I don't think I conveyed my idea well. I am not speaking about reworking the entire control scheme of old games. Yes that would be fairly stupid, and utterly counterproductive. Since those games weren't designed around the technology. What I am talking about is patching the games so that they can receive input from the peripheral to handle some functions, and in most cases it wouldn't have to be fine movement control, or movement for that matter.
I think I am going to need an example otherwise people are just going to run with how they think Kinect can only be used in games. Lets use Oblivion for an example. You could use voice commands to prompt the menus, or to change spells that you are using. You might be able to make a broad gesture with your left arm to pause the game, or push your right arm up to put away your weapons. I am not seeing how this would be a major code hog, or require a lot of development either. Seeing as this is the functionality that Microsoft is adding to the dashboard. So it should only take a modest amount of tweeking of this code for specific games. Basically your just replacing a button tap with Kinect recognizing a simple word, or recognizing a verbose motion.
Basically I am not talking about replacing a hundred controller commands with motions, or a dictionary of words. I am saying that you can replace at max a dozen, and it would go a very long way in streamlining some older games. They might even be more intuitive. Microsoft could even work up a default patch, and it wouldn't take a developer more then a couple days to change out variables to their liking. I am just not seeing why this wouldn't be inexpensive, and how it would by a major draw on system resources. After all if that is the case then Kinect is really doomed, because it is a all or nothing proposition. Games will be forced to either be all Kinect or all Controller, but never a combination of both.








