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Forums - Sales - Xbox Live Sales Probably Topped $1 Billion for the First Time

Microsoft Corp.’s Xbox Live online video-game service probably broke the $1 billion revenue mark for the first time in the year that just ended, helped by sales of movies, avatar accessories and extra game levels.

Microsoft says about half the service’s 25 million users paid an annual fee to play games online like “Call of Duty: Modern Warfare 2” in the year ended June 30. That would be about $600 million. Sales of products like movie and TV show downloads topped subscription revenue for the first time, Dennis Durkin, Xbox’s chief operating officer, said in an e-mail.

The remarks suggest the business generated more than $1.2 billion in sales last year, exceeding analysts’ estimates. Success in online gaming is crucial for Microsoft because the other products in this unit include the barely profitable Xbox game console and mobile-phone software that’s losing ground to Apple Inc. and Google Inc.

“Xbox Live has helped sell a lot of consoles and created a lot of loyalty,” said Matt Rosoff, an analyst at Directions on Microsoft in Kirkland, Washington. “Everyone has been talking about Microsoft’s inability to innovate, but this is a pretty good example where they have innovated. They timed it just right with this one.”

Durkin declined to give more detailed results for the service, and Redmond, Washington-based Microsoft doesn’t break them out when it reports earnings. Sarah Friar, an analyst at Goldman Sachs Group Inc. in San Francisco, estimates Xbox Live had sales of $1.1 billion in the past fiscal year, up from $800 million a year earlier. Subscriptions for the premium service are $50 a year.

Rival PlayStation Network

Microsoft may have difficulty extending the popularity of Xbox Live to other consumer businesses like television software and portable music and video players, Rosoff said.

Sony Corp.’s rival PlayStation Network is starting a subscription offering, and Xbox Live also competes against Apple’s iTunes for music and TV show downloads. Microsoft said in May that Entertainment and Devices Division President Robbie Bach, who has overseen Xbox for a decade, will retire. J Allard, one of the earliest executives on the Xbox project, also left.

Friar estimates Xbox Live has gross margins, the percentage of sales remaining after deducting production costs, of about 65 percent. That’s buoyed results in the entertainment division, which has reported an annual profit only since 2008.

Microsoft will post operating income of $1.04 billion for the division in the year that ended June 30, projected Friar, who is based in San Francisco and recommends buying the shares. That’s more than six times the income in fiscal 2009. The company is due to report 2010 results July 22.

‘Launch, Sustain, Retain’

Xbox Live is helping Microsoft draw in additional revenue after gamers leave stores with games in hand, Durkin said.

“The old playbook of ‘launch and leave’ is a relic of the past,” Durkin said in an e-mail. “Today with Xbox live, it’s now about ‘launch, sustain, retain’ by continually adding new content that enhances the original experience.”

To boost future revenue, Xbox Live struck content deals with Walt Disney Co.’s ESPN and Activision Blizzard Inc. and introduced a family subscription that gives four memberships for the price of two. Its Kinect device, which lets users play games by movement rather than with a controller, will also fuel sales, Friar said. Microsoft probably can increase Xbox Live sales by a rate of “mid-teens to 20 percent” a year, she said.

Even Activision concedes Xbox Live is the only online gaming business -- except for Activision’s own personal-computer based “World of Warcraft” franchise -- that generates substantial money.

Revenue Sharing

“When it comes to online gaming, they’re the only significant alternative to us,” says Activision Chief Executive Officer Bobby Kotick, whose “Call of Duty” titles have 50 million registered online players.

Success may breed increased demands from content providers to share more revenue. Already Activision says it wants a cut of the take from subscriptions, not just the percentage it currently gets from its content sold through the service.

“We’re driving a lot of the subscription interest and certainly hours of game play,” Kotick said.

Microsoft rose 55 cents to $23.82 yesterday in Nasdaq Stock Market trading. The stock has dropped 22 percent this year.

Microsoft’s decision to invest early on in a subscription service for online gaming is paying off, said Michael Pachter, an analyst at Wedbush Securities Inc. in Los Angeles, who covers the video-game industry. Xbox Live began in 2002.

Sony Plays Catch Up

Pachter estimates Microsoft sank about a billion dollars into the effort and didn’t break even until it released its second console in 2005. Still, the early start, combined with exclusive games, means Sony won’t catch up with its PlayStation Network, he said.

“I was skeptical in ‘02 -- I thought it was stupid,” Pachter said of Xbox Live. Now, the service is driving gamers to Microsoft. “If your friends are all playing on Xbox, you get an Xbox. If they’re all on Xbox Live, you get Xbox Live.”

Pachter estimates that Sony is losing money on PlayStation Network, which sells games and other content. Last month, Sony said it will add a premium service and charge $50 a year, matching the Xbox Live fee.

Some of Xbox’s success is due to the popularity of the alien-shooting “Halo” games, which are Xbox exclusives and top-sellers.

The “Halo” franchise “essentially invented” the market for multiplayer online games on consoles, Pachter said. There are 6 million people a month who play the game on Xbox Live, and Sony probably doesn’t have half as many people playing all of its exclusive online games combined, he said.

Microsoft is working to extend Xbox Live’s success to mobile phones. Its overhauled phone software, available later this year, will let customers play Xbox Live games and see users’ avatars, profiles and achievements.

The company needs to expand its success with Xbox Live to its other consumer businesses, Rosoff said.

“They need to take it more broadly,” he said. “It’s taken longer than I expected to do that.”

To contact the reporters on this story: Dina Bass in Seattle at dbass2@bloomberg.net

 

http://www.bloomberg.com/news/2010-07-07/xbox-live-sales-probably-topped-1-billion-for-the-first-time.html

 

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65% Margin... WTF?! is this for the fees only or for the sales as well?

So now analysts assume:

  • at least $600,000,000 XBL fees
  • and about 1.100.000.000 XBL sales

So we are heading towards 2 billion USD revenue for Xbox Live only.



Imagine not having GamePass on your console...

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Damn thats alot. I can see why Sony wants a slice of that pie.



 

You wanna have your opinion, then you have to respect different opinions as well.

 


It makes sense. Which makes me wonder how aggressively they might price the Xbox 360 given the fact that Live is so incredibly profitable for the Xbox 360. Live alone will probably pay back every dollar they lost thus far on the Xbox 360 within the next 5 years.



WilliamWatts said:

It makes sense. Which makes me wonder how aggressively they might price the Xbox 360 given the fact that Live is so incredibly profitable for the Xbox 360. Live alone will probably pay back every dollar they lost thus far on the Xbox 360 within the next 5 years.


Just by the pure numbers, the Xbox 360 is in the red about 2 billion USD I think. But as we all know, the EDD carries the Zune, Windows Mobile, Kin, Surface and other not profitable businesses. So the real number might be even lower.

That means that 1 year of XBL would be enough to cover the money spent on the Xbox 360.

I seriously can't wait to see how the EDD will perform in the next 2 years. I really hope that Windows Mobile 7 will be a success as well. With Kinect, Xbox 360 slim, great software lineup, XBL fees and sales and Windows Mobile 7, I think it might do 1 billion USD profit per year. Plus the one billion USD they made in the past 12 months.



Imagine not having GamePass on your console...

DirtyP2002 said:
WilliamWatts said:

It makes sense. Which makes me wonder how aggressively they might price the Xbox 360 given the fact that Live is so incredibly profitable for the Xbox 360. Live alone will probably pay back every dollar they lost thus far on the Xbox 360 within the next 5 years.


Just by the pure numbers, the Xbox 360 is in the red about 2 billion USD I think. But as we all know, the EDD carries the Zune, Windows Mobile, Kin, Surface and other not profitable businesses. So the real number might be even lower.

That means that 1 year of XBL would be enough to cover the money spent on the Xbox 360.

I seriously can't wait to see how the EDD will perform in the next 2 years. I really hope that Windows Mobile 7 will be a success as well. With Kinect, Xbox 360 slim, great software lineup, XBL fees and sales and Windows Mobile 7, I think it might do 1 billion USD profit per year. Plus the one billion USD they made in the past 12 months.


I don't think that Microsoft considers the Xbox 360 alone when considering the strategy of the EDD. I suspect they look at it from the perspective of increasing long and short term overall EDD profits and revenue. However this financial year does present an opportunity for them as may finally have a chance to bring Windows Mobile back into the black with Win Mobile 7 which alongside Kinect and Halo: Reach as well as swelling Xbox Live revenue and the Xbox 360 revision does give them an excellent platform for growth of both their short term profits and their long term potential profitability by expanding the reach of their console and Live as a network platform.

They may be much more aggressive with their Xbox 360 platform pricing than they have been in the past few years. Kinect changes the ball game because it pushes the boundary of when the next generation consoles may expect to arrive which means they can justify lower margins on the short term to ensure much larger margins in the longer term since the term of the Xbox 360 on the market has likely been extended by at least a few years. Its hard to say what the precise pricing of the Xbox 360 will be, but I don't think $299 and $399 for Kinect equiped Xbox 360s nor the $149 Kinect price are even remotely accurate.

 



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holly f*********************** sh***************************. 40 Milions of Xbox´s Xbox Live... omfg microsoft omggggg i hate them



xbl is a huge cash cow for MS, i did the math a few years back and found out it would be cheaper to buy a ps3 then a xbl subscription for the life of the console. 

i thought the part were activision wants to eat MS's pie was interesting though.  i wonder if that will go anywhere and where that will leave sony if activision demands matching funds on a service sony doesn't charge for.



kitler53 said:

xbl is a huge cash cow for MS, i did the math a few years back and found out it would be cheaper to buy a ps3 then a xbl subscription for the life of the console. 

i thought the part were activision wants to eat MS's pie was interesting though.  i wonder if that will go anywhere and where that will leave sony if activision demands matching funds on a service sony doesn't charge for.


Im interested in this as well.

On one hand, Live is a great service, its arguably the greatest thing/idea MSFT has had or done in the last decade to be honest. Great revenue, great service, th eonly people that complain arent really users but people who dont want to pay....which means people are content with the actual service just not sure if they want to jump in....which is very good.

On the other hand, i know every CEO, IE: KoDICK, will get big eye balls and try to harness this and spin it to profits. Its starting slowly and the precedent for $15 map packs (COD) and DLC on the disc (bioshock 2) has been set. I really just worry that MSFT's wonderful success in this area will breed a beast that larger publishers try to replicate for complete nickel and diming of the industry.

Im by no means knocking MSFT for this, its people like Kotick who want to latch on, MSFT innovated online on consoles, now everyones trying to get a piece. 

Im sooooo happy Sony took a different approach more towards content and didnt try to emulate MSFT's all encompassing experience, it keeps the services distinct and gives them identity.



I cannot see how Microsoft Live can be a fair target for Activision after all where does it stop, By that mans reckoning they should get a cut on any revenue the Xbox makes regardless of the source.



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Winner of the 2010 VGC Holiday sales prediction thread with an Average 1.6% accuracy rating. I am indeed awesome.

Kinect as seen by PS3 owners ...if you can pick at it   ...post it ... Did I mention the 360 was black and Shinny? Keeping Sigs obscure since 2007, Passed by the Sig police 5July10.

Wow thats a sick amount of money!  It won't be long before the 360 is totally profitable!