HappySqurriel said:
They're not mutually exclusive, but (generally speaking) when you're taking 200 people and developing a game for $40 Million the game is "designed by committee" and the fun is lost. Many of the most fun (and best selling) games from the SNES/Genesis, Playstation/N4, or PS2/XBox/Gamecube generations would not be made today because a publisher would not be willing to produce a $10 to $40 Million game which was not based on an established genre; even if they scaled back the budget by using more modest graphics publishers would not green light a PS3 project because "Texels are what Gamers crave" ... |
So your argument is that PS3 owners only care about graphics? Your skill at crafting poor arguments is not to be underestimated I see.
PS3 owners don't care about graphics and nothing else, PS3 owners care about graphics because they're beautiful and pretty amazing on the PS3. I always hear Wii fans telling people that developers don't need to use the waggle on every game, why is it so hard to believe that PS3 fans would tell developers that they don't need a $30 million graphics budget for every game?
As I mentioned earlier, graphics are a single element of a good game. All else being equal, a game with great graphics is better than a game with poor graphics. That's the beauty of the PS3 though. You can make a game with almost no graphics budgets as well as a game with a $50 million budget for the system. With the PS3, you have as much power was you need or can afford to pay for. With something like the Wii, you're stuck with bad graphics because the system literally can't do any better so you have no choice.
I love awe-inspiring graphics on my PS3 but I also recognize that not every developer will have that kind of budget. I think once people get out of the mindset that only games with super huge budgets can be made on the PS3 that a lot of the graphics versus gameplay crap will go away too.