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Stefan.De.Machtige said:
Galaki said:

I thought we already agreed that any Wii title not making 5M is a bomb?

Nintendo did say that Wii music and AC (both around 3 million) basically flopped.


Not flopped, but were not the system sellers they hoped. There is a difference in that they made plenty of money, but lost Wii momentum. And on that note, loads of HD games flopped, as they were big games for their systems, and didn't boost sales. MWAHAHAHAHAHAHAHA!!!



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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Smidlee said:

 Dreamcast was a nightmare to program for. It was too powerful for it's own good.

Uh no, Dreamcast was imminently straightforward and easy to really maximize performance out of.  Especially compared to the boutique "stream or die" PS2 architecture.  Comparing 2000-era DC to PS2 games really shows which platform was easier to comes to grips with development wise.



Resident_Hazard said:

Of course Capcom is going to claim a success on TvC.  To say otherwise would be to badmouth sales of a Wii game, Nintendo fans, or Nintendo; and Nintendo's seriously disturbed fans always hit the internet in droves crying foul to the hills against anyone who dares say a negative thing about anything Nintendo.  Look at the way those very fans bombarded the internet as though personally offended when one single person from Capcom claimed Street Fighter IV wouldn't fit into the system and "couldn't be played on the Wii."  

Well, your TvC conspiracy theory seems a bit farfetched considering (1) Capcom has had no problem voicing discontent over low performing Wii titles in the past (Zack & Wiki, Spyborgs, RE DarkSide Chronicles, etc) and (2) Capcom haven't just claimed success with TvC, they said it was outright exceeding their expectations.  It's also outperforming all previous retail Versus titles in the west, and with arguably the least appealing brand partnership (Tatsunoko, versus Marvel or SNK) yet for the series . I doubt Capcom's afraid of Wii diehards (their history certainly implies otherwise) and by all accounts TvC really is doing well fall things considered... frankly, I'm a little unsure why exactly you'd think they were being disingenuous here?  If sales didn't meet their expectations and they actually were worried about upsetting the base, it's far more likely they'd just say nothing at all, no?



I was gonna reply to Resident hazard but why bother if hi hasn't even reply to my post meh.



Sorry for the grammar English is not my native 

I think developers hate Wii not because they can't make games as good as the first-parties but because when they do it, the games don't sell. On the opposite side, if they make some low cost shovelware it sells very well and they earn a lot of money. See Ubisoft, for example. They know how to make great games. In fact, it was what they have done all those years and its games sold a lot. But on Wii, they have things like My Fitness Coach, Gold's Gym: Cardio Workout and Just Dance. At first, they didn't care about Wii. Now, they see it as a good cow where they can get some milk to the HD projects.



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People can hate on nintendo all they want,but they just keep proving people wrong time and time again. Sure they've had some misteps,but more times then not they get it right. Nintendo is one of the most loved and enduring companies in the world. That's how I feel about Nintendo.



flail said:

I think developers hate Wii not because they can't make games as good as the first-parties but because when they do it, the games don't sell. On the opposite side, if they make some low cost shovelware it sells very well and they earn a lot of money. See Ubisoft, for example. They know how to make great games. In fact, it was what they have done all those years and its games sold a lot. But on Wii, they have things like My Fitness Coach, Gold's Gym: Cardio Workout and Just Dance. At first, they didn't care about Wii. Now, they see it as a good cow where they can get some milk to the HD projects.

What 3rd party games are "as good as" the top stuff by Nintendo?  Maybe MH3, but that game's done pretty well all things considered?

Also, Ubisoft didn't make Gold's Gym, they just licensed it from the original developer (Rocket Studio in Japan).  Ubisoft seems like pretty terrible example too, 99% of their Wii output is shovelware and they've literally never made anything on the platform that stands up to Nintendo's best (RS2 and RGH included).



Resident_Hazard said:
The Ghost of RubangB said:

You guys do realize that Capcom had already started development on Monster Hunter 3 as a PS3 game, but they switched it to a Wii game mid-development, right?  To save money?  Because it's cheaper to make games for the Wii.  I hope I'm not the only person here who remembers Capcom telling us that.



I think we all clearly remember that.  Well, at least all of us who pay attention to industry news.  At this stage in the game, I'm willing to bet that Capcom wished to have kept the game on the PS3 where the more solid online setting would've likely guaranteed much higher sales than on the Wii.  Of course they're not going to complain, it's selling pretty well, though probably lower than it should have, and certainly lower than several PSP titles--which is a system with a much lower installed userbase than the Wii.

Well, they might have had better sales (or might not have) -- but it is doubtful they would have had better profits.

The 17% mark-up on cost does not make up the development cost difference (which previous discussions have put Wii costs at any where from 30% to 50% of PS3/Xbox 360 costs).

 

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

mike_intellivision said:
Resident_Hazard said:
The Ghost of RubangB said:

You guys do realize that Capcom had already started development on Monster Hunter 3 as a PS3 game, but they switched it to a Wii game mid-development, right?  To save money?  Because it's cheaper to make games for the Wii.  I hope I'm not the only person here who remembers Capcom telling us that.



I think we all clearly remember that.  Well, at least all of us who pay attention to industry news.  At this stage in the game, I'm willing to bet that Capcom wished to have kept the game on the PS3 where the more solid online setting would've likely guaranteed much higher sales than on the Wii.  Of course they're not going to complain, it's selling pretty well, though probably lower than it should have, and certainly lower than several PSP titles--which is a system with a much lower installed userbase than the Wii.

Well, they might have had better sales (or might not have) -- but it is doubtful they would have had better profits.

The 17% mark-up on cost does not make up the development cost difference (which previous discussions have put Wii costs at any where from 30% to 50% of PS3/Xbox 360 costs).

 

Mike from Morgantown

They also wouldn't have had Nintendo's involvement in pushing the game (promotional funding, PAL distribution, special controller, etc).  We've seen how well things go when Capcom pushes the game on their own with a decent campaign with MHFU, and Tri doubled it's sales out the gates.  Frankly, looking at how LP2 has cratered from the original, I don't think there'd have been much if any higher sales for a PS3 Tri in the west.  Japan's arguable, but then PS3's lone million seller there is FFXIII, and it hit a record low for the series since it shifted to PlayStation (and remains the lone installment NOT to clear 2 million).  Software sales for PS3 3rd party games in Japan are just as all over the map as they are on Wii, with noted successes, noted failures, and pretty common generational franchise declines in both categories.

Converting content to PSP (which they're doing for MHP3) would have also been dramatically more difficult going from PS3 to PSP versus Wii to PSP for MH3.  All in all, there's multiple logical reasons why the shift to Wii makes business sense, and really it's largely worked out for them.