable of learning from their mistakes.
I think Microsoft has accomplished what they wanted with Kinect so far. They are trying to target a market the 360 has had very little success with it...and it looks like they have at least caught the interest of the casual gamers and the mainstream media. It's now up to Microsoft to complete the sale.
Games don't need to be a deep or complex experience to be enjoyable. When playing games in a group or party setting (Which Kinect is definitely targeting), your not going to be playing the game personally for hours on end...unless you're a system hog and don't like to share lol. So you don't need a super deep experience. Just something that is going to be fun to play with others.
This has been Nintendo's main strength for quite some time. A lot of gamers rag on Mario Kart, Mario Party and the Mario Sports games. As single player experiences the games are good but not great. But when you put a room full of people playing against one another they are an absolute blast. They really aren't deep or complex games, but they just work. And a little Mario charm can go along way.
The early Kinect games may not be mind blowing experiences. But that doesn't mean they won't be fun. It will take time for developers to think outside the box and create a different experience. Whether they will is a different story.