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Forums - Gaming - SE still struggling to agree with MS on FFXIV due to Live it seems

MonstaMack said:

Um... you can play FF11 Online with just a silver membership. Not seeing with the issue is here unless MS all of a sudden wants gold membership to play the new FF online. Either way could care less since It's a MMORPG, and right now the new KOTOR MMORPG is the only game that has a chance against WOW.


Microsoft wants people to pay for Live. and they also don't want the PS3/360 to have joint servers.



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MonstaMack said:

Um... you can play FF11 Online with just a silver membership. Not seeing with the issue is here unless MS all of a sudden wants gold membership to play the new FF online. Either way could care less since It's a MMORPG, and right now the new KOTOR MMORPG is the only game that has a chance against WOW.


All games now require XBL Gold for online play, MMOs or not.  FFXI remains the only exception to this rule.  On top of the Live fees, I believe Microsoft also wants a portion of the MMO subscription fee as well, but I'm not 100% sure on that.

Thus far Capcom are the only company that have been willing to agree to their terms.  They've even gone so far as to create a special bundle for the 360 version of Monster Hunter Freedom Online, one that includes a year subscription for both the game and XBL for one fee.  Aside from that, every other MMO that has been announced for the 360 has never actually managed to be released.  Age of Conan silently disappeared, while Champions Online was straight up canceled, depsite the fact that the game was up and running just fine on 360 hardware.  Even Final Fantasy XIV was anounced for 360 initially.  It was actually PC/360 only.

Microsoft also imposes limitations on the number and size of patches and other free content, something that affects MMOs moreso than most other genres.  The effect of this policy has been thus far been most apparent in Valve's titles.  The 360 version of Team Fortress 2 hasn't been updated since near release, despite the PC version having recieved patchs and updates on a near monthly basis, and the "Still Alive" and "The Passing" downloadable contents for Portal and Left 4 Dead 2 were released for free on Steam while Valve were forced to charge for them on XBL.

In contrast, Sony is allowing Valve to integrate Steamworks into the ps3 version of Portal 2, allowing it to be updated day and date with the PC version, keeping the two on par with each other at all times.  This will allow for cross platform play between the two versions, while the 360 version will be excluded.  The 360 version of Portal 2 will like recieve as few updates as the 360 version of Team Fortress 2.

Microsoft's strict policies for Live sometimes seem to go out of their way to keep content away from gamers if it doesn't make Microsoft a buck.  This is in stark contrast to the environment on PC/PSN.



I keep seeing this topic pop up.

 

Anyway, im curious didnt EA (long time ago) have the same issue SE have with Live now and MS and EA came to an arrangement?



The best way to find out if you can trust somebody is to trust them.

Ernest Hemmingway

makingmusic476 said:
MonstaMack said:

Um... you can play FF11 Online with just a silver membership. Not seeing with the issue is here unless MS all of a sudden wants gold membership to play the new FF online. Either way could care less since It's a MMORPG, and right now the new KOTOR MMORPG is the only game that has a chance against WOW.


All games now require XBL Gold for online play, MMOs are not.  FFXI remains the only exception to this rule.  On top of the Live fees, I believe Microsoft also wants portion of the MMO subscription fee as well, but I'm not 100% sure on that.

Thus far Capcom are the only company that have been willing to agree to their terms.  They've even gone so far as to create a special bundle for the 360 version of Monster Hunter Freedom Online, one that includes a year subscription for both the game and XBL for one fee.  Aside from that, every other MMO that has been announced for the 360 has never actually managed to be released.  Age of Conan silently disappeared, while Champions Online was straight up canceled, depsite the fact that the game was up and running just fine on 360 hardware.  Even Final Fantasy XIV was anounced for 360 initially.  It was actually PC/360 only.

Microsoft also imposes limitations on the number and size of patches and other free content, something that affects MMOs moreso than most other genres.  The effect of this policy has been thus far been most apparent in Valve's titles.  The 360 version of Team Fortress 2 hasn't been updated since release, despite the PC version having recieved patchs and updates on a near monthly basis, and "The Passing" downloadable content for Left 4 Dead 2 was released for free on Steam while Valve were forced to charge for it on XBL.

In contrast, Sony is allowing Valve to integrate Steamworks into the ps3 version of Portal 2, allowing it to be updated day and date with the PC version, keeping the two on par with each other at all times.  This will even allow for cross platform play between the two versions, while the 360 version will be excluded.

The strict policies of Live do have their benefits, but on the whole I think they can be too limiting when it comes to fostering the availability of content compared to PC/PSN.


"All versions require a monthly subscription to the game and the Xbox 360 version does not require an Xbox Live Gold account to play."

http://en.wikipedia.org/wiki/Final_Fantasy_XI

You going to change the wiki now to make your statement right?.. ~_n







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pbroy said:
makingmusic476 said:
MonstaMack said:

Um... you can play FF11 Online with just a silver membership. Not seeing with the issue is here unless MS all of a sudden wants gold membership to play the new FF online. Either way could care less since It's a MMORPG, and right now the new KOTOR MMORPG is the only game that has a chance against WOW.


All games now require XBL Gold for online play, MMOs are not.  FFXI remains the only exception to this rule.  On top of the Live fees, I believe Microsoft also wants portion of the MMO subscription fee as well, but I'm not 100% sure on that.

Thus far Capcom are the only company that have been willing to agree to their terms.  They've even gone so far as to create a special bundle for the 360 version of Monster Hunter Freedom Online, one that includes a year subscription for both the game and XBL for one fee.  Aside from that, every other MMO that has been announced for the 360 has never actually managed to be released.  Age of Conan silently disappeared, while Champions Online was straight up canceled, depsite the fact that the game was up and running just fine on 360 hardware.  Even Final Fantasy XIV was anounced for 360 initially.  It was actually PC/360 only.

Microsoft also imposes limitations on the number and size of patches and other free content, something that affects MMOs moreso than most other genres.  The effect of this policy has been thus far been most apparent in Valve's titles.  The 360 version of Team Fortress 2 hasn't been updated since release, despite the PC version having recieved patchs and updates on a near monthly basis, and "The Passing" downloadable content for Left 4 Dead 2 was released for free on Steam while Valve were forced to charge for it on XBL.

In contrast, Sony is allowing Valve to integrate Steamworks into the ps3 version of Portal 2, allowing it to be updated day and date with the PC version, keeping the two on par with each other at all times.  This will even allow for cross platform play between the two versions, while the 360 version will be excluded.

The strict policies of Live do have their benefits, but on the whole I think they can be too limiting when it comes to fostering the availability of content compared to PC/PSN.


"All versions require a monthly subscription to the game and the Xbox 360 version does not require an Xbox Live Gold account to play."

http://en.wikipedia.org/wiki/Final_Fantasy_XI

You going to change the wiki now to make your statement right?.. ~_n

Apparently you didn't get to my second sentence.  n_~



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makingmusic476 said:

Apparently you didn't get to my second sentence.  n_~


Change it anyways.. for old times sake... >__<







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Xbone... the new "N" word   Apparently I troll MS now | Evidence | Evidence
pbroy said:
makingmusic476 said:

Apparently you didn't get to my second sentence.  n_~


Change it anyways.. for old times sake... >__<


Done.  I have created a new genre in your honor, and thus you have been forever enshrined in the hallowed pages of Wikipedia.

...until somebody reverts my edit.  :P



makingmusic476 said:
MonstaMack said:

Um... you can play FF11 Online with just a silver membership. Not seeing with the issue is here unless MS all of a sudden wants gold membership to play the new FF online. Either way could care less since It's a MMORPG, and right now the new KOTOR MMORPG is the only game that has a chance against WOW.

Microsoft also imposes limitations on the number and size of patches and other free content, something that affects MMOs moreso than most other genres.  The effect of this policy has been thus far been most apparent in Valve's titles.  The 360 version of Team Fortress 2 hasn't been updated since near release, despite the PC version having recieved patchs and updates on a near monthly basis, and the "Still Alive" and "The Passing" downloadable contents for Portal and Left 4 Dead 2 were released for free on Steam while Valve were forced to charge for them on XBL.

In contrast, Sony is allowing Valve to integrate Steamworks into the ps3 version of Portal 2, allowing it to be updated day and date with the PC version, keeping the two on par with each other at all times.  This will allow for cross platform play between the two versions, while the 360 version will be excluded.  The 360 version of Portal 2 will like recieve as few updates as the 360 version of Team Fortress 2.

Microsoft's strict policies for Live sometimes seem to go out of their way to keep content away from gamers if it doesn't make Microsoft a buck.  This is in stark contrast to the environment on PC/PSN.


This is partially true. The reason portal/l4d1/l4d2 DLC were paid addons is because they added achievements, and Microsoft won't allow anyone to add DLC featuring new achievements for free. You mention the lack of support that Valve games have received on the 360. While what you say is true about TF2 support, this may be a userbase issue, or a problem with how frequently Microsoft allows updates/patches to, as you mentioned. I would guess it is some combination of Valve being committed first and foremost to their platform and games and Microsoft's general reluctance in accepting free DLC. My understanding is Microsoft's QA process is slow and cumbersome which likely doesn't work well with Valve's model of changing/fixing things all the time.

While Valve will obviously continue to put their games on 360 because it's relatively easy and worthwhile, they didn't support Sony at all until Steamworks integration occured. Basically, while they are supporting Sony because the userbase has grown, I would guess they are doing so primarily because Sony okayed integration of Valve's platform into the PS3. 

With respect to the Live platform in general, it is clear that they want to make people pay as much as possible. This is the company who introduced a demo download wait time for Silver users to make XBL Gold seem better. Based on the evidence you provided, it seems pretty clear that their current approach to MMOs doesn't seem to be working. Another thing related to your point about restrictive patching is that most MMOs are patched very frequently. I wonder if MS's standard QA processes would be sufficient in games where people are paying ~$15 a month and where certain exploits/bugs can seriously ruin the game experience. While successful as a content marketplace, I suspect they are lacking in ways that would make it more feasible in other areas.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

ameratsu said:
makingmusic476 said:
MonstaMack said:

Um... you can play FF11 Online with just a silver membership. Not seeing with the issue is here unless MS all of a sudden wants gold membership to play the new FF online. Either way could care less since It's a MMORPG, and right now the new KOTOR MMORPG is the only game that has a chance against WOW.

Microsoft also imposes limitations on the number and size of patches and other free content, something that affects MMOs moreso than most other genres.  The effect of this policy has been thus far been most apparent in Valve's titles.  The 360 version of Team Fortress 2 hasn't been updated since near release, despite the PC version having recieved patchs and updates on a near monthly basis, and the "Still Alive" and "The Passing" downloadable contents for Portal and Left 4 Dead 2 were released for free on Steam while Valve were forced to charge for them on XBL.

In contrast, Sony is allowing Valve to integrate Steamworks into the ps3 version of Portal 2, allowing it to be updated day and date with the PC version, keeping the two on par with each other at all times.  This will allow for cross platform play between the two versions, while the 360 version will be excluded.  The 360 version of Portal 2 will like recieve as few updates as the 360 version of Team Fortress 2.

Microsoft's strict policies for Live sometimes seem to go out of their way to keep content away from gamers if it doesn't make Microsoft a buck.  This is in stark contrast to the environment on PC/PSN.


This is partially true. The reason portal/l4d1/l4d2 DLC were paid addons is because they added achievements, and Microsoft won't allow anyone to add DLC featuring new achievements for free. You mention the lack of support that Valve games have received on the 360. While what you say is true about TF2 support, this may be a userbase issue, or a problem with how frequently Microsoft allows updates/patches to, as you mentioned. I would guess it is some combination of Valve being committed first and foremost to their platform and games and Microsoft's general reluctance in accepting free DLC. My understanding is Microsoft's QA process is slow and cumbersome which likely doesn't work well with Valve's model of changing/fixing things all the time.

While Valve will obviously continue to put their games on 360 because it's relatively easy and worthwhile, they didn't support Sony at all until Steamworks integration occured. Basically, while they are supporting Sony because the userbase has grown, I would guess they are doing so primarily because Sony okayed integration of Valve's platform into the PS3. 

With respect to the Live platform in general, it is clear that they want to make people pay as much as possible. This is the company who introduced a wait time to download demos for non-Gold users to make XBL Gold seem better. Based on the evidence you provided, it seems pretty clear that their current approach to MMOs doesn't seem to be working. Another thing related to your point about restrictive patching is that most MMOs are patched very frequently. I wonder if the normal QA process would be sufficient in games where people are paying ~$15 a month and certain exploits/bugs can seriously ruin the game experience. While successful as a content marketplace, I suspect they are lacking in ways that would make it more friendly to MMO games.

The bolded is probably correct, and was essentially my point in my last two paragraphs, though I suppose it wasn't very clear.  Sony is far more liberal when it comes to how third parties work with the PlayStation Network, and it is why they're having such success in attracting both Valve's titles and MMOs like FFXIV to their platform.

Of course, this open structure can have its disadvantages, like when Konami decided to go postal and require a Konami ID for MGO.  Few developers make such silly decisions in regards to PSN, however, as it only hurts your potential playerbase and, ultimately, your sales.



ameratsu said:
makingmusic476 said:
MonstaMack said:

Um... you can play FF11 Online with just a silver membership. Not seeing with the issue is here unless MS all of a sudden wants gold membership to play the new FF online. Either way could care less since It's a MMORPG, and right now the new KOTOR MMORPG is the only game that has a chance against WOW.

Microsoft also imposes limitations on the number and size of patches and other free content, something that affects MMOs moreso than most other genres.  The effect of this policy has been thus far been most apparent in Valve's titles.  The 360 version of Team Fortress 2 hasn't been updated since near release, despite the PC version having recieved patchs and updates on a near monthly basis, and the "Still Alive" and "The Passing" downloadable contents for Portal and Left 4 Dead 2 were released for free on Steam while Valve were forced to charge for them on XBL.

In contrast, Sony is allowing Valve to integrate Steamworks into the ps3 version of Portal 2, allowing it to be updated day and date with the PC version, keeping the two on par with each other at all times.  This will allow for cross platform play between the two versions, while the 360 version will be excluded.  The 360 version of Portal 2 will like recieve as few updates as the 360 version of Team Fortress 2.

Microsoft's strict policies for Live sometimes seem to go out of their way to keep content away from gamers if it doesn't make Microsoft a buck.  This is in stark contrast to the environment on PC/PSN.


This is partially true. The reason portal/l4d1/l4d2 DLC were paid addons is because they added achievements, and Microsoft won't allow anyone to add DLC featuring new achievements for free. You mention the lack of support that Valve games have received on the 360. While what you say is true about TF2 support, this may be a userbase issue, or a problem with how frequently Microsoft allows updates/patches to, as you mentioned. I would guess it is some combination of Valve being committed first and foremost to their platform and games and Microsoft's general reluctance in accepting free DLC. My understanding is Microsoft's QA process is slow and cumbersome which likely doesn't work well with Valve's model of changing/fixing things all the time.

While Valve will obviously continue to put their games on 360 because it's relatively easy and worthwhile, they didn't support Sony at all until Steamworks integration occured. Basically, while they are supporting Sony because the userbase has grown, I would guess they are doing so primarily because Sony okayed integration of Valve's platform into the PS3. 

With respect to the Live platform in general, it is clear that they want to make people pay as much as possible. This is the company who introduced a demo download wait time for Silver users to make XBL Gold seem better. Based on the evidence you provided, it seems pretty clear that their current approach to MMOs doesn't seem to be working. Another thing related to your point about restrictive patching is that most MMOs are patched very frequently. I wonder if MS's standard QA processes would be sufficient in games where people are paying ~$15 a month and where certain exploits/bugs can seriously ruin the game experience. While successful as a content marketplace, I suspect they are lacking in ways that would make it more feasible in other areas.

Red Dead Redemption DLC this week is free and has lots of achievements.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.