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Forums - Gaming - Are we gamers afraid of change? Are changes made for the better or worse?

CollectiveCynic said:
coolbeans said:
You pretty much answer the question you asked when you think accessibility turns into "watered-down" everytime a gamer doesn't agree with the change. Those bottom series you've listed (especially SC) were probably in need of change. Just because you don't agree with them doesn't mean the changes were for the worse.

There's a difference between accessibility and watering-down, Tom Clancy's Rainbow Six 3 for the Xbox was different than it's PC counter-part. It was a more accessible and yet it was just as tactical as the PC version, Rainbow Six Lockdown dumbed it down to turn it into a straight up, Michael Bayish generic action game. Vegas was an improvement but it wasn't much better, tactics were non-existent as the most useful tactical option were the ways you could breach a door. They changed the gameplay for the worse, they could've come up with other ideas that could've made it work. They could have turned it into jungle warfare game or a Navy Seals game without dumbing down the tactical options.

I didn't mind the fact that the Ghost Recon series went from the jungles to the near future urban warfare theme, but they shouldn't have sacrifice the tactical nature. They could have added new tactical options by replacing old ones, not dumb it down to the point where the only strategy you could use with your squad is telling them where to go.

As for Splinter Cell, I didn't mind Conviction as much as the other Tom Clancy installments I've mentioned, but they could have at least made the gameplay deeper. The only Splinter Cell title I wasn't fond of was Double Agent, by far the worse game in the entry and it was average at best.

I'm not implying that Advanced Warfighter, Vegas, and Conviction are poor games (Lockdown however, was). They're enjoyable but they could've made changes without totally dumbing down the gameplay. 

oi! dont bash michael bay he owns! lol



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I think it's symbiotic problem - exactly the one you see in Hollywood - where the companies trying to make money want to pin down repeatable formulas with an audience that colludes with the whole process by demanding more of the same entertainment until repetition or overexposure sets in and the audience then complains.

Meanwhile the audience regards fresh ideas with all the suspicion with which certain people regard foreign food when it's put before them - or a film with subtitles.

So yes, gamers are often afraid of change and want the same thing (but different and fresh) magically served up without really embracing variety nor accepting the diminishing returns inevitable with that approach.

Then there's the exceptions like me who back change, who give something taking a risk a chance, and accept that first time around something new is rarely perfect...

The smug folk we call ourselves. And we are smug. But also right.



Try to be reasonable... its easier than you think...