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I think it's symbiotic problem - exactly the one you see in Hollywood - where the companies trying to make money want to pin down repeatable formulas with an audience that colludes with the whole process by demanding more of the same entertainment until repetition or overexposure sets in and the audience then complains.

Meanwhile the audience regards fresh ideas with all the suspicion with which certain people regard foreign food when it's put before them - or a film with subtitles.

So yes, gamers are often afraid of change and want the same thing (but different and fresh) magically served up without really embracing variety nor accepting the diminishing returns inevitable with that approach.

Then there's the exceptions like me who back change, who give something taking a risk a chance, and accept that first time around something new is rarely perfect...

The smug folk we call ourselves. And we are smug. But also right.



Try to be reasonable... its easier than you think...