Chrizum said:
S.T.A.G.E. said:
jarrod said:
S.T.A.G.E. said:
jarrod said:
S.T.A.G.E. said:
Final Fight is classified as a 2D beat em up or side scrolling brawler. SSMB is a competitive brawler. It cannot take credit in revitalizing the fighting genre.
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A "competitive brawler" *is* a fighting game. The genres are inherently linked, with some pretty direct crossover back and forth.
Smash Bros. may not be a traditional fighter, it definitely doesn't fall into the SF or VF molds (which the rest of the genre mainly take after) but it's still closer to those games than anything else. Same for Powerstone. Same for Virtual On.
Ad no, Smash Bros. can't take credit for revitalizing the lagging fighting genre... mainly because the genre at large hasn't been revitalized. Street Fighter has, but everything else (Tekken, Soulcalibur, KOF, VF, Samurai Showdown, etc, etc) has pretty much nosedived this gen. Blazblue successfully established itself off Guilty Gear's corpse, Smash Brawl was huge as usual, and that's about it.
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SSMB is a competitive brawler that is linked to a series of party games from Nintendo. In essence it stands alone. Microsoft has tried to replicate this new genre Nintendo created but failed. TVC is the main fighter on the Wii.
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It's a fighting game. A fighting game quite literally is a "competitive brawler" or "competitive beat 'em up". That's where games like Yei Air King Fu or Street Fighter originated from.
Seth Killian, of Capcom, world ranked Street Fighter champion said when asked about Smash Bros. that "It's a real fighting game. I didn't always think that, but I changed my mind after spending more time playing both Melee and Brawl". Smash has been featured at Evo. It has a HUGE competitive tournament scene. These things are reflective of fighting games. Not brawlers. Not "party" games. Fighters.
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Dude, SSMB is a party brawler (much like naruto for the gamecube). It s a button mash fest. Fighting games have more sophisticated controls that control limbs more appropriately, executing different special abilities. Brawl does all that with a couple buttons compared.
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Having a huge competitive scene means by definition that it isn't a button mash fest. Why some guys need to deny that Smash is a fighter so stubbornly, I have no idea, but it's extremely annoying.
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I like SSMB. Don't get me wrong you do need to develop a game plan, but it needs to be separated from the traditional world of fighting....seriously. I am not saying there isn't difficulty either, because there is. Games like SSMB were meant to be party games, not serious fighters, but hardcore fans of the nintendo franchises play the games competitively and I do as well. The difference I know the difference and accept it. Because of games like brawl the fighting genre is evolving into offerings like Small Arms (fail) DBZ Budokai and its likeness, Naruto and Marvel Nemesis.
The difference between SSB and Traditional fighters.
1. It's mostly not one on one.
2. You don't deplete a power bar.
3. Buttons dont focus on limbs.
4. Unlike traditional fighters moves are simplified. A complex and elaborate scheme of control is not required.
5. There are no block bubbles in fighters.
6. Every fight demands a ring out.....in 3D fighters this can be so, but isn't the only way.
7. You get three chances and only one round. In serious competitive fighters its the first to three rounds.
8. Doesn't demand sophisticated button techniques.
9. If its a fighter at all it is a subgenre only meant to survive in the casual world of Nintendo.
True fighting fans are a minority which is why the top actual fighting games sales are so low. SSF4 is a breath of fresh air.
http://www.associatedcontent.com/article/88905/the_state_of_fighting_games_what_happened.html