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Forums - Sony - Sony: Hardcore gamers are still our top priority!

i_p_freely said:
nen-suer said:
i_p_freely said:
Kantor said:
RolStoppable said:

A lot of handheld devices are using gyro-sensor and depth sensors. Is Sony looking into that sort of technology for the PSP?

I think that PlayStation DNA has always been about stability and not making changes midcourse. So any technology we do bring needs to be forwards and backwards compatible for the same platform. It doesn't matter if it's a gyro-sensor or anything else. It needs to be compatible with all of the platform's forthcoming games as well as its catalogue. If the consumers who have already bought PSPs need new tech to play it which isn't compatible with that platform, you're sending them a bad message. You're saying “if you want to play this great new game you've got to go out and buy a new PSP.”

We tend not to do that, generally. We like to think that we're keeping a very stable platform for the lifespan of the product – we did this with the original PlayStation and the PS2. We intend to do that for the PS3 and PSP as well. There are a lot of interesting and exciting new technology out there, sure, but again, if it means that we end up sending a bad message to our consumers, we tend to try and avoid that.

I like this answer. The PSP Go never happened.

What can the PSP Go do that the regular PSP cannot?

Indeed, a large factor in the eventual uselessness of the PSP Go was Sony's desire to ensure that it wouldn't have any significant advantage over previous models of the PSP. There were talks of putting in a second analog stick, which would infinitely improve 80% of PSP games, but that didn't happen.

I believe that RolStoppable is talkting about this line specifically  "So any technology we do bring needs to be forwards and backwards compatible for the same platform."

The PSP Go is not backward compatible with UMDs.

PSPGO is an option for those who want to carry or use UMDs

Its not to replace the normal PSP.

PSPGO doesn't have special games that wont work on any other PSP or the other way around

So i don't understand what u both mean?

 

Yes its compatable with all the PSP X000 software but not hardware.

What?

the PSP is not compatible with PSP? are we having a PSP orgy here?



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i_p_freely said:
nen-suer said:
i_p_freely said:
Kantor said:
RolStoppable said:

A lot of handheld devices are using gyro-sensor and depth sensors. Is Sony looking into that sort of technology for the PSP?

I think that PlayStation DNA has always been about stability and not making changes midcourse. So any technology we do bring needs to be forwards and backwards compatible for the same platform. It doesn't matter if it's a gyro-sensor or anything else. It needs to be compatible with all of the platform's forthcoming games as well as its catalogue. If the consumers who have already bought PSPs need new tech to play it which isn't compatible with that platform, you're sending them a bad message. You're saying “if you want to play this great new game you've got to go out and buy a new PSP.”

We tend not to do that, generally. We like to think that we're keeping a very stable platform for the lifespan of the product – we did this with the original PlayStation and the PS2. We intend to do that for the PS3 and PSP as well. There are a lot of interesting and exciting new technology out there, sure, but again, if it means that we end up sending a bad message to our consumers, we tend to try and avoid that.

I like this answer. The PSP Go never happened.

What can the PSP Go do that the regular PSP cannot?

Indeed, a large factor in the eventual uselessness of the PSP Go was Sony's desire to ensure that it wouldn't have any significant advantage over previous models of the PSP. There were talks of putting in a second analog stick, which would infinitely improve 80% of PSP games, but that didn't happen.

I believe that RolStoppable is talkting about this line specifically  "So any technology we do bring needs to be forwards and backwards compatible for the same platform."

The PSP Go is not backward compatible with UMDs.

PSPGO is an option for those who want to carry or use UMDs

Its not to replace the normal PSP.

PSPGO doesn't have special games that wont work on any other PSP or the other way around

So i don't understand what u both mean?

 

Yes its compatable with all the PSP X000 software but not hardware.

When u buy a download only device that what backward compatible means.....right?



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off-topic:

"Well, both 3D gaming and the PS Move were things we discussed many many years ago."

:)

No need to quote me , I know.. no matters what the case is , Sony well be just a copycat , even if they're the ones who invented and developed the DVD ( along side with Philips, Toshiba, and Time Warner for that matter) and the first ones to demonstrate an optical digital audio disc as a spin-off of laserdisc tech 3 years before any other company , and let alone the blue-ray , HDMI , CELL processor (?) , 3D ( bu bu but the Virtual Boy did it ... I'm talking about the real advanced technology ).

Why am I bothering myself writing ... specialy with this damn weak English of mine -_-



thank god for this article/viewpoint, this is why 90% of my gaming seems to be gravitating towrd sony platforms, not that I am 'hardcore' I buy/ play too few games for that title but sony just seems to have better games on their systems and when i find a game i like (I normally only buy 4-5 per year) I play it to death and complete everything to do with anything for it. Sony platform games for some reason seem to fulfil that role (replayablity/side content) better than others whist still maintaining solid main story gameplay.

As an aside/exception to the above comment, getting bored of trying to platinum demons souls though, atlus' poor attempt at a main story on that makes the entire game feel like a side quest and it has just become a grind, there are cieth stone missions (side quests) in FF13 more interesting than demons souls' story in its entirety imo, and yes I have completed demons souls before. know its not a sony only franchise but getting trounced trying to complete 'non stop infinte climax' mode for bayonetta too, I think thats well beyond me somehow so thats a game i love that i wont fully complete.

bring on atelier totori, once again another ps3 only one, Its odd how that seems to happen...



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RolStoppable said:

A lot of handheld devices are using gyro-sensor and depth sensors. Is Sony looking into that sort of technology for the PSP?

I think that PlayStation DNA has always been about stability and not making changes midcourse. So any technology we do bring needs to be forwards and backwards compatible for the same platform. It doesn't matter if it's a gyro-sensor or anything else. It needs to be compatible with all of the platform's forthcoming games as well as its catalogue. If the consumers who have already bought PSPs need new tech to play it which isn't compatible with that platform, you're sending them a bad message. You're saying “if you want to play this great new game you've got to go out and buy a new PSP.”

We tend not to do that, generally. We like to think that we're keeping a very stable platform for the lifespan of the product – we did this with the original PlayStation and the PS2. We intend to do that for the PS3 and PSP as well. There are a lot of interesting and exciting new technology out there, sure, but again, if it means that we end up sending a bad message to our consumers, we tend to try and avoid that.

I like this answer. The PSP Go never happened.

We get it, you dont like Sony.

 “if you want to play this great new game you've got to go out and buy a new PSP.” - thats what the Hardware and Software is about. Not if some PSP is UMD disc compatible or not. Even if it was as you're trying to nitpick it, tend, generally and try, are some key words in the article. Its not all in black or white.



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RolStoppable said:
Kantor said:
RolStoppable said:

A lot of handheld devices are using gyro-sensor and depth sensors. Is Sony looking into that sort of technology for the PSP?

I think that PlayStation DNA has always been about stability and not making changes midcourse. So any technology we do bring needs to be forwards and backwards compatible for the same platform. It doesn't matter if it's a gyro-sensor or anything else. It needs to be compatible with all of the platform's forthcoming games as well as its catalogue. If the consumers who have already bought PSPs need new tech to play it which isn't compatible with that platform, you're sending them a bad message. You're saying “if you want to play this great new game you've got to go out and buy a new PSP.”

We tend not to do that, generally. We like to think that we're keeping a very stable platform for the lifespan of the product – we did this with the original PlayStation and the PS2. We intend to do that for the PS3 and PSP as well. There are a lot of interesting and exciting new technology out there, sure, but again, if it means that we end up sending a bad message to our consumers, we tend to try and avoid that.

I like this answer. The PSP Go never happened.

What can the PSP Go do that the regular PSP cannot?

Indeed, a large factor in the eventual uselessness of the PSP Go was Sony's desire to ensure that it wouldn't have any significant advantage over previous models of the PSP. There were talks of putting in a second analog stick, which would infinitely improve 80% of PSP games, but that didn't happen.

It's more about what the PSP Go can't do. I highlighted the important part of Hirai's answer, but it's really funny to read his whole answer with the PSP Go in mind.


translation: it's not about,  i just trolling what hirai said about how he ignores the psp go failure