VXIII said:
ImJustBayuum said:
VXIII said:
patapon said:
JRPGs
1) Demon's Souls – 90 2) valkyria chronicles - 86 3) Final Fantasy XIII - 83 4) Eternal Sonata – 80 5) Tales of Vesperia – 79
WRPGs 1) Mass Effect 2 - 96 2) Elder Scrolls IV: Oblivion – 94 3) Fallout 3 – 93 4) Mass Effect 1 - 91 5) Demon's Souls – 90
Just a little fix.
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Fixed again :)
It was developed by FROM SOFTWARE a Japanese video game developer .
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Its not about western vs japanese developed games per se..its more of genre vs genre. Demon soul is a japanese develeoped western style game.
So, fixed :)
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The first thing that will come into my mind when somebody mentions WRPGs is OPEN WORLD game
Demon's souls wasn't an open world game, it had straight-line levels which you can play through as many times as you want.
So, edit your post please :p.
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The first thing that comes to mind in regards to a WRPG is customization and being your own character. In Demons Souls, the player is given the option to name, change physical features, and pick a class for themselves. (A feature found almost exclusively in WRPGs). From there, the player is thrown into a tutorial where they spend their time learning how to dodge, block, change weapons, etc. all in real time. There's no sight of any fancy battle systems of the turn based variety. Nothing resembling a JRPG so far. After oneself completes the tutorial, they're thrown into the Nexus. The Nexus is a place where characters can do things like deciding weather or not they want to kill the NPCs that annoy them or customize their characters in a way similar to WRPGs like Mass Effect and Fallout 3.
This is what cements Demon's Souls as a WRPG, the ability to completely own your character. You can choose to be a magic person, wear mage cloths and use a Harry Potter wand... and if you suddenly decide you want to be a giant Gears of Warish brute, just take off that wimpy crap and pick up a giant sword. Things aren't like in FF13 where you have a character like Snow. And snow is good at being a commando so that's what he'll be. It's much more open ended. For example, when you're fighting through one of the various worlds, sometimes you'll find a merchant or human NPC scattered throughout the horde of demons. You can decide to help them/buy stuff, or just outright kill them and take their items. This kind of open endedness is signature of WRPGs... which Demon's souls is...
Also, Demon's Souls isn't open world? I beg to differ... First you have the Nexus which is basically a world in and of itself. Then you have five worlds that are filled with secret corridors, paths, shortcuts, twists, turns, traps, dead ends, etc. If it's only linear, it's done a brilliant job disguising that fact. I'll admit that the game isn't open world like The Elder Scrolls series, but I don't see how Demon's Souls is any more linear than say Mass Effect. But then Mass Effect could be a JRPG too (eeeekkk!)
In short, YOU fix YOUR list!!! lol