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Forums - Nintendo - New Xenoblade Info!!!!!!!!!!!!

It's an interview with Takahashi, Shimomura & Mitsuda

Xenoblade, the new Wii RPG designed by veteran game producer Tetsuya Takahashi, is more or less complete -- the Japanese version, that is. With most of the hard work behind him, the man behind the Xenosaga series sat down with Famitsu magazine this week to talk about his newest game's soundtrack -- and composers Yoko Shimomura (Kingdom Hearts) and Yasunori Mitsuda (Xenogears and Xenosaga Episode I) joined him for the interview. "I wanted the soundtrack to have a different atmosphere from the games I've worked on up to now, and that's why I asked Shimomura to be our main contributor," Takahashi said. "Once development began to gather steam, we got to a point where we had to pick a title from a list of candidates. In the end, we decided to include 'Xeno' as a sort of symbol for the game. I wanted it to have some sort of aspect in common with the Xeno games of the past, and around that time I also realized that the ending wouldn't work without a vocal song. All that combined meant that Mitsuda was the only person I could really ask."

"It definitely feels like high fantasy, what with all the pristine nature and clear blue skies," Shimomura said about the game. "Yet, at the same time, you look at the tentative list of track names and there's titles lke 'Shoulder Map' and 'Shin Meadow,' and I thought someone was joking with me at first! I remember how odd it all seemed when I learned about how the game takes place atop the bodies of giant gods."

Xenoblade's score consists of around 90 tracks, with Shimomura leading a group of composers for the in-game music and Mitsuda producing the ending tune, which is sung by one Sarah Lim. "The game was mostly complete by the time I came along," Mitsuda commented. "The feel of the game was already set in stone, of course, but I still asked if I could read the script first, which turned out to be absolutely huge -- I didn't know if I could get myself to read through all of it, but I managed it anyway. It's a really epic tale, very much a Takahashi production."

For Shimomura, Xenoblade was a chance to experiment with sounds that don't normally appear in her work. "The game's structured around this clash between man and machine, so I'm putting in a lot of sounds I don't normally use alongside electric guitars to give the music a confrontational nuance," she said.

The toughest track to make? According to Shimomura, a piece that plays near the start of the game, through the tutorial. "I had a request from Takahashi for this incredibly long track -- long for me, anyway; around nine minutes," she recalled. "It had to match up with a movie, too, so I was all 'No way I can do nine minutes!' Then his request changed; he said to me 'I still need nine minutes, but change it up in the middle,' so now he was basically requesting two songs from me!"

Xenoblade is due out in Japan on June 10; no US date has been confirmed yet.

Here is the link

http://www.1up.com/do/newsStory?cId=3179257



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g-value said:

It's an interview with Takahashi, Shimomura & Mitsuda

Xenoblade's score consists of around 90 tracks, with Shimomura leading a group of composers for the in-game music and Mitsuda producing the ending tune, which is sung by one Sarah Lim. "The game was mostly complete by the time I came along," Mitsuda commented. "The feel of the game was already set in stone, of course, but I still asked if I could read the script first, which turned out to be absolutely huge -- I didn't know if I could get myself to read through all of it, but I managed it anyway. It's a really epic tale, very much a Takahashi production."

YESSSSSSSSSSSSSSSSSSSS



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

Interesting interview. =)



Sounds like its going to be an awesome game...

So.. No US date confirmed or has it not even been confirmed that there will be a US or EU release?



Seriously, man, seriously. Take a few minutes and calm down.



 

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damkira said:
Sounds like its going to be an awesome game...

So.. No US date confirmed or has it not even been confirmed that there will be a US or EU release?

That trailer was shown at E3 under another name so I think US is comfirmed...



Former something....

Considering I like four out of four tracks released so far [two on the site and two in the trailers], ninety sounds beyond amazing.

Don't like vocal tracks, so I'll skip Mitsuda's contribution.



Yes, Monado: Beginning of the World..

Hmmm

Maybe we'll learn more at E3. God this is turning out to be such a long wait!



RageBot said:
g-value said:

It's an interview with Takahashi, Shimomura & Mitsuda

Xenoblade's score consists of around 90 tracks, with Shimomura leading a group of composers for the in-game music and Mitsuda producing the ending tune, which is sung by one Sarah Lim. "The game was mostly complete by the time I came along," Mitsuda commented. "The feel of the game was already set in stone, of course, but I still asked if I could read the script first, which turned out to be absolutely huge -- I didn't know if I could get myself to read through all of it, but I managed it anyway. It's a really epic tale, very much a Takahashi production."

YESSSSSSSSSSSSSSSSSSSS

Good news, at worst it will be longer than short :D. YAY



Xenoblade having 90 tracks means that it has a soundtrack bigger then a Final Fantasy game (except for FFX which had 91 tracks, Final Fantasy XII which had 100 tracks, and Final Fantasy IX which had 110 tracks). That's hot.