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Forums - Microsoft - Should Microsoft patch for Kinect?

I don't think I conveyed my idea well. I am not speaking about reworking the entire control scheme of old games. Yes that would be fairly stupid, and utterly counterproductive. Since those games weren't designed around the technology. What I am talking about is patching the games so that they can receive input from the peripheral to handle some functions, and in most cases it wouldn't have to be fine movement control, or movement for that matter.

I think I am going to need an example otherwise people are just going to run with how they think Kinect can only be used in games. Lets use Oblivion for an example. You could use voice commands to prompt the menus, or to change spells that you are using. You might be able to make a broad gesture with your left arm to pause the game, or push your right arm up to put away your weapons. I am not seeing how this would be a major code hog, or require a lot of development either. Seeing as this is the functionality that Microsoft is adding to the dashboard. So it should only take a modest amount of tweeking of this code for specific games. Basically your just replacing a button tap with Kinect recognizing a simple word, or recognizing a verbose motion.

Basically I am not talking about replacing a hundred controller commands with motions, or a dictionary of words. I am saying that you can replace at max a dozen, and it would go a very long way in streamlining some older games. They might even be more intuitive. Microsoft could even work up a default patch, and it wouldn't take a developer more then a couple days to change out variables to their liking. I am just not seeing why this wouldn't be inexpensive, and how it would by a major draw on system resources. After all if that is the case then Kinect is really doomed, because it is a all or nothing proposition. Games will be forced to either be all Kinect or all Controller, but never a combination of both.



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specialops787 said:
Solid_Snake4RD said:

it can be patched buy one problem is that there are reports that KINECT cannot work with big titles as it takes too much power

 

so patching it won't it useful as it would be difficult to make KINECT work when Gears 2 is already eating alot of of 360


This. Kinect requires extra processing power. Any core games we seee for Kinect will most likely not be as visually appealing, and must be made from the ground up.

thats what i meant,you just said what i said

 

that a graphical game like Gears would have problems with KINECT as there not being enough processing power



specialops787 said:

Although if it was just voice commands, it shouldnt take much power, but it wouldnt really be worth it IMO.


you don't need KINECT for voice commands



Dodece said:

I don't think I conveyed my idea well. I am not speaking about reworking the entire control scheme of old games. Yes that would be fairly stupid, and utterly counterproductive. Since those games weren't designed around the technology. What I am talking about is patching the games so that they can receive input from the peripheral to handle some functions, and in most cases it wouldn't have to be fine movement control, or movement for that matter.

I think I am going to need an example otherwise people are just going to run with how they think Kinect can only be used in games. Lets use Oblivion for an example. You could use voice commands to prompt the menus, or to change spells that you are using. You might be able to make a broad gesture with your left arm to pause the game, or push your right arm up to put away your weapons. I am not seeing how this would be a major code hog, or require a lot of development either. Seeing as this is the functionality that Microsoft is adding to the dashboard. So it should only take a modest amount of tweeking of this code for specific games. Basically your just replacing a button tap with Kinect recognizing a simple word, or recognizing a verbose motion.

Basically I am not talking about replacing a hundred controller commands with motions, or a dictionary of words. I am saying that you can replace at max a dozen, and it would go a very long way in streamlining some older games. They might even be more intuitive. Microsoft could even work up a default patch, and it wouldn't take a developer more then a couple days to change out variables to their liking. I am just not seeing why this wouldn't be inexpensive, and how it would by a major draw on system resources. After all if that is the case then Kinect is really doomed, because it is a all or nothing proposition. Games will be forced to either be all Kinect or all Controller, but never a combination of both.

it will help alot if conveying you idea would involve breakig of big paragraph



I have heard that Kinect is a resource hog* and that trying to patch stuff like Kinect controls and/or additional Kinect features into the older high resource hogging games won't work.

Could maybe work if those titles were downgraded in the graphical department? I really don't know.

 

* This is probably due to them removing the chip that was initially in the Kinect and opting for a software solution.



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It would be good, but I don't see it happening, they want people to buy new games (MS and the developers).



Euphoria14 said:

I have heard that Kinect is a resource hog and that trying to patch stuff like Kinect controls and/or additional Kinect features into the older high resource hogging games won't work.

Could maybe work if those titles were downgraded in the graphical department? I really don't know.


but to downgrade those graphis the game will have to be built from start not from a patch



Solid_Snake4RD said:
specialops787 said:
Solid_Snake4RD said:

it can be patched buy one problem is that there are reports that KINECT cannot work with big titles as it takes too much power

 

so patching it won't it useful as it would be difficult to make KINECT work when Gears 2 is already eating alot of of 360


This. Kinect requires extra processing power. Any core games we seee for Kinect will most likely not be as visually appealing, and must be made from the ground up.

thats what i meant,you just said what i said

 

that a graphical game like Gears would have problems with KINECT as there not being enough processing power

I know thats what you said...thats why I said 'this.'

I was agreeing with you.



Billy Gun said:

It would be good, but I don't see it happening, they want people to buy new games (MS and the developers).


it has alot to do it with them wanting you to buy new games

 

and buying new or old games,the money goes into MS's pocket only so why won't they do it.



Billy Gun said:

It would be good, but I don't see it happening, they want people to buy new games (MS and the developers).



I am sure they wouldn't complain what so ever if you purchased their older titles either. Sony is doing this and the benefit is that is gives potential future owners of the technology a library of games to already experience Kinect with.

20 Older titles 12 New titles looks much better than just 12 New titles.

 

 

I also think the whole patching idea would have been much more possible if they opted to stick with the hardware solution instead of going software solution. Although this would have undoubtedly brought a higher price tag.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!