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Forums - Gaming - What do you think about FF XIII after months having played it

Wagram said:

Nojima is god, he wrote the story for the best game in existence!


Surely you're talking about X-2.

...

 

I'm kidding, don't hurt me !



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poroporo said:
Wagram said:

Nojima is god, he wrote the story for the best game in existence!


Surely you're talking about X-2.

...

 

I'm kidding, don't hurt me !

Damn good game! But ...no :D



I still have not finished it (third last chapter i think), partly because of my two month hiatus from everything, and partly because I didn't find it as fun as I was expecting, I really like some things, like the battle system, level system, item/loot system, but i hated other things like the "story", most characters, and ridiculous linearity of the first like 20 hours.



Hynad said:

I kind of have to agree with you guys when you say the game didn't connect too well with the players.

I'm trying to put my finger on it, but so far what I think is the main reason, compared to the older Final Fantasy games, is that in XIII, you basically spend like a week with the characters (story-wise).  The premise of the story never really changes throughout the game.  You start, and the goal is to take down the Fal-Cie.  You end the game and guess what you just did?

No real plot-twists.  Nothing shocking like Kefka killing the emperor Ghestal in VI, or making the world fall into ruins, or Sephiroth succeeding in invoking meteor in VII, among the most famous examples.

In XIII, everything including the storyline is fast paced.  The problem with that, for an RPG with so many characters, is that since the story doesn't last that long, the characters don't go through that much either (party characters, or villains, or any other NPCs).  The connection I make with characters is usually tied with how they handle their way through the obstacles that get in the way.  How they react to situations, exposing their limitations, flaws, or other qualities.  In FF XIII, there are a very limited amount of such situations, making it really difficult to relate to them.  In fact, most of the time, the obstacles they go through has for only result that they have to flee and keep running away... ¬_¬

And then you have the fact that the characters basically have next to none of their pasts presented to the player.  And what little we know about it is only made available through log entries that are souless and sterile.  If they had made those in full animated form, as flashbacks or  even better, playable (like they used to do in their games, i.e. Terra as a baby in the Esper world) we would have connected a whole lot more with the characters. 

I understand those flashy CGI sequences cost a lot... But if they are detrimental to the end result, to what could possibly be, then screw them and make the damn thing in real-time graphics like most other games do.  Heck, players are usually more impressed by top quality real-time cut-scenes (like most of the ones in God of War 3 and Metal Gear Solid 4, for example) than they are by CGIs. 

In the end, to summarise, I think the story was somewhat good, with good ideas, but was ultimately very poorly delivered.

I enjoyed the game quite a lot anyway.  Because of its addictive battle system and graphics more than anything else.

Spoiler alerts would really help. Dammit!

This is not only directed to you.



I still think it's the worst FF game I've played. That doesn't mean it's a bad game but it isn't as good as any of the previous FF games (that I've played). Too different, story didn't make sense for the first 15 hours, even after that at times. Died far too many times (not because I was bad at it but the difficulty curve was a joke, I died more times in this game then I've probably ever done in all the other FF games I've played). 

I only got through it once, haven't gone back to it like any other FF games, I feel I have no reason too.



Hmm, pie.