It would be great if there's an option in the RPG titles such as FF/DQ and the like.
Make it possible to complete the game without visiting town ever again as soon as you leave the first town.
This make salvaging items fun and would actually forces you to use them.
Of all the RPG i've played in recent years, I've hardly ever use items and if I do, I was never short on them.
Make items useful and actually life saving in critical situation.
Most of the ones I've played, they may as well leave items out completely and the game is still the same.
This is compounded greatly when the games getting easier and easier, too.
Group heal items such as "Tent" would be extremely valuable instead of never ever get used.
Would any devs crazy enough to introduce something like this and not cripple the storyline?







