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Forums - Sony - Why people are overestimating the Wii's life time sales

eugene said:
If they were to get 70% marketshare, they need to win 70% marketshare on a weekly basis, but their not. The PS2 however did. They usually get about 45% marketshare on a weekly basis. Typically PS3+360 > Wii

 Hello, Supply constrained



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

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naznatips said:
PS-She said:
TheBigFatJ said:
PS-She said:
TheBigFatJ said:
Less than 10% of the US playstation owners bought Final Fantasy 7. More than twice as many people in the US bought super mario 64. So, uh, how exactly was this a huge release that killed the N64?

Super Mario 64 was also a launch title. Shall we compare quantities sold of Wii Sports to Super Mario Galaxy now as well because the result would be just as meaningless.

It would be meaningless for a different reason. Wii sports is bundled.

My point is that Super Mario 64 had a bigger impact in the US than final fantasy 7. Launch title or not.

No more or less than Super Mario 64 practically was.  For early n64 owners, it was their first game.  Of course, Wii Sports was also not bundled everywhere IIRC.

Your point is supported only by sales of that single game and nothing else however.  My point is supported by the fact the Playstation won that generation.  Final Fantasy VII proved that you could make a great and profitable game with CDs and on a non-Nintendo console.  Developers were getting pissed at Nintendo and Squaresoft showed them that Sony had a future.   Maybe its sales weren't what SM64's were, but the ripple effect from its success more than made up for its (still highly profitable) sales.

Your knowledge of gaming history is more than a little fuzzy.  Developers refused to support the Nintendo 64 because of high development costs and high royalties.  They chose to support the PSX because Sony offered to subsidize development, and CD development costs were signifficantly lower than cartridge.  Similarly, Wii development costs are signifficantly lower than PS3 and 360 development costs, and Sony has been the ones refusing to pay for assisted or subsidized development this generation.  


Not that there's any validity to PS-She's argument, but isn't it true that Sony has helped out game developers with the UT3 engine stuff? At least I remember something about that.

Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

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I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 

Wii will sell so much that soon people will come from the future to steal our Wiis. In 2020 Nintendo will still not be able meet the demand.



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."

llewdebkram said:
MontanaHatchet said:
llewdebkram said:
MontanaHatchet said:
llewdebkram said:
Because they don't stop and think how well Nintendo consoles are made compared to Sony's who's break down easily, which is a why I believe a significant number of PS1/PS2 purchases are by the same people buying after breakdown.

I believe that the reason the NES sold so well is that people dropped them off of 30 story high buildings and had to rebuy them.


Exciting new console, unlike any other with no competition.


The point that I'm trying to make it that a lot of people come up with that excuse as a reason for why the Playstation family of consoles has sold so well instead of, you know, just being good consoles.


 I'm not saying it did  not sell in huge numbers and isn't the best selling home console of all time but I am saying a significant number are rebuys after breakdown and this comes from personal experience of owning Sony and Nintendo consoles.

Therefore I believe because Nintendo consoles are built to last the Wii will not get the millions of extra sales the PS1/2 had due to breakdown.


I agree. I know *counting* at LEAST 8 people who own a PS2. every single one of them has had to re-purchase at least once. How do I know? Most of them told me when their first one broke, 3 of them that I can think of have re-purchased twice. All have re-purchased at least once because they started with the original and now have the small version. All the issues I heard of were failing drives.

That's not to say the PS2 didn't sell freaking amazing or that it wasn't a decent system, there's just no way that the numbers weren't inflated due to re-purchases.



mancandy said:
darendt said:
I just got a Wii last week, and already the novalty has worn off. Dont get me wrong, its a pretty good console. Better than I thought, as it does include Wi-fi, has an SD reader and Built in controller ports for gamecube controllers. The games I have played....Super Mario Galaxy and Wii sports are fun games, but get old quick. For this reason, I dont see the Wii outselling the PS2. First of all the PS2 is still selling, and second I dont feel the Wii has the longevity in it that the PS2 did.

Oh hey...the Wii has more than 2 games. Thanks for trying.


ROFL!!! That picture is freaking hilarious! And yes, fail.



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I say 120-130Million for the Wii at least. Could be a billion if it takes off in China ;)



Let's say the Wii doesn't catch a single "hardcore" or "niche" or "traditional" gamer and only gets "new" or "casual" or "non" gamers. 6th gen there were about 160 million systems sold total. Some people had 2 and some had 3, so let's say there were 140 gaming households. Let's say 80% of them were traditional gamers, and the other 20% were just in it for Halo, GTA, Guitar Hero, or DDR. These random numbers I'm pulling out of my ass lead me to believe there were 112 million traditional gamers in the 6th generation.

The population is increasing. Let's say there are 130 million now.



The Wii doesn't need a single one of them to win this generation by a gazillion.

But they already have one. They have me! Yay!



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MontanaHatchet said:
eugene said:
MontanaHatchet said:
llewdebkram said:
MontanaHatchet said:
llewdebkram said:
Because they don't stop and think how well Nintendo consoles are made compared to Sony's who's break down easily, which is a why I believe a significant number of PS1/PS2 purchases are by the same people buying after breakdown.

I believe that the reason the NES sold so well is that people dropped them off of 30 story high buildings and had to rebuy them.


Exciting new console, unlike any other with no competition.


The point that I'm trying to make it that a lot of people come up with that excuse as a reason for why the Playstation family of consoles has sold so well instead of, you know, just being good consoles.


But its true, they dont have 120 million different purchasers. Like the Ipod, they also have repeat buyers of the same unit. The old PS2 eventually broke, they rebought the PS2 cause it was now slim in design, or they may even just want a upstairs ps2 and and downstairs ps2 cause its so cheap.

The PS1 had no reliability issues and no extra features and it sold 100 million.

 


No, no, no. The first runs of the PS1 had some overheating issues (not RRoD, just having to stop playing while it cooled), and it also had a plastic rail for the diode that wore out over time. I know. I had one that did that.

The problems were soon resolved, but the point is they were there.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Wii doesn't need to do as good as the PS2, it only needs to do as good as the PS did as that is what it basically represents in its relative market. It only needs to set the stage for its successor like the PS did for the PS2.



eugene said:

They think it will have a DS like sales compared to the PSP. If you look at the Ds on a normal week, they typically out sell the psp 2-1 on a weekly basis and hold about a 75%-80% marketshare in handheld market.

If you look at the Wii sales on a weekly basis, they typically hold a 40%-55%% marketshare on a weekly basis. This means Xbox 360+ PS3 > Wii. The best case scenerio in the future will be ratios of Nintendo with 50% xbox with 25% and PS3 with 25% marketshare. They get half. But in reality, as prices go down and muticonsole ownership goes up, it will probably be more like Wii-40% xbox-30% and PS3 -30% marketshare. It will be a very close 3 horse race in reality.


Okay I have to go back to the original post here, cause there's this tiny flaw that has just been glaring out at me all day.

Why the percentages? What does that have to do with anything? It has been known since the very beginning that Wii has been opening a new market, so why would percentages of sales make it less likely for Wii to reach 100 million? It took the PS2 over 6 years to reach the 100 million mark. right now, the Wii has come close to selling 17 Million consoles this year, even with supply constraints. 17x6 = 102.

If you go back and look at the PS2 sales, the sales in the 2nd year were better than double that of the first year sales, and the 3rd year sales were even better than the 2nd year sales.

There's just no rational reason to believe that the Wii isn't capable of doing the same thing, or at the very least maintain its current rate of sales. It's like saying that TVs, microwaves and personal computers are fads. People, no matter what you have convinced yourself, this is not a tickle me elmo or a furby. Even if people ooh and aah over the Wii like they did over the Furby, with the furby, they reach a point when they get bored with it and they get rid of it, with the Wii, when they get bored with it, THEY CAN BUY A NEW GAME!!!

And then Eugene also has the percentages going from 50-25-25 to 40-30-30 and explains this as people who own a Wii getting a second console. Which just doesn't make any sense that this effect would ONLY be limited to people who own a Wii. Which sounds more likely. A guy who has bought a $250 console that is willing to buy a $400 console, or a guy who has bought a $400+ console and is willing to buy a $250 console. I thought teh casual Wii gamers barely even knew the other systems existed, so wouldn't they be less likely to be paying attention to the other consoles than the hardcore gamer on the 360 or PS3 that are actually paying attention to the Wii's growing library of games?

When people say the Wii is a novelty, I have to agree. But magnets are a novelty too, However, as we've developed them and grew to understand how they worked, we've been able to use them to do everything from move trains and sonic speed to charge electronic devices wirelessly. The Wii isn't a novelty that will fade away, after a year and still going strong, it's time people accepted that. What has changed is the dynamics of the market that developers now need to understand. The casual games need to be advertised through casual channels, the hardcore games need to be advertised through hardcore channels, Wii is a primarily casual market, but that doesn't mean a hardcore game can't survive on it provided it is done well and advertised properly. Also don't expect to judge a hardcore game's success on the same scale as a casual game.

 

Also, I agree, that Sleep catcher game sounds awesome. 



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My Prediction: Wii will be achieve 48% market share by the end of 2008, and will achieve 50% by the end of june of 09. Prediction Failed.

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