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Forums - Gaming - Natal vs. Move:The game of Smoke and Mirrors

joeorc said:

that is absolute poppycock. and you know it...lol

yea i know your trying to be funny, well your not trying you are being funny. but you and I both know that is pure pubbish because if anything Sony's software this generation has been top notch. The same With Microsoft's own releases.

so for saying Microsoft's software is somehow more complicated than Sony's is kind of "well we use multi core processor development" and the way we program Multi-core development is more complicated than the other system. Even though the other system is also Multi-core processor development!

Lol, I was talking about back end software not the actual game software!



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forevercloud3000 said:
joeorc said:
forevercloud3000 said:
@Joe

I don't feel im passing unfair judgement on Natal or Move. I'm simply saying that I/WE haven't seen much of Natal proving......well anything really as a Hardcore gaming device.

I mean seriously, do you find Ricochet ground breaking? I sure don't. I'm just going by what both companies have shown so far. Maybe in due time Natal will show some good titles for it, but so far I am highly unimpressed and quite frankly appalled by the Media's favoritism of it.

If you know of any really cool demos of what Natal can do that might sway my opinion, please do point me to the link.

sure:

i do not have any demo's that you may not have already seen yourself. but here is DR. mark's view of Natal

Dr Marks had been speaking on a recent Engadget Show, and was asked about Sony possibly investing in a 3D camera like Natal.

We tried a lot of different 3D cameras. I love the 3D camera technology; personally, I like the technology part of it. We worked closely with our game teams at what it would enable, and it enabled making the things we already did with EyeToy more robust, but it didn’t really enable as many new experiences as what we were hoping it would enable, so it made the things we were already able to do a little bit more robust — which is good — but it adds a lot of cost and it didn’t enable some of the other experiences we wanted to achieve.”

the point i think is through his experience and other's like him and Anton they have a very good grasp what the technology can and cannot do, quite many time's their code they create for the technology in tech. demo's go into the SDK so it's not like their experience is not valid.

example:

Dr Marks also stated that the 3D cameras struggle to track in poor lighting. The PlayStation Eye Camera has the same problem, and this is why you can find those glowing spheres on Move.

it's the point is both Microsoft and Sony both Know it's the software that will drive the technology

sony has 32+ 3rd party developer's signed up for Playstation move game's development and I would say Microsoft is also has the same if not more 3rd party development studio's for Natal.

So I do not think software will be an issue with both Natal or Move it will I think would be the Quality of that software. what we Have seen with Move already with Socom 4 and EYEPET which for me i think is one of the best example's of move control for software sofar. that i have seen .

with Natal alot has been closed door's but i would say if Wii and Move are anything to go by Natal should have some fantantastic result's for software.

 

 

See this is what I am talking about, Natal is standing on nothing but hypathetical theorizations about it. Most ones with no hard details or evidence, instead just saying "Natal is Great. Natal can be do big things!" Never any hard examples like the Wii or Move.

Move for instance can be applied to many if not all current games on PS3 because it adapts so well with current controls. Games like Socom 4 using it's pinpoint accuracy for aiming. THen there is news of Killzone 3 being fully 3D, combined with Move making it even more life like. Thats a REAL verbal demonstration of a tech's capabilities.

but that's the point it's not :

look at what he stated:

you have seen what the EYETOY has been able to do, right?

example:

and it enabled making the things we already did with EyeToy more robust, but it didn’t really enable as many new experiences as what we were hoping it would enable, so it made the things we were already able to do a little bit more robust — which is good — but it adds a lot of cost and it didn’t enable some of the other experiences we wanted to achieve.”

so

by going by a man who has been working on motion control development for year's with his experience with motion control's he is saying what they have done with it made with the EYETOY more robust, thus if the eyetoy work's which it does. than How would there be a real problem in seeing how the Experience of Natal would not be along the same line's as The EYETOY?

Now by

also going with his take it would be more robust there would be function's that the EYETOY would byitself not be able to do.

thus that's why Sony uses Move combined with THE EYETOY. but what we do know is the EYETOY byitself can do some pretty good stuff for game's so it stand's to reason that if you are just taking the camera's of each by themselves that the natal camera will be able to do more thing's that they EYETOY would not.

this is not just from Microsoft but also someone with extensive experience with motion control's i doubt very much that his experienced would not be insightful about Natal. which by his experience Natal is pretty good. he even like's the technology himself.

if anything they were even thinking of using it instead of the Eyetoy to combine with Move.

that should tell you something right there!



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

Squilliam said:
joeorc said:

that is absolute poppycock. and you know it...lol

yea i know your trying to be funny, well your not trying you are being funny. but you and I both know that is pure pubbish because if anything Sony's software this generation has been top notch. The same With Microsoft's own releases.

so for saying Microsoft's software is somehow more complicated than Sony's is kind of "well we use multi core processor development" and the way we program Multi-core development is more complicated than the other system. Even though the other system is also Multi-core processor development!

Lol, I was talking about back end software not the actual game software!

lol even backend..the tool's for MOVE is pretty extensive.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

Hmmm some thoughts here:

1) What big names have actually advertised Natal? I haven't seen any commercials for Natal. I have seen videos of various people playing Natal, and I've seen Natal on Jimmy Fallon, but I've seen no celebrity "endorsement" or paid advertisements.

2) Microsoft has made Natal available to people to play that ricochet game at numerous venues; the buzz is generated from that, and honestly, I think even the most avid of 360 fans is tired of hearing about ricochet and looking for something new.

3) I find it interesting for someone to say that they were interested in Move, but were never interested in the Wii. I'm not saying that the Move isn't more accurate tech, but I wonder how many people REALLY thought, "man I'd love a Wii, its just not accurate enough!" This is not aimed at the op, just a general comment.

4) Another generalization - as very few actual games have been shown for either peripheral, I'd guess that any persons preference at this time, would be somewhat tainted by their personal preference for either Sony or MS.

To be honest, I figure that given the propensity for cognitive dissonance often displayed on forums such as these, I doubt E3 will really convince people one way or the other, and most will fall back on their pre-E3 dispositions.



joeorc said:
Squilliam said:

Lol, I was talking about back end software not the actual game software!

lol even backend..the tool's for MOVE is pretty extensive.

Sony doesn't devote 500+ people to R+D on Move related projects not involving the actual creation of games. I have heard from one person privately that the number of people working on non game related Natal things is actually over 1000.



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joeorc said:
Squilliam said:
joeorc said:

that is absolute poppycock. and you know it...lol

yea i know your trying to be funny, well your not trying you are being funny. but you and I both know that is pure pubbish because if anything Sony's software this generation has been top notch. The same With Microsoft's own releases.

so for saying Microsoft's software is somehow more complicated than Sony's is kind of "well we use multi core processor development" and the way we program Multi-core development is more complicated than the other system. Even though the other system is also Multi-core processor development!

Lol, I was talking about back end software not the actual game software!

lol even backend..the tool's for MOVE is pretty extensive.

Not the tool - the actual algorithms.  NATAL is a neuro-network based simulution and prediction algorithm for human movement layered on top of a 3D spatial detection mechanism.  Move is a straightforward bit of tracking code at its core.  Given the concept, most CS professionals could probably write code to accomplish the same thing as Move.  NATAL - not so much.



Squilliam said:
joeorc said:
Squilliam said:

Lol, I was talking about back end software not the actual game software!

lol even backend..the tool's for MOVE is pretty extensive.

Sony doesn't devote 500+ people to R+D on Move related projects not involving the actual creation of games. I have heard from one person privately that the number of people working on non game related Natal things is actually over 1000.

that's funny because they do not have too.  and many of their SDK tool's are generated for Move right from the R&D @ sony where it get's sent out to 1st party and 2nd party developer's  and also 3rd party which. by the way includes  way over 500+ people working on Move game's because it's not just one studio.

so that not anything out of the relm that Microsoft is not doing themselves.

and even if that is the case. which may or may not be true. that still has very little in the way of "well our software is more complicated" because the tool's all boil down to what's inside the SDK , and the API's that you enploy an what work's and what does not.

If anything Sony has put in more tool's toward their motion control's than ever before.

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

You don't think ms is holding a completely separate E3 presentation for Natal just to show more of the ball-breaking game do you? And am I the only one that remembers the e3 demo they were browsing the netflix library and playing a movie without using a controller? I read somewhere that MS has plans for using Natal as a Home media interface (no more remotes). This to me is worth the purchase alone - games are icing on the cake.



 WII Code: 1732 3363 1704 6441

ramses01 said:
joeorc said:
Squilliam said:
joeorc said:

that is absolute poppycock. and you know it...lol

yea i know your trying to be funny, well your not trying you are being funny. but you and I both know that is pure pubbish because if anything Sony's software this generation has been top notch. The same With Microsoft's own releases.

so for saying Microsoft's software is somehow more complicated than Sony's is kind of "well we use multi core processor development" and the way we program Multi-core development is more complicated than the other system. Even though the other system is also Multi-core processor development!

Lol, I was talking about back end software not the actual game software!

lol even backend..the tool's for MOVE is pretty extensive.

Not the tool - the actual algorithms.  NATAL is a neuro-network based simulution and prediction algorithm for human movement layered on top of a 3D spatial detection mechanism.  Move is a straightforward bit of tracking code at its core.  Given the concept, most CS professionals could probably write code to accomplish the same thing as Move.  NATAL - not so much.

that will still be done on the xbox360's end not the camera's end for the processing, so it would be the same if sony used the same camera on the PS3. now not saying the Natal camera is not advanced or anything like that it's the algorithms are still on the processor level.

yes they could but the problem it still would not be as accurate not have the button interface as what both the Wii and the PS3 offer unless Microsoft's going to combine the xbox360 controller with Natal for Game's.

Now though Outside of just game's Natal is pretty intriging as a control interface which is why i am very excited for Natal.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

This video from another thread shows Move is more like a 3D mouse than a Wii-mote.
http://www.youtube.com/watch?v=i7jbElxoWFc
I haven't seen nothing like this with the Wii-mote.
Let hope there will be a PC version.

 P.S if Natal works as well as Move it should be able to do the same thing. Yet that's the real question, can it track as good  with speed something  less predictable (your body) as a very predictable sized ball on the end of a controller?