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Forums - Nintendo - Iwata: How many licks does it take to get to the 3D?

A lot. 15 years starting from the  Virtual Boy, yes Iwata recognizes the very existance of the VBoy

About ten years ago, when we were launching the Nintendo GameCube console, 3D technology was already available in the form of  parallax barrier. We experimented to see what would happen if a LCD display could do 3D using the processing power of the GameCube. The GameCube had the ability to show images from the left eye and the right eye, shifted so that they could produce a 3D effect. The circuitry had been designed with the possibility of using a parallax barrier LCD. We experimented with Luigi’s Mansion, a launch title for the GameCube, to see if it would work. And the result was appealing. It showed depth in the view of the gaming world. But when we reviewed its marketability, we had to consider the problem of consumers having to purchase displays. Game hardware was already one purchase. And the TVs were not cheap at that time. So we thought it would not be practical.

HOW MUCH IWATA????

VB: Are you concerned about how much this will cost? There are so many new things in it, I wonder if you will price it above the normal range where you price your handhelds? Your prices are usually below Sony’s.

SI: I have to refrain from talking specifically about the price point. What I can confirm is that, in terms of the production costs, it will cost more than the costs for the Nintendo DS today. Having said that, we believe we will produce enough value worthy of the production cost. We do not think we have to sell the products below cost.

http://games.venturebeat.com/2010/06/18/nintendo-ceo-reveals-how-company-toiled-for-years-on-3ds-concept/



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"We do not think we have to sell the products below cost."

Aw Hell

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