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Forums - Gaming - Final Fantasy XIV (Official Thread)



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That pic is epic.



Someone found this very well made video that explains fatigue. I thought it would be helpful to post it here, in case some people don't understand it well.




Look at the video above and also read this:

 

So what is the fatigue system? simply put the fatigue system is a limit on how fast you can level up.

So why is there a limit? Here’s why: When designing a game, a game developer decides how fast a player will progress from level to level. A common way to do this is to add a leveling curve. Making it easy for players to level up at first and much harder the higher they get. So a leveling curve is nothing more than a time sink.

But here’s the problem: If a developer sets the curve too low, the players who can play 12 hours a day will reach the maximum level within weeks. If they set the curve too high, the players who can only manage 1 to 2 hours a day will take years to reach the max.

This is a major way MMOs retain their subscriptions!

Square-Enix puts a spin on the system. Instead of making someone play tons and tons of hours to reach the maximum level, they made it easier for everyone to level up overall, but still control the rate at which players can progress through the game.

Here’s how the limit works… the fatigue limit is divided into thresholds. a single threshold is equal to the amount of experience points a regular player will gain in an hour, while continuously fighting battles. You will get experience points at a normal rate, until you break the 8th threshold. After that the experience points you gain will gradually decrease, until you reach the 15th threshold where you can no longer gain experience points.

But… Once you stop fighting battles, this threshold will slowly start decreasing, and you will be able to gain experience points once again. Not only that, the threshold will reset once a week, allowing you to have a fresh start.

But getting experience points doesn’t end when you reach the fatigue limit. Here’s why… when you fight battles you will get two kinds of points.
• You will get experience points. Which levels up your physical level, and gives you increased HP, MP, strength, dexterity, vitality, intelligence, mind and piety.
• And you will also get weapon skill points. Which levels up your class or discipline, and unlocks abilities such as Rampart, Provoke, Red Lotus and Phalanx.

Each class or discipline have their own separate threshold. Let’s say you have reached your limit while playing as a gladiator, you can switch disciplines and change into something else, like a marauder. Giving you a completely empty threshold. Also while playing as a marauder, your gladiator threshold will start decreasing.

With 18 Disciplines to choose from, you will never run out of skill points to gain.

But why level more than one discipline? Because in Final Fantasy 14, you can combine and use abilities from other disciplines.

Here’s how it works: when you play a gladiator you can learn abilities like red lotus at rank 2, which deals increased fire damage. And rampart at rank 4, which increases your defenses.
• A marauder at rank 6 learns the ability bloodbath, which converts a percentage of damage dealt into HP.
• and a pugilist at rank 6 learns second wind, which restores HP at the cost of TP.
Under the armory system you can combine those abilities to make your gladiator even stronger.

So there are two ways for character growth, vertically with your physical level. and horizontally with your levels of discipline. Players who can manage to play only 1 hour a day, can still reach and enjoy the max level, at the same time as a player who can play 15 hours a day. But players who have more time to play, can grow more horizontally, and have more options and more abilities. Making it a very fair compromise.

The idea of a fatigue system is so revolutionary that at first glance it sounds ridiculous to most people. But when you really start to look at it, the system allows for more freedom.

 

Also as a treat listen to this amazing theme song:



God only over a week until the next FF MMO. So excited!



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I'm adding the fatigue video to the thread. It was made by a user named Chainspell. It is very informative and it gives a better understanding of the fatigue system.

 

PLEASE WATCH IT:



oh videos allowed here now. look at me fighting a puk lol. doesn't look so bad on my laptop. I removed shadows and background art. settings on standard to increase performance. not so shabby heh. But, the servers are to laggy to really enjoy combat. I hope they fix it.

 



Final Fantasy XIV has a MEGA-PATCH coming that fixes TONS beyond TONS of issues that people are having problems with. Varying from guildleve timers, hardware mouse, and even Notorious Monsters!!

  • Guildleve availability/cooldown
    Right now, there is a 2 day cooldown for guildleves. This is not enough for a single person, but the aim was that people would share guildleves to extend this time. This is why we have the leve-link and the bonus rewards for higher difficulty selection, to make it more rewarding and better exp/skill gains to play in a party. However, the time was just too long, and we heard many complaints of this nature, so we will shorten it. With that, we can see the problem with having to travel via teleport more frequently, so we are currently tweaking an anima regen increase.
  • Upcoming guildleve introduction
    We will be adding not just normal guildleves, but a wide variety of types of guildleves. First, there will be higher level guildleves. Among those, many will have more variance in the rules/goals as well as being able to fight with more varied monsters in many more target areas. In particular, we heard many comments of "I want to fight more and more NMs!" so we want to respond to that quickly. Also, the faction leves that were in the Open Beta are designed to be a somewhat "different taste" from regular leves, with hidden starting conditions or npcs. The rewards for these are fairly good, so please try them out! Finally, we are going to be steadily adding more and more leves that encourage coordination between all the classes including gathering/crafting/magic/war. Please look forward to it!
  • Notorious Monsters
    Soon, there will be NM's even in the world of FFXIV. These will look very different from most of the other normal monsters. We're planning to introduce NM's that are so huge they make a Malboro look small. The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.
  • Damaging monster body parts:
    There are monsters which have different body parts that can be damaged. Using a specific weapon skill while standing in a specified position can lead to cutting a monster's body part off. For example, you can cut Malboro's vines or a horn/tail if the enemy has one. In addition to changing the monster's appearance, those actions can have the following effects:
    - Weakening the monster
    - Preventing monsters from using specific skills
    - Acquiring materials from cut/damaged body parts
  • Other: By combining a particular race's equipment etc with city-state it's unavoidable that a certain degree of being tied down will occur, so this time we are not thinking of doing that. [I'm a little unclear here but I think this means they want to avoid certain races being tied to certain city-states]
    Scenario's are balanced, basically, completely soloable or depending on the situation doable with a small number of people. "For the most part, soloable"
  • City-states' Guilds: Not all guilds are in every city-state
    By passing a certain condition, "class quests" will become available at guilds. Class quests are of course related directly to the class itself, but at the same time are a way to truly learn the details of each city-state. Please enjoy the story revealed in these quests, in addition to the quest rewards themselves.
    When you complete a quest, you will receive Guild Tokens [marks?]. We are planning to add more and more things to exchange tokens for.
  • Balances to enmity in party battle: In beta, they made adjustments to enmity based on magic and abilities, but they have plans for more. These changes, however, will probably take a while to implement. They plan on adjusting the enmity according to contents, equipment, abilities, monsters, and so on. These changes will be made continuously after service begins based on how things are going.
  • Mana Regeneration: In FFXIV, management of your MP use is supposed to be an important part of strategy. They’d also like magic to have explosive power in fewer hits, and not just be used to spam enemies with light damage attacks. To promote this, they’d like to continue to balance the recovery methods used for MP, including the abilities and aetherite, as well as adding new methods later on.
  • Usefulness of Battle Regimen
    Battle regimen serve a double purpose: to expand the strategy of party play, and to reduce the difficulty/rigidness in forming parties. They are not just for doing extra damage, there are lots of various effects. For example:
  • - Phys Resistance Debuff
  • Normal melee attack -> Normal melee attack (ex. slash -> punch [these are basic DoW abilities])
  • - Magic Resistance Debuff
  • Normal melee attack -> Normal magical attack (ex. slash -> spirit dart)
  • - Cast speed down MP consumption up
  • Normal melee attack -> Magic (ex. slash -> Fire)
  • - TP gain reduction TP consumption up
  • Normal melee attack -> Weapon skill (ex. Slash -> Red Lotus)
  • - Action aptitude up (Using a different class ability on the current class grants the same effect as when used on the other class)
  • Same class magic -> Magic
  • Same class Weapon skill -> Weapon skill (ex. Trunksplitter -> Brandish)
  • - Damage up
  • Various class WS -> WS -> Magic
  • Various class magic -> Magic -> WS (ex. Blizzard -> Scourge -> Puncture)
  • For example, if it's difficult to continue dealing physical damage, use Phys resistance debuff. If it's a casting monster, use cast time debuff MP consumption increase etc.
  • Negotiations are another way of obtaining loot (other than battles). By choosing the right conversation subject with a NPC, player can engage in negotiations and receive items in exchange for items wanted by the NPC. If player does exceptionally well, it's possible to get some free stuff as an extra.
  • Ishgard: Ishgard's people have long been at war with man-eating dragons, and thus have not taken on Adventurers. In this city, there are already several quests appearing for the "Dragon Slayers" [faction?] who are at war with the dragons.
  • Guildleves in the Beta: We sincerely apologize to our open beta testers for the client errors that would occur more frequently during guildleves in the beta. In the release version, we are dealing with these diligently.
  • Retainer: Right now, when you buy something from a retainer, there is an unnecessarily long delay. On release, we plan to make this a lot more smooth. We would like to make improvements to make commerce even easier for everyone.
  • Relationship Crafting/Gathering & PC Status: PC's physical level & attributes will have an effect on crafting and gathering. There are hints in the game as to what does what, so please search for it.
  • Crafting
  • Physical: Closely related to the tool being used and will particularly affect quality
  • Attributes: related to "Godsend" [I think these are the extra result/HQ result] probability & "attribute stability" [?]
  • Gathering
  • Physical: Affects difficulty in obtaining items in the "gather" phase as well as the number of items obtained
  • [translator note].. this is a literal translation of "physical" and "attribute" I wasn't sure here if they're talking about skill level or what, but judging from the use of katakana for Physical, I must assume it means physical level, even though that sounds odd to have an effect here.
  • Market: We don't want crafters and gatherers to simply "put up" their items on the market and that's it. We want them to also act as salesmen and learn to play the market intelligently. For this purpose, we will begin with focus on the Bazaar market system. On that note, in order to be able to tell "What's for sale?" etc, we are planning to adjust policy and add functionality to improve the user friendliness.
  • Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.
  • There will be hardware mouse support!
  • We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
  • The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse UI improvements will be a major focus for them.
  • There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
  • Due to game balance consideration, the level cap on release will be 50
  • We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
  • Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.
  • There aren't any "open world" NMs outside of guildleves.
  • New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
  • Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
  • There will be guildleves where crafters and adventurers have to cooperate.
  • The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.
  • Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
  • The faction leves have you fight different beastman tribes and such.


  • BEST PATCH EVER!



    All hail the KING, Andrespetmonkey

    Stunning new trailer.