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Forums - Sony - Fuzzmosis Looks at: Call of Duty 4 and Time Crisis 4, in PAIN.

Greetings from the city of Milk and Honey (and -30 weather and delayed busses recently), I actually got to play games again! Well, by play games again I mean again on a ps3. So let us review!

If you are creepy and follow my posts (Or glance over them and have a good memory) you may have seen I was ambivalent towards Call of Duty 4. This ambivilance has turned into a bit of frustrations with the multiplayer portion of the game, I have still not played single player, I do not know, I can not say.

Let me explain where these frustrations arrive: It is LAN night, I am invited, and CoD4 is the game. We play some 4 man split screen battles to warm up the more inexperienced players, our second PS3 + 4 controllers arrives with our final 2 players, and we struggle to set up the lan (The host PS3 is on a wireless network. Once we fix that stupidity, we are in). Then we set up the LAN game option. Single player, no one can join. Try again... same result. We suddenly realize that despite 4 player split screen multiplayer, there is no such thing as even 2 player split screen LAN. The LAN portion of the game has the same value as a German Mark in 1922. This turned an evening of no screenlooking even teamed (We had 2 very new players) 4 on 4 LAN fun into tournament more unbalanced than a drunk celebrit,y slow people waiting on and off because some games were quicker than others, much less entertaining game that didn't really require us to be there. So, if any of you were successful in lanning split screen 8 players 2 PS3's, please tell me, because that seemed like it would have been a lot more fun than what we did.

Next, is aiming. Here is where I 100% agree with a developers choice. They seem to feel, that to be accurate, you need to zoom in through a site. I feel the bullet goes where it goes, and I can fully accept that my vision from non zoomed is unclear and probably not where I think it is, because I have pretty decent judgement anyway and will hit most of the time. Developers laugh at this idea. If you are not holding the aim button while you are shooting, your gun will just not shoot straight. In fact, I have stood perfectly still, fired a single shot, that hit a target about 15 in game feet away (I can't measure, I just estimated) that missed the entire square that my crosshair represents from the OUTSIDE, and then zoomed in for 10 shots that more or less would have earned me bullseyes on any target game. In rapid fire. I can somewhat justify the spread being much worse if your not grasping the gun tightly, so when you're relaxed and aiming you will have slightly less recoil, but the mere fact the game will not shoot where you want it to shoot, even on the first bullet, unless you're playing with "Zooming is fun mode" gets it an enormous fuck off from me. This would likely apply to the 360 version. Call of Duty 4? Fuck off.

So, Call of Duty 4 put us in a sour mood, but we evened out, played some other games, had fun, and then I had purchased my friend Time Crisis 4, somewhat to try it out for myself beacuse I love Arcade shooters. I'm a Homer Simpson style gift giver, well, if you don't want it, I know someone who does. So, we made the TV look like he was playing the power glove on it, tried to Calibrate the gun, and 2 people went into arcade mode on normal. 30 seconds later, 2 people went into arcade mode on very easy with 3 hits per continue.

Before I continue, allow me to tell you about the Gun Con: It has more buttons than your remote control for the TV. 2 Joystiqs, a trigger, b1/b2(back of gun), C1/C2(side of gun), and 2 buttons on the front, as well as of course the Wii-Mote style aiming. The good news is that you can calibrate the sensors so that they are the width of your TV, so you do get some good accuracy in theory. The bad news is, after getting experienced with a Wii, the Wii does it just as good, even with the limited bar. Also probably handles distance better, changing perspective or chairs required a new calibration. The gun itself plugs into USB, and isn't recognized by the PS3 outside of Time Crisis so far as I can tell. It's orange, cord seems to be long enough, and lah de dah.

 Bad news: The guncon is worthless for 2 player Co-OP. Because time crises doesn't involve both players on a single screen, the multiplayer is split screen. This led tosome confusing glitches where swarms of enemies that normally we could watch our teammate mow downwere entirely unaffacted by their bullets. So, in some cases, it was a Co-op shooter, and other, more glitchy cases, it was a single player shooter played by 2 people. But the Gun Con, awful for two-plauyer. No crosshair, you cannot calibrate for a half screen but the game seems to shrink it, so you're aiming is way off, and there are enemies called "Terror Bites". Clodhoppers they are not. Oh yeah, you share continues, and dual challenges are just as hard with 1 teammate dead, plus their screen doesn't go away, just shows a giant "Game over", even during the split screen cutscenes. I would have loved to see a bit more work done porting this into PS3.

 The good news though: Single player, once you've adjusted, feels like a good arcade light shooter. Sure, you don't have a pedal, but you can play casually with one hand, have fewer glitches, and get to experience 2 of the greatest moments in gaming in Level 2. Didn't beat it, but didn't have infinite time, and this was the morning after anyhow, when I did have some time to enjoy it to myself.

But Fuzzy, you say (Or if you existed in my mind, you would), why did they just port an arcade game to a console? PS3 isn't like the Wii with it's house of the dead! Ho, they did not. Time Crisis is now... a FPS controlled by the guncon! You have a crosshair in this mode, you have full control, multiple weapons you start out with, regenerating health (Which is kinda weird, it regenerates when you stand still, but if you move a single step, it stops regenerating). Didn't get all that far in this mode, but it was interesting and pretty comfortable to play a FPS with only a gun in your hand, once you got used to controlling in this manner that is. The Jury is out on this mode, but it's there, and it's advertised as the Meat of the game.

Mini games are 3 of the same game, one is targets, one is targets + bad targets, and one is a lot of targets + bad targets. They definately pillaged the best mini game minds in the industry to come up with those fantasticly different concepts. For some reason, the load times to get to and from Mini games is the worst part of loading, in the range of 20-30 seconds (compared to around 5-15 for the main game), so... well, I don't know what the hell is up with that.

Final Verdict: Time Crisis - If you want multiplayer arcade, skip it. If you LOVE time Crisis 4 arcade and want to see that riveting story continued from that dreadlocked guy's side, or to play the game over and over to fight that boss who bodyslams you again, buy it full price. If you like arcade shooters, maybe 50 bucks for it and the game sounds about right, and if you like FPSes, well, it's a different experience too. If you don't fall into any of these categories, you can probably skip it though. COD4, I say get it, but expect to be forced to aim, have bad teammates online, and the worst lan support since Babbage tried to connect 2 adding machines.

Let us end on a positive note: PAIN. It's very fun, it's a neat idea, it's not that buggy, and new levels are worth 5 bucks, so if they release a bunch of them with interesting levels, it'll be worth it. For now, it's still a good time to play HORSE by launching a jackass and aiming for a tiny tiny little hard to hit object, then forcing him to get hit by cars to rack up points! Multiplayer is enjoyable, if you like watching people get hurt or grabbing ladies with blue hair (Or mimes that are dodgy bastards), or if you want to spend 1.50 to buy a female charecter and hear her moan in pain, well, you're sick, but there's a game for you. With 10 bucks burning a hole in your pocket, (And probably 20 more once all content is out), you can make many worse choices. Please note that 5 bucks is my estimated value of a new level. Developers may have different ideas, hopefully lower price, but imagination and new destructive environments will keep the fun game interesting.



See Ya George.

"He did not die - He passed Away"

At least following a comedians own jokes makes his death easier.

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CoD4 is a big screw up of a game, the game is rendered at 600p due to the limits of the 360, the game looks very bad, RFoM looks better and that was a launch title. The online for CoD4 is shitty, no chat lobbies, no clan support, no game lobby system. The game crashes all the time, insane amount of lag online, a 5-6 hour SP mode, Broken sniper rifles, and many more things wrong with the game. The game is a 7.5 at most.

I have played the game for a long time, beat most of the game on veteran and played for over 5days online and i'm in the top 100 for kills.



Griffin said:
CoD4 is a big screw up of a game, the game is rendered at 600p due to the limits of the 360, the game looks very bad, RFoM looks better and that was a launch title. The online for CoD4 is shitty, no chat lobbies, no clan support, no game lobby system. The game crashes all the time, insane amount of lag online, a 5-6 hour SP mode, Broken sniper rifles, and many more things wrong with the game. The game is a 7.5 at most.

I have played the game for a long time, beat most of the game on veteran and played for over 5days online and i'm in the top 100 for kills.

Oh you Sony fanboys never quit, do you.  If the 360 is the problem, how come the PS3 version is having so many more problems than the 360 version?

The game has never crashed on me and I have only experienced lag a couple times in all the multiplayer games I have played. 

And try not playing the 360 version for over 5 days and being in the top 100 for kills, there are well over a million people on the leaderboards.

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

@Griffin
Yes, sorry to say, the issues reported for CoD 4 are for the PS3 version of the game, not the rest of them. And complaining about the game being rendered at 600p is dumb as hell as i bet you wouldnt be able to tell the difference between that or it rendered at 720p.

Another note, them rendering it at 600p has nothing to do with the limits of the 360, because it wouldnt take much effort to recode the PS3 version to be run at a higher resolution is it was just a 360 issue (considering the PC version can be rendered at even much higher resolutions). Dont blame the 360 for the way they do something on your PS3.



@ OP
CoD 4 i think is a great single player game. The aiming system makes it much more difficult of a FPS, but its a staple of the series. Personally, i love it, mainly because realistically, when in an actual fire fight, your looking down the sights, not shooting from the hip. Its to add a level of realism to the game, which i love. Thought ill admit it can be a pain in the ass when doing room clearing, but i still love the system.



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Maybe you guys should go look around the net at websites where gamers know what they are talking about, the 600p native resolution is a problem of the 360. This problem found itself onto the PS3 because IW was to lazy to make the PS3 version better.

I also never said the 360 was to blame for anything else, that is all due to IW and the fact they suck at making games and just wanted to port the 360 version to the PS3. The game also has zero AA, and the whole game looks like a late xbox game/early 360 game atmost.



So now IW "suck at making games"??

The head of IW said "We had our best programmers on the PS3" so maybe you should blame the PS3 and not either IW or the 360.

And maybe you should also realize that Call of Duty 4 is the highest rated game the PS3 has in it's library.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

prlatino: The crosshair is enormous while zoomed out already, to make it a larger challenge on longer shots, this is fine. And zoomed in, it gets smaller because.. that makes sense. How can you defend shots not going where you aimed because you're not zoomed? That's pure fucking retardation. Imagine in mario, if you jumped, he had a 90% chance of jumping in a direction other than forward, if you didn't hold L. Would that be stupid?



See Ya George.

"He did not die - He passed Away"

At least following a comedians own jokes makes his death easier.

Have you ever shot a real gun without looking down the sights? Or at all?

I'm a good shot, but if I shot a handgun from the hip at 10 yards, forget about the bullet not going where I wanted it to, I probably wouldn't hit the target at all. I can't even imagine where the shot would go with an M60.
If anything some of the guns (M16, AK47) are TOO accurate when aiming through the crosshair.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

I agree inaccuracies hipshottinh a handgun, but any SMG isnt hard. Not very accurate but I can get 50%.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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