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Forums - Nintendo Discussion - Metal Gear Solid Creator Briefs What We Can Expect in the 3DS Installment

But will he be involved?

With the recent confirmation that what was shown at E3 was more of a tech demo than work-in-progress, you may be disappointed at the prospect of no Metal Gear Solid at all on the 3DS. Well, you can now breathe a sigh of relief because Hideo Kojima has cleared a few things up with regards to the demo and where it leaves us with an actual final product.

Time to put all that E3 feedback to good use

The construction of the demo was so secretive that even though it was developed by staff at Kojima Studios after work was done on the making of Metal Gear Solid: Peace Walker on the PSP, only the people directly involved knew about it; leading to other members of staff thinking they were on holiday as it was being covertly worked on on a separate floor of the studio.

Series creator Kojima explains that there were actually two versions of the demo that was playable at E3. A "long version" was produced first, but after a request from Nintendo to shorten it in order to allow more people to play through it, a "short version" was made; which eventually became the most-played version even though both were available on the E3 floor.

The point of the demo was to show what was possible on the 3DS. Although it was based on Metal Gear Solid 3: Snake Eater on the PS2, Kojima goes on to say:

The high level models are about the same quality as the stuff we made on the PlayStation 3, although it's tough to see this. If we'd had a bit more time, we could have made something better...What we wanted to do this time is show that we're making an entry in the Metal Gear Solid franchise that can be enjoyed in goggle-free 3D on the 3DS.

He also hints that the application of the 3D effect would play an important role in the final version of the game. Noting that gamers may grow tired of objects "popping out" of the screen over long periods of play, he expects there to be a certain emphasis put on objects going "into" the screen. Other considerations include the co-op system seen in Peace Walker.

Although the game will be similar to the PSP's latest instalment in terms of gameplay,Metal Gear Solid on the 3DS will be more of a revisit to a past instalment, Kojima said:

The reason we made it based off MGS3 is because there are many who played MGS for the first time through Peace Walker, so we thought the timing would be just right. Everyone wants to know the story of The Boss...MGS3's story can't change, so we're thinking of Co-ops, 3D and portable-like elements.

At this moment in time, it is still unclear who will direct the 3DS game; even though Kojima was in charge of the demo, his involvement with the final product isn't set in stone. When asked about the release of the game, he admits that getting it ready for the launch of the 3DS may be difficult, but getting it released within the first year of the handheld's launch would be an important target to aim for.



The Official 'The Legend of Zelda: Skyward Sword' Thread (Updated):
http://gamrconnect.vgchartz.com/thread.php?id=134508&page=1
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Hideo Kojima said:

The high level models are about the same quality as the stuff we made on the PlayStation 3, although it's tough to see this. If we'd had a bit more time, we could have made something better...


Yes... let this quote run wild.....



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Although personally this is a game I'm not 100% interested in (never been a huge fan of MGS, ever since the first game) it seems interesting from a technical standpoint. The PS3 quote seems very odd though, it clearly doesn't have the power to handle PS3 level models or textures.



Rath said:

Although personally this is a game I'm not 100% interested in (never been a huge fan of MGS, ever since the first game) it seems interesting from a technical standpoint. The PS3 quote seems very odd though, it clearly doesn't have the power to handle PS3 level models or textures.

But Hideo said so! and he is like a god for Sony fans! :)



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Rath said:

Although personally this is a game I'm not 100% interested in (never been a huge fan of MGS, ever since the first game) it seems interesting from a technical standpoint. The PS3 quote seems very odd though, it clearly doesn't have the power to handle PS3 level models or textures.

Or no game has pushed the 3DS fully yet? That was the classic PS3 v. 360 argument a few years ago (lol).

Technically, it looks to be somewhere between a Gamecube and a Wii.



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Soleron said:
Rath said:

Although personally this is a game I'm not 100% interested in (never been a huge fan of MGS, ever since the first game) it seems interesting from a technical standpoint. The PS3 quote seems very odd though, it clearly doesn't have the power to handle PS3 level models or textures.

Or no game has pushed the 3DS fully yet? That was the classic PS3 v. 360 argument a few years ago (lol).

Technically, it looks to be somewhere between a Gamecube and a Wii.

Well you're right in saying no game has pushed the 3DS fully =P that'll take a while as devs get used to 3D I think.

It'll be interesting, it should have graphics below what its specs suggest because the 3D requires two slightly different views of the same scene (if my understanding of how it works is correct) meaning more processing.



http://gamrconnect.vgchartz.com/thread.php?id=112706&page=1&str=225966424#

Dupe topic locked.